From Compendium of Worldly Lore
(Created page with "An Adventure Chef is one in particular who practices a wide variety of cooking, looking mainly to serve as many people as his supplies will allow him. He is uniquely gifted with knowing how kitchen utensils work, despite not being able to use them to his full potential, and they learn many interesting things in their quest to improve and become the best chef in their lands.") |
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An Adventure Chef is one in particular who practices a wide variety of cooking, looking mainly to serve as many people as his supplies will allow him. He is uniquely gifted with knowing how kitchen utensils work, despite not being able to use them to his full potential, and they learn many interesting things in their quest to improve and become the best chef in their lands. | An Adventure Chef is one in particular who practices a wide variety of cooking, looking mainly to serve as many people as his supplies will allow him. He is uniquely gifted with knowing how kitchen utensils work, despite not being able to use them to his full potential, and they learn many interesting things in their quest to improve and become the best chef in their lands. | ||
'''Role''': Support | |||
'''Characteristics''': A heavy buffer and healer focused on food production. | |||
=== Game Rule Information === | |||
The Adventure Chef has the following game statistics. | |||
'''Abilities''': Charisma (for class skills) and Strength (to carry supplies) | |||
'''Alignment''': Any | |||
'''Hit Die''': 1d8 | |||
'''Starting Gold:''' 3d6x10 gp | |||
==== Class Skills ==== | |||
The Adventure Chef's class skills are Bluff, Craft (Food), Diplomacy, Disguise, Gather Information, Hide, Listen, Move Silently, Profession (Chef), Search, Sense Motive, Innuendo, Spot, and Use Rope. | |||
'''Skill Points at 1st Level''': (6 + Int modifier) × 4 | |||
'''Skill Points at Each Additional Level''': 6 + Int modifier | |||
==== Class Features ==== | |||
All of the following are class features of the Adventure Chef. | |||
'''Weapon and Armor Proficiency''': An Adventure Chef is proficient with all simple weapons, and light armor. They are not proficient with with martial weapons, medium armor, heavy armor or shields. | |||
'''Kitchenware''' (Su): An Adventure Chef can manipulate his common tools to a great degree of skill so they can not only deal more damage than normal, but be more lethal as well. These tools in his hands are considered normal weapons and may be wielded without penalty as long as they are the appropriate size. The table given below is only a short list of all the potential available tools a chef has access to, but are the most common, and are for medium sized tools (so adjust where needed), and finally, some tools may give a bonus to AC (as a Armor Bonus) due to their shield-like nature. All tools are one handed weapons (unless indicated by a '(T)'), and those with a '(L)' may be treated as light weapons. A DM may include additional options or tools with different types of damage. |
Revision as of 17:45, 1 October 2022
An Adventure Chef is one in particular who practices a wide variety of cooking, looking mainly to serve as many people as his supplies will allow him. He is uniquely gifted with knowing how kitchen utensils work, despite not being able to use them to his full potential, and they learn many interesting things in their quest to improve and become the best chef in their lands.
Role: Support
Characteristics: A heavy buffer and healer focused on food production.
Game Rule Information
The Adventure Chef has the following game statistics.
Abilities: Charisma (for class skills) and Strength (to carry supplies)
Alignment: Any
Hit Die: 1d8
Starting Gold: 3d6x10 gp
Class Skills
The Adventure Chef's class skills are Bluff, Craft (Food), Diplomacy, Disguise, Gather Information, Hide, Listen, Move Silently, Profession (Chef), Search, Sense Motive, Innuendo, Spot, and Use Rope.
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
Class Features
All of the following are class features of the Adventure Chef.
Weapon and Armor Proficiency: An Adventure Chef is proficient with all simple weapons, and light armor. They are not proficient with with martial weapons, medium armor, heavy armor or shields.
Kitchenware (Su): An Adventure Chef can manipulate his common tools to a great degree of skill so they can not only deal more damage than normal, but be more lethal as well. These tools in his hands are considered normal weapons and may be wielded without penalty as long as they are the appropriate size. The table given below is only a short list of all the potential available tools a chef has access to, but are the most common, and are for medium sized tools (so adjust where needed), and finally, some tools may give a bonus to AC (as a Armor Bonus) due to their shield-like nature. All tools are one handed weapons (unless indicated by a '(T)'), and those with a '(L)' may be treated as light weapons. A DM may include additional options or tools with different types of damage.