Difference between revisions of "Reibai"

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(Added Requirements and Progression Table and Ex Reibais)
 
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|Monster Class=No
|Monster Class=No
|Dragon Class=No
|Dragon Class=No
|Description=Spirit Mediums that guard others and banish troublesome ghosts|Hit Die=d6|Starting Gold=N/A|Proficiencies=whatever they were proficient with prior to taking levels in this class|Class Skills=Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Scry (Int), Search (Int), Sense Motive (Wis), and Spor (Wis)|Abilities=Wisdom for your divine casting and Charisma to make your abilities harder to resist}}{{Class Feature|Name=Spells per Day|Content=A reibai continues her more general study of elemental magic while specializing in communicating with the souls of the dead. Thus, when the character gains a new reibai level, she gains new spells per day as if she had also gained a level in spellcasting class she belonged to before she added the prestige class. She does not however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic, or item creation feats, increased range of sense elements and so on). This essentially means that she adds the level of reibai to the level of some other spellcasting class she has, then determines spells per day and caster level. If the character had more than one spellcasting class before she had become a reibai, she must decide to which class she adds each level of reibai for purposes of determining new spells per day when she adds the new level.}}{{Class Feature|Name=Detect Spirits|Type=Sp|Content=At 1st level the reibai can [[Sense Spirits]] at will as a spell-like ability.}}{{Class Feature|Name=Shield of Purity|Type=Su|Content=At 2nd level, the purity of the reibai's soul is such that malevolent spirits have difficulty harming her. She is considered to be continually under the effects of a [[Sanctuary]] spell, though this effect applies only to creatures with the outsider or undead type, or the spirit subtype. This effect renews every twenty-four hours, so a particular outsider that breaks the effect by making a successful will save will have to do so again 24 hours later. The DC of this effect is 11 + the reibai's Charisma modifier.}}{{Class Feature|Name=House the Spirit|Type=Su|Content=At 3rd level, as a standard action, the reibai can allow her body to become a vessel for a possessing entity. One incorporeal undead or spirit from Gaki-do, Yomi, Toshigoku or Jigoku within ten feet (chosen randomly if there are multiple targets) must make a Will save (DC 10 + the Reibai's Charisma Modifier + the reibai's class level) or it cannot resist the temptation to possess the reibai's body. The entity physically enters the reibai. Each round, the reibai and the entity make opposed Will saves to determine who controls the body for that round. If the reibai succeeds, she can make use of any of the entity's extraordinary, supernatural and spell-like abilities and can answer any questions posed to her using the entity's knowledge and memories. She cannot root through the entity's mind at will; she must be asked a question by someone else. If the entity succeeds in the opposed roll, it controls the body for that round. It may attack using its own attack modifier and the reibai's physical ability scores. The entity may cast any spells the reibai has remaining (at the reibai's caster level) and has full access to the reibai's memories and knowledge. (The entity can access any of the reibai's memories without being questioned.) Any attacks directed against the reibai harm the reibai's body; the entity is effectively invulnerable while possessing her. This effect lasts one round per class level the reibai has obtained and cannot be canceled prematurely by either party. If the reibai's body is slain while possessed, the entity is ejected unharmed. A [[Protection From Evil]] spell cast upon the reibai or a successful [[Banishment]] or [[Dismissal]] directed against the possessing spirit (if such spells would affect it) ends the effect prematurely.}}{{Class Feature|Name=Augury|Type=Sp|Content=At 4th level, the reibai may commune with the spirits once per day, casting [[Augury]] as a spell-like ability. The reibai's caster level for this effect is equal to double her reibai level.}}{{Class Feature|Name=See Spirits|Type=Su|Content=At 5th level, the reibai gains the ability to see invisible or ethereal creatures which have the undead or outsider type or spirit subtype.}}{{Class Feature|Name=Soul of Purity|Type=Su|Content=At 6th level the reibai is affected by a continuous [[Protection From Evil]]. Use of her House the Spirit ability voluntarily negates this effect for the duration.}}{{Class Feature|Name=Divination|Type=Sp|Content=<nowiki>At 7th level, the reibai may commune with the spirits once per day, casting [{Divination]] as a spell-like ability. The reibai's caster level for this effect is equal to twice her reibai level.</nowiki>}}{{Class Feature|Name=Untouchable Soul|Type=Su|Content=At 8th level, the reibai gains spell resistance equal to 10 + twice her reibai level against any effects produced by undead, outsiders or spirits.}}{{Class Feature|Name=Commune|Type=Sp|Content=At 9th level the reibai may commune with spirits once per day, casting [[Commune]] as a spell-like ability. The reibai's caster level for this effect is equal to twice her reibai level, and the spirit contacted must be one of the Seven Fortunes.}}{{Class Feature|Name=Banish Spirit|Type=Su|Content=At 10th level, the reibai may attempt to banish any spirit that has possessed her using the House the Spirit ability (assuming that she is in control of the possessed entity). The spirit must make a Will save (DC 17 + the Reibai's Charisma modifier) or be banished to its spirit realm of origin. If the spirit realm of origin. If the spirit is native to the mortal realm, it is banished to a random spirit realm instead.}}
|Description=Spirit Mediums that guard others and banish troublesome ghosts|Hit Die=d6|Starting Gold=N/A|Proficiencies=whatever they were proficient with prior to taking levels in this class|Class Skills=Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Scry (Int), Search (Int), Sense Motive (Wis), and Spot (Wis)|Abilities=Wisdom for your divine casting and Charisma to make your abilities harder to resist}}{{Class Feature|Name=Spells per Day|Content=A reibai continues her more general study of elemental magic while specializing in communicating with the souls of the dead. Thus, when the character gains a new reibai level, she gains new spells per day as if she had also gained a level in spellcasting class she belonged to before she added the prestige class. She does not however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic, or item creation feats, increased range of sense elements and so on). This essentially means that she adds the level of reibai to the level of some other spellcasting class she has, then determines spells per day and caster level. If the character had more than one spellcasting class before she had become a reibai, she must decide to which class she adds each level of reibai for purposes of determining new spells per day when she adds the new level.}}{{Class Feature|Name=Detect Spirits|Type=Sp|Content=At 1st level the reibai can [[Sense Spirits]] at will as a spell-like ability.}}{{Class Feature|Name=Shield of Purity|Type=Su|Content=At 2nd level, the purity of the reibai's soul is such that malevolent spirits have difficulty harming her. She is considered to be continually under the effects of a [[Sanctuary]] spell, though this effect applies only to creatures with the outsider or undead type, or the spirit subtype. This effect renews every twenty-four hours, so a particular outsider that breaks the effect by making a successful will save will have to do so again 24 hours later. The DC of this effect is 11 + the reibai's Charisma modifier.}}{{Class Feature|Name=House the Spirit|Type=Su|Content=At 3rd level, as a standard action, the reibai can allow her body to become a vessel for a possessing entity. One incorporeal undead or spirit from Gaki-do, Yomi, Toshigoku or Jigoku within ten feet (chosen randomly if there are multiple targets) must make a Will save (DC 10 + the Reibai's Charisma Modifier + the reibai's class level) or it cannot resist the temptation to possess the reibai's body. The entity physically enters the reibai. Each round, the reibai and the entity make opposed Will saves to determine who controls the body for that round. If the reibai succeeds, she can make use of any of the entity's extraordinary, supernatural and spell-like abilities and can answer any questions posed to her using the entity's knowledge and memories. She cannot root through the entity's mind at will; she must be asked a question by someone else. If the entity succeeds in the opposed roll, it controls the body for that round. It may attack using its own attack modifier and the reibai's physical ability scores. The entity may cast any spells the reibai has remaining (at the reibai's caster level) and has full access to the reibai's memories and knowledge. (The entity can access any of the reibai's memories without being questioned.) Any attacks directed against the reibai harm the reibai's body; the entity is effectively invulnerable while possessing her. This effect lasts one round per class level the reibai has obtained and cannot be canceled prematurely by either party. If the reibai's body is slain while possessed, the entity is ejected unharmed. A [[Protection From Evil]] spell cast upon the reibai or a successful [[Banishment]] or [[Dismissal]] directed against the possessing spirit (if such spells would affect it) ends the effect prematurely.}}{{Class Feature|Name=Augury|Type=Sp|Content=At 4th level, the reibai may commune with the spirits once per day, casting [[Augury]] as a spell-like ability. The reibai's caster level for this effect is equal to double her reibai level.}}{{Class Feature|Name=See Spirits|Type=Su|Content=At 5th level, the reibai gains the ability to see invisible or ethereal creatures which have the undead or outsider type or spirit subtype.}}{{Class Feature|Name=Soul of Purity|Type=Su|Content=At 6th level the reibai is affected by a continuous [[Protection From Evil]]. Use of her House the Spirit ability voluntarily negates this effect for the duration.}}{{Class Feature|Name=Divination|Type=Sp|Content=<nowiki>At 7th level, the reibai may commune with the spirits once per day, casting [{Divination]] as a spell-like ability. The reibai's caster level for this effect is equal to twice her reibai level.</nowiki>}}{{Class Feature|Name=Untouchable Soul|Type=Su|Content=At 8th level, the reibai gains spell resistance equal to 10 + twice her reibai level against any effects produced by undead, outsiders or spirits.}}{{Class Feature|Name=Commune|Type=Sp|Content=At 9th level the reibai may commune with spirits once per day, casting [[Commune]] as a spell-like ability. The reibai's caster level for this effect is equal to twice her reibai level, and the spirit contacted must be one of the Seven Fortunes.}}{{Class Feature|Name=Banish Spirit|Type=Su|Content=At 10th level, the reibai may attempt to banish any spirit that has possessed her using the House the Spirit ability (assuming that she is in control of the possessed entity). The spirit must make a Will save (DC 17 + the Reibai's Charisma modifier) or be banished to its spirit realm of origin. If the spirit realm of origin. If the spirit is native to the mortal realm, it is banished to a random spirit realm instead.}}
{| class="wikitable"
{| class="wikitable"
|+Table 1-1: Reibai Progression
|+Table 1-1: Reibai Progression

