Difference between revisions of "Moto Avenger"

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(Added Requirements and Progression Table)
 
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'''Feats:''' [[Mounted Combat]], [[Spirited Charge]], [[Trample]]
'''Feats:''' [[Mounted Combat]], [[Spirited Charge]], [[Trample]]
=== Summary ===
=== Summary ===
{{Class
{{Class
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|Hit Die=d10
|Hit Die=d10
|Starting Gold=N/A
|Starting Gold=N/A
|Class Skills=Climb (Str), Craft (Int), Handle Animal (Cha), intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Swim (Str)
|Class Skills=Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Swim (Str)
|Base Skill Points=4
|Base Skill Points=4
|Proficiencies=simple and martial weapons, light and medium armor
|Proficiencies=simple and martial weapons, light and medium armor

Latest revision as of 04:43, 3 September 2023

Requirements

Base Attack Bonus: +5

Alignment: Any good

Skills: Ride 8 ranks

Feats: Mounted Combat, Spirited Charge, Trample

Summary

Though the Moto who rode in the Shadowlands were exterminated during the Battle of Oblivion's Gate, the remaining members of the Moto family are no less dedicated to their waragainst the Shadowlands and its evils . If anything, they aremore impassioned, making more frequent raids into those dark lands and fighting more fiercely against Shadowlands creatures they encounter. Moto avengers are often samurai, but they also come from the barbarian class.

Moto avengers are rarely seen in Rokugan, for they still feel the shame of their family inheritance. Driven to avenge thatdishonor, they ride into the Shadowlands on their grim mission.

Role: DPS

Characteristics: Consumed with vengeance to the Shadowlands these warriors smite their evil foes

Source: Oriental Adventures

Game Rule Information

The Moto Avenger has the following game statistics.

Abilities: Constitution, Strength and Wisdom are the stats you'll want to focus on as those are the stats augmented by the fury of your vengenace

Alignment: Any Good

Hit Die: d10

Starting Gold: N/A

Class Skills

The Moto Avenger's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Swim (Str)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Moto Avenger.

Weapon and Armor Proficiency: A Moto Avenger is proficient with simple and martial weapons, light and medium armor

Detect Taint Sp: At will, a Moto avenger can detect Taint.

Fury of Vengeance Ex: When fighting creatures with the Shadowlands type modifier or a Taint score, a Moto avenger can enter a state of rage, gaining phenomenal strength and durability but becoming reckless and less able to defend himself. He temporarily gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but suffers a —2 penalty to AC.

The increase in Constitution increases the avenger's hit points by 2 per level, but these hit points go away at the end of the rage when the Constitution score drops back to normal. These extra hit points are not lost first the way temporary hit points are. While raging, a Moto avenger cannot use skills or abilities that require patience and concentration, such as moving silently or casting spells. (The only class skills he can't use while raging are Craft and Sense Motive.) He can use any feat he might have except for Expertise, item creation feats, metamagic feats, and Skill Focus (if it's tied to a skill that requires patience or concentration). A fit of rage lasts for 3 rounds, plus the character's (newly improved) Constitution modifier. The avenger may prematurely end the rage voluntarily. At the end of the rage, the Moto avenger is fatigued (—2 Strength, —2 Dexterity, can't charge or run) for the duration of that encounter. The avenger can only fly into a rage once per encounter, and only a certain number of times per day (determined by level). Entering a rage takes no time itself, but the avenger can only do it during his action, not in response to somebody else's action. An avenger can't, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Constitution, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck.

A Moto avenger can enter a rage three times per day at 1st level, four times at 4th level, five times at 7th level, and six times at 10th level. Starting at 8th level, the Moto avenger's fury bonuses become +6 to Strength, +6 to Constitution, and a +3 morale bonus on Will saves. (The AC penalty remains at —2.)

If a Moto avenger has a rage ability from another class (such as barbarian), the two abilities do not stack. The character can use a rage ability as many times per day as either class allows him (whichever is higher). He can use the ability against any foe, but when fighting Shadowlands creatures his Strength and Constitution bonuses are improved by +2 and his Will save bonus is improved by +1. Thus, an 8th-level barbarian/4th-level Moto avenger can rage four times per day, even if he never faces a Shadowlands foe. When he does rage in combat against a Shadowlands foe, he gains +6 to Strength, +6 to Constitution, and +3 to Will saves. An 8th-level barbarian/8th-level Moto avenger can rage five times per day, and against Shadowlands foes he gains +8 to Strength, +8 to Constitution, and +4 on Will saves.

Mettle Ex: At 2nd level, the Moto avenger's special blessing allows him to shrug off magical effects that would otherwise damage or harm him. If an avenger makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability.

Smite Shadowlands Su: Once per day, a Moto avenger of 3rd level or higher may attempt to smite a Shadowlands opponent with one normal melee attack. He adds a +4 bonus to his attack roll and deals 2 extra points of damage per class level. A Shadowlands opponent is a monster with the Shadowlands descriptor or a character infected with the Shadowlands Taint. If the avenger accidentally smites a creature that is not Tainted, the smite has no effect but it is still used up for that day.

Bloodied but Unbowed Su: If a Moto avenger of 10th level dies, he can will his spirit to ravage his body, tearing and shredding it to prevent it from being animated. If he exercises this option, his corpse will not spontaneously animate in the Shadowlands. A spellcaster can still use animate dead on the corpse, but can only create a skeleton, not a zombie. Raise dead or other spells that restore an intact body to life will not function, but true resurrection of course will.

Table 1-1: Moto Avenger Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +0 +0 Detect taint, Fury of vengeance 3/day
2nd +2 +3 +0 +0 Mettle
3rd +3 +3 +1 +1 Smite Shadowlands 1/day
4th +4 +4 +1 +1 Fury of vengeance 4/day
5th +5 +4 +1 +1
6th +6 +5 +2 +2 Smite Shadowlands 2/day
7th +7 +5 +2 +2 Fury of vengeance 5/day
8th +8 +6 +2 +2 Greater fury
9th +9 +6 +3 +3 Smite Shadowlands 3/day
10th +10 +7 +3 +3 Bloodied but unbowed, fury of vengeance 6/day