Difference between revisions of "Hidecarved Dragon"

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(Requirements + Progression Tables)
 
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'''Base Save Bonus''': Will +12.
'''Base Save Bonus''': Will +12.
=== Summary ===
=== Summary ===
{{Class
{{Class
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|Source=Draconomicon
|Source=Draconomicon
|Role=Tank
|Role=Tank
|Summary=Hidecarved Dragons are incredibly tanky. Not only do they eventually get overcome weakness from this class, which means any weakness they naturally they have is already nullified, but they also get improved SR, DR, energy resistance to other energy types, self healing, death ward, and immunity to poison. They are built to tak everything that your party has and just ignore it. The artful way to defense.
|Summary=Hidecarved Dragons are incredibly tanky. Not only do they eventually get overcome weakness from this class, which means any weakness they naturally they have is already nullified, but they also get improved SR, DR, energy resistance to other energy types, self-healing, death ward, and immunity to poison. They are built to take everything that your party has and just ignore it. The artful way to defense.
|Alignment=Any
|Alignment=Any
|Description=A dragon that gains many defensive boons to help survive
|Description=A dragon that gains many defensive boons to help survive
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|Hit Die=d12
|Hit Die=d12
|Starting Gold=N/A
|Starting Gold=N/A
|Class Skills=Balance (Dex), Climb (Str), Concentration CHAPTER 2: A DM’S GUIDE TO DRAGONS Table 2–8: The Elemental Master Class Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +1 +2 +2 +2 Element mastery, elemental command, energy attunement 2nd +2 +3 +3 +3 Energy substitution, summon elemental I 3rd +3 +3 +3 +3 Energy focus +1 4th +4 +4 +4 +4 Energy burst 5th +5 +4 +4 +4 Summon elemental II 6th +6 +5 +5 +5 Energy focus +2 7th +7 +5 +5 +5 Energy storm 8th +8 +6 +6 +6 Summon elemental III 9th +9 +6 +6 +6 Energy focus +3 10th +10 +7 +7 +7 Spell-like ability 11th +11 +7 +7 +7 Summon elemental IV 12th +12 +8 +8 +8 Elemental qualities, energy focus +4 (Con), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex)
|Class Skills=Balance (Dex), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex)
|Base Skill Points=4
|Base Skill Points=4
|Proficiencies=whatever they were already proficient with.
|Proficiencies=whatever they were already proficient with.
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|+Table 1-1: Hidecarved Dragon Progression
|+Table 1-1: Hidecarved Dragon Progression
!Level
!Level
!Base  
!Base
Attack Bonus
Attack Bonus
!Fort
!Fort

Latest revision as of 15:39, 25 July 2023

Requirements

Alignment: Any lawful

Feats: Iron Will

Race: Any dragon.

Natural Armor Bonus: +20.

Base Save Bonus: Will +12.

Summary

Hidecarved Dragons are incredibly tanky. Not only do they eventually get overcome weakness from this class, which means any weakness they naturally they have is already nullified, but they also get improved SR, DR, energy resistance to other energy types, self-healing, death ward, and immunity to poison. They are built to take everything that your party has and just ignore it. The artful way to defense.

Role: Tank

Characteristics: A dragon that gains many defensive boons to help survive

Source: Draconomicon

Game Rule Information

The Hidecarved Dragon has the following game statistics.

Abilities: Constitution for bulk, Strength for fighting and other save stats to get those nice and beefy.

Alignment: Any

Hit Die: d12

Starting Gold: N/A

Class Skills

The Hidecarved Dragon's class skills are Balance (Dex), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Hidecarved Dragon.

Weapon and Armor Proficiency: A Hidecarved Dragon is proficient with whatever they were already proficient with.

Increased Spell Resistance Ex: A hidecarved dragon adds its class level to its natural spell resistance. Dragons without natural spell resistance do not gain spell resistance when they adopt this class. However, if a hidecarved dragon with no natural spell resistance ages to the point where it gains spell resistance, it adds its class level to the natural spell resistance it gains at its new age category.

Suppress Weakness Ex: At 2nd level, a hidecarved dragon gains Suppress Weakness as a bonus feat.

Poison Resistance Ex: At 2nd level, a hidecarved dragon gains a +4 bonus on saving throws against poison.

Energy Resistance Ex: At 3rd level, a hidecarved dragon gains resistance 10 to two energy types it is not already immune, vulnerable, or resistant to. The dragon can choose from resistance to acid, cold, electricity, fire, or sonic energy. For example, a gold hidecarved dragon could gain resistance to acid 10 and electricity 10.

Still Mind Ex: At 4th level, a hidecarved dragon gains a +2 bonus on saving throws against spells and effects from the enchantment school.

Natural Armor Ex: At 4th level, a hidecarved dragon's natural armor bonus increases by +2. At 8th level the increase becomes +4, and at 12th level it becomes +6.

Increased Damage Reduction Su: At 5th level, the amount of a hidecarved dragon's natural damage reduction (the number before the slash) increases by 5, and its damage reduction can be overcome only by chaotic magic weapons. For example, a mature adult blue dragon/5th-level hidecarved dragon has damage reduction 15/magic and chaotic.

Extra Energy Immunity Ex: At 6th level, a hidecarved dragon gains immunity to an energy type it was already resistant to. Its resistance to one other energy type it has resistance 10 against increases to 20, and it gains resistance 10 against a third energy type. For this third energy type, a dragon with the fire subtype cannot choose cold, and a dragon with the cold subtype cannot choose fire. The gold hidecarved dragon from the earlier example could become immune to electricity at 6th level, increase its acid resistance to 20, and gain resistance to sonic 10. At 12th level, a hidecarved dragon's energy resistances and immunities improve again. Its resistance 20 becomes immunity, its resistance 10 becomes resistance 20, and it gains resistance 10 to all other energy types (acid, cold, electricity, fire, and sonic) that it is not already immune or resistant to. The gold hidecarved dragon example, at 12th level, would have immunity to fire (naturally), electricity (since 6th level), and acid. It would have resistance to sonic 20 and cold 10.

Overcome Weakness: At 7th level, a hidecarved dragon gains Overcome Weakness as a bonus feat.

Death Ward Sp: At 7th level, a hidecarved dragon gains the ability to use death ward on itself once per day as a cleric of its class level.

Wholeness of Body Su: At 9th level, a hidecarved dragon can cure its own wounds. It can cure up to three times its class level in hit points each day and can spread this healing out among several uses.

Poison Immunity Ex: At 10th level, a hidecarved dragon gains immunity to poison of all kinds.

Superior Damage Reduction Ex: At 11th level, a hidecarved dragon's damage reduction can be overcome only by epic chaotic weapons. For example, a mature adult blue dragon/11th-level hidecarved dragon has damage reduction 15/epic and chaotic.

Table 1-1: Hidecarved Dragon Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 + 2 +2 +2 Increased spell resistance
2nd +2 + 3 +3 +3 Suppress Weakness, poison resistance
3rd +3 + 3 +3 +3 Energy resistance
4th +4 + 4 +4 +4 Still mind, natural armor +2
5th +5 + 4 +4 +4 Increased damage reduction
6th +6 + 5 +5 +5 Extra energy immunity
7th +7 + 5 +5 +5 Overcome Weakness, death ward
8th +8 + 6 +6 +6 Natural armor +4
9th +9 + 6 +6 +6 Wholeness of body
10th +10 + 7 +7 +7 Poison immunity
11th +11 + 7 +7 +7 Superior damage reduction
12th +12 + 8 +8 +8 Natural armor +6, extra energy immunity