Latest revision as of 18:20, 3 September 2023

Requirements

Alignment: Any Non-evil

Skills: Diplomacy (4 ranks), Knowledge (arcana) (4 ranks)

Spells: Must be able to cast divine spells of at least second levels

Special: Must be female; must adhere to vows of celibacy and spiritual purity. Must have had at least one encounter with a ghost or another spirit.

Summary

Among the common people, shugenja serve most frequently as mediums, go-betweens with the spirit world. True mediums are exclusively women, who begin their training at an early age and take strict vows of celibacy and purity. The most famous mediums in Rokugan are an order of ronin shugenja known as the Fortune's Grace, who specialize in communicating with household spirits and calming angry ghosts. The Fortune's Grace are found throughout the Empire but their main temple is a small monastery a day's travel from the Shrine of Ki-Rin. They also maintain monasteries in the lands of Toritaka, Kitsu, and Usagi families.

In a Rokugani campaign, all mediums are shugenja. It is concievable that if this prestige class were adapted for other campaign settings that clerics and druids would also be attracted to the information-gathering capabilities of this prestige class.

Role: Spell Utility

Characteristics: Spirit Mediums that guard others and banish troublesome ghosts

Source: Magic of Rokugan

Game Rule Information

The Reibai has the following game statistics.

Abilities: Wisdom for your divine casting and Charisma to make your abilities harder to resist

Alignment: Any Non Evil

Hit Die: d6

Starting Gold: N/A

Class Skills

The Reibai's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Scry (Int), Search (Int), Sense Motive (Wis), and Spot (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Reibai.

Weapon and Armor Proficiency: A Reibai is proficient with whatever they were proficient with prior to taking levels in this class

Spells per Day: A reibai continues her more general study of elemental magic while specializing in communicating with the souls of the dead. Thus, when the character gains a new reibai level, she gains new spells per day as if she had also gained a level in spellcasting class she belonged to before she added the prestige class. She does not however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic, or item creation feats, increased range of sense elements and so on). This essentially means that she adds the level of reibai to the level of some other spellcasting class she has, then determines spells per day and caster level. If the character had more than one spellcasting class before she had become a reibai, she must decide to which class she adds each level of reibai for purposes of determining new spells per day when she adds the new level.

Detect Spirits Sp: At 1st level the reibai can Sense Spirits at will as a spell-like ability.

Shield of Purity Su: At 2nd level, the purity of the reibai's soul is such that malevolent spirits have difficulty harming her. She is considered to be continually under the effects of a Sanctuary spell, though this effect applies only to creatures with the outsider or undead type, or the spirit subtype. This effect renews every twenty-four hours, so a particular outsider that breaks the effect by making a successful will save will have to do so again 24 hours later. The DC of this effect is 11 + the reibai's Charisma modifier.

House the Spirit Su: At 3rd level, as a standard action, the reibai can allow her body to become a vessel for a possessing entity. One incorporeal undead or spirit from Gaki-do, Yomi, Toshigoku or Jigoku within ten feet (chosen randomly if there are multiple targets) must make a Will save (DC 10 + the Reibai's Charisma Modifier + the reibai's class level) or it cannot resist the temptation to possess the reibai's body. The entity physically enters the reibai. Each round, the reibai and the entity make opposed Will saves to determine who controls the body for that round. If the reibai succeeds, she can make use of any of the entity's extraordinary, supernatural and spell-like abilities and can answer any questions posed to her using the entity's knowledge and memories. She cannot root through the entity's mind at will; she must be asked a question by someone else. If the entity succeeds in the opposed roll, it controls the body for that round. It may attack using its own attack modifier and the reibai's physical ability scores. The entity may cast any spells the reibai has remaining (at the reibai's caster level) and has full access to the reibai's memories and knowledge. (The entity can access any of the reibai's memories without being questioned.) Any attacks directed against the reibai harm the reibai's body; the entity is effectively invulnerable while possessing her. This effect lasts one round per class level the reibai has obtained and cannot be canceled prematurely by either party. If the reibai's body is slain while possessed, the entity is ejected unharmed. A Protection From Evil spell cast upon the reibai or a successful Banishment or Dismissal directed against the possessing spirit (if such spells would affect it) ends the effect prematurely.

Augury Sp: At 4th level, the reibai may commune with the spirits once per day, casting Augury as a spell-like ability. The reibai's caster level for this effect is equal to double her reibai level.

See Spirits Su: At 5th level, the reibai gains the ability to see invisible or ethereal creatures which have the undead or outsider type or spirit subtype.

Soul of Purity Su: At 6th level the reibai is affected by a continuous Protection From Evil. Use of her House the Spirit ability voluntarily negates this effect for the duration.

Divination Sp: At 7th level, the reibai may commune with the spirits once per day, casting [{Divination]] as a spell-like ability. The reibai's caster level for this effect is equal to twice her reibai level.

Untouchable Soul Su: At 8th level, the reibai gains spell resistance equal to 10 + twice her reibai level against any effects produced by undead, outsiders or spirits.

Commune Sp: At 9th level the reibai may commune with spirits once per day, casting Commune as a spell-like ability. The reibai's caster level for this effect is equal to twice her reibai level, and the spirit contacted must be one of the Seven Fortunes.

Banish Spirit Su: At 10th level, the reibai may attempt to banish any spirit that has possessed her using the House the Spirit ability (assuming that she is in control of the possessed entity). The spirit must make a Will save (DC 17 + the Reibai's Charisma modifier) or be banished to its spirit realm of origin. If the spirit realm of origin. If the spirit is native to the mortal realm, it is banished to a random spirit realm instead.

Table 1-1: Reibai Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spellcasting
1st +0 +0 +0 +2 Detect spirits +1 level of existing spellcasting class
2nd +1 +0 +0 +3 Sanctuary +1 level of existing spellcasting class
3rd +1 +1 +1 +3 House the spirit
4th +2 +1 +1 +4 Augury +1 level of existing spellcasting class
5th +2 +1 +1 +4 See spirits +1 level of existing spellcasting class
6th +3 +2 +2 +5 Soul of purity +1 level of existing spellcasting class
7th +3 +2 +2 +5 Divination +1 level of existing spellcasting class
8th +4 +2 +2 +6 Untouchable soul +1 level of existing spellcasting class
9th +4 +3 +3 +6 Commune +1 level of existing spellcasting class
10th +5 +3 +3 +7 Banish spirit

Ex-Reibai

A reibai who violates her vow of celibacy or spiritual purity, becomes evil, or becomes dishonorable may no longer progress in levels as a reibai. She also loses access to all class abilities (except spells per day) until she somehow atones for her misdeeds. A reibai who atones and becomes good and honorable once more may continue to progress. A reibai who violates her vow of celibacy may regain her class abilities through atonement, but may no longer gain levels as a reibai.