Difference between revisions of "Chain Lightning"

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{{Needs Review}}
{{Spell
{{Spell
|Name=Chain Lightning
| Name = Chain Lightning
|Source=Player's Handbook
| Source = Player's Handbook
|Description=1d6/level damage; 1 secondary bolt/level each deals half damage.
| Description = 1d6/level damage; 1 secondary bolt/level each deals half damage.
|School=Evocation
| School = Evocation
|Subschool=Electricity
| Subschool = Electricity
|Spellcasting Classes=Sorcerer 6§Wizard 6§Warmage 6§Air 6§Shugenja 7
| Components = Verbal, Somatic, Focus
|Components=Verbal, Somatic, Focus
| Casting Time = 1 standard action
|Casting Time=1 standard action
| Range = Long (400ft. + 40ft./level)
|Range=Long (400ft. + 40ft./level)
| Target = One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
|Target=One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
| Duration = Instantaneous
|Duration=Instantaneous
| Saving Throw = Reflex half
|Saving Throw=Reflex half
| Spell Resistance = Yes
|Spell Resistance=Yes
}}
}}
{{Can Cast|Class=Wizard|Level=6}}
{{Can Cast|Class=Wizard|Level=6}}{{Can Cast|Class=Sorcerer|Level=6}}{{Can Cast|Class=Warmage|Level=6}}{{Can Cast|Class=Air|Level=6}}{{Can Cast|Class=Shugenja|Level=7}}{{Can Cast|Class=Enraged Tempest|Level=7}}
{{Can Cast|Class=Sorcerer|Level=6}}
{{Can Cast|Class=Warmage|Level=6}}
{{Can Cast|Class=Air|Level=6}}
{{Can Cast|Class=Shugenja|Level=7}}
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).

Latest revision as of 16:34, 30 July 2023

Source: Player's Handbook
Description: 1d6/level damage; 1 secondary bolt/level each deals half damage.

School (Subschool): Evocation (Electricity)
Level: Shugenja 7, Sorcerer 6, {{#ifeq:{{#ask: ~Chain Lightning|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Chain Lightning, [[|... further results]]
Components: Verbal, Somatic, Focus
Casting Time: 1 standard action
Range: Long (400ft. + 40ft./level)
Target: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes


This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down). Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.


Focus

A bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin for each of your caster levels.