Difference between revisions of "Celestial Mystic"

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(Created page with "{{Class |Name=Celestial Mystic |Source=Book of Exalted Deeds |Role=Spell Support |Summary=The mysteries of the seventh mounting heaven, the celestial layer of Chronias, are unplumbed even by the archons who inhabit Celestia’s lower layers. Tales say that those who enter have their inherent goodness magnified until their essence joins with Celestia itself. From their homes and studies on the Material Plane, celestial mystics strive to attain this ultimate unity with the...")
 
(Added Requirements and Progression Table)
 
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=== Requirements ===
'''Alignment:''' Lawful good.
'''Skills:''' Knowledge (arcana) 4 ranks, Knowledge (the planes) 4 ranks, Knowledge (religion) 6 ranks, Spellcraft 6 ranks
'''Spells''': Able to cast 4th-level spells.
=== Summary ===
{{Class
{{Class
|Name=Celestial Mystic
|Name=Celestial Mystic
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|Alignment=Lawful Good
|Alignment=Lawful Good
|Description=Heaven bound casters who confer the blessings of Celestia on others
|Description=Heaven bound casters who confer the blessings of Celestia on others
|Abilities=Whatever your casting stat is, Intelligence for Craft (Weaving) Dexterity and Constitution for added survivability
|Abilities=Whatever your casting stat is, and Dexterity and Constitution for added survivability.
|Hit Die=d4
|Hit Die=d4
|Starting Gold=N/A
|Starting Gold=N/A
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|Content=A 10th-level celestial mystic is surrounded by an aura of positive energy to a radius of 10 feet. Within that emanation, life flourishes: colors are brighter, fires are hotter, noises are louder, and sensations are more intense. (This effect is purely sensory; game effects such as energy damage are not affected.) All living creatures within the aura, including the celestial mystic, gain fast healing 2 as an extraordinary ability as long as they remain there. No undead creature with fewer than 10 HD can enter the aura, and those brought into it act as if they had been turned. Undead with 10 HD or more can enter the aura unharmed, but they do not gain fast healing.
|Content=A 10th-level celestial mystic is surrounded by an aura of positive energy to a radius of 10 feet. Within that emanation, life flourishes: colors are brighter, fires are hotter, noises are louder, and sensations are more intense. (This effect is purely sensory; game effects such as energy damage are not affected.) All living creatures within the aura, including the celestial mystic, gain fast healing 2 as an extraordinary ability as long as they remain there. No undead creature with fewer than 10 HD can enter the aura, and those brought into it act as if they had been turned. Undead with 10 HD or more can enter the aura unharmed, but they do not gain fast healing.
}}
}}
{| class="wikitable"
|+Table 1-1: Celestial Mystic Progression
!Level
!Base
Attack Bonus
!Fort
Save
!Ref
Save
!Will
Save
!Special
!Spells per Day
|-
|1st
| +0
| +0
| +0
| +2
|Blessing of the Silver Heaven
|—
|-
|2nd
| +1
| +0
| +0
| +3
|Celestial spells
| +1 level of existing class
|-
|3rd
| +2
| +1
| +1
| +3
|Blessing of the Golden Heaven
| +1 level of existing class
|-
|4th
| +3
| +1
| +1
| +4
|—
| +1 level of existing class
|-
|5th
| +3
| +1
| +1
| +4
|Blessing of the Pearly Heaven
| +1 level of existing class
|-
|6th
| +4
| +2
| +2
| +5
|—
| +1 level of existing class
|-
|7th
| +5
| +2
| +2
| +5
|Blessing of the Crystal Heaven
| +1 level of existing class
|-
|8th
| +6/+1
| +2
| +2
| +6
|Blessing of the Platinum Heaven
| +1 level of existing class
|-
|9th
| +6/+1
| +3
| +3
| +6
|Blessing of the Glittering Heaven
| +1 level of existing class
|-
|10th
| +7/+2
| +3
| +3
| +7
|Blessing of the Illuminated Heaven
| +1 level of existing class
|}

Latest revision as of 03:03, 28 August 2023

Requirements

Alignment: Lawful good.

Skills: Knowledge (arcana) 4 ranks, Knowledge (the planes) 4 ranks, Knowledge (religion) 6 ranks, Spellcraft 6 ranks

Spells: Able to cast 4th-level spells.

Summary

The mysteries of the seventh mounting heaven, the celestial layer of Chronias, are unplumbed even by the archons who inhabit Celestia’s lower layers. Tales say that those who enter have their inherent goodness magnified until their essence joins with Celestia itself. From their homes and studies on the Material Plane, celestial mystics strive to attain this ultimate unity with the perfect good. By contemplating the mystery of the Illuminated Heaven, they believe that they become more pure, more good, and more perfect. As they improve themselves, they become suited—after long effort and much meditation— to ascend to the seventh heaven and find what they describe as simultaneously a perfect extinction and a perfect immortality, a oneness with the highest good in all the planes.

The path of the celestial mystic is esoteric and mysterious and appeals most commonly to wizards and other characters with an academic interest in the planes, particularly the upper planes, their denizens, and the fabric of reality itself. Clerics, sorcerers, and monks are often drawn to the class as well. Barbarians, druids, fighters, rangers, and rogues rarely have the interest or discipline to follow the demanding contemplative path of the celestial mystic.

Celestial mystics are often loners, poring over cryptic manuscripts and practicing their meditative techniques. However, they have a strong ethic of involvement in the world even as they seek to transform it and strive to live out their increasing goodness by helping the weak and helpless. Thus, they are often found as part of adventuring groups (made up of similarly high-minded individuals) or otherwise actively involved in fighting evil or promoting good.

Role: Spell Support

Characteristics: Heaven bound casters who confer the blessings of Celestia on others

Source: Book of Exalted Deeds

Game Rule Information

The Celestial Mystic has the following game statistics.

Abilities: Whatever your casting stat is, and Dexterity and Constitution for added survivability.

Alignment: Lawful Good

Hit Die: d4

Starting Gold: N/A

Class Skills

The Celestial Mystic's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, the planes, religion) (Int), Listen (Wis), Search (Int), Spellcraft (Int), and Spot (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Celestial Mystic.

Weapon and Armor Proficiency: A Celestial Mystic is proficient with whatever they were already proficient with prior to taking levels in this class.

Blessing of the Silver Heaven Su: The mysteries of the seventh mounting heaven, the celestial layer of Chronias, are unplumbed even by the archons who inhabit Celestia’s lower layers. Tales say that those who enter have their inherent goodness magnified until their essence joins with Celestia itself. From their homes and studies on the Material Plane, celestial mystics strive to attain this ultimate unity with the perfect good. By contemplating the mystery of the Illuminated Heaven, they believe that they become more pure, more good, and more perfect. As they improve themselves, they become suited—after long effort and much meditation— to ascend to the seventh heaven and find what they describe as simultaneously a perfect extinction and a perfect immortality, a oneness with the highest good in all the planes.

The path of the celestial mystic is esoteric and mysterious, and appeals most commonly to wizards and other characters with an academic interest in the planes, particularly the upper planes, their denizens, and the fabric of reality itself. Clerics, sorcerers, and monks are often drawn to the class as well. Barