Difference between revisions of "Talk:Unbound"

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(Created page with "Notes: As the book says "Unbound are generally unpleasant folk to be around, at least if you are an adventurer, because adventurers always seem to have more than their fair share of magical accoutrements. Unbound destroy magic wherever and whenever they can, no exceptions, no excuses, no reasoning. Realistically, this makes them very poor candidates for Players, unless they are the sole heroes of the game. Therefore, it is recommended that Games Masters limit the unboun...")
 
 
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As the book says "Unbound are generally unpleasant folk to be around, at least if you are an adventurer, because adventurers always seem to have more than their fair share of magical accoutrements. Unbound destroy magic wherever and whenever they can, no exceptions, no excuses, no reasoning. Realistically, this makes them very poor candidates for Players, unless they are the sole heroes of the game. Therefore, it is recommended that Games Masters limit the unbound to Non-Player Characters, or to those Players who they believe can handle the abilities and ‘special’ world view of the class in a mature fashion."
As the book says "Unbound are generally unpleasant folk to be around, at least if you are an adventurer, because adventurers always seem to have more than their fair share of magical accoutrements. Unbound destroy magic wherever and whenever they can, no exceptions, no excuses, no reasoning. Realistically, this makes them very poor candidates for Players, unless they are the sole heroes of the game. Therefore, it is recommended that Games Masters limit the unbound to Non-Player Characters, or to those Players who they believe can handle the abilities and ‘special’ world view of the class in a mature fashion."


I kinda agree with this assessment.
I agree with this assessment.

Latest revision as of 21:09, 28 July 2023

Notes:

As the book says "Unbound are generally unpleasant folk to be around, at least if you are an adventurer, because adventurers always seem to have more than their fair share of magical accoutrements. Unbound destroy magic wherever and whenever they can, no exceptions, no excuses, no reasoning. Realistically, this makes them very poor candidates for Players, unless they are the sole heroes of the game. Therefore, it is recommended that Games Masters limit the unbound to Non-Player Characters, or to those Players who they believe can handle the abilities and ‘special’ world view of the class in a mature fashion."

I agree with this assessment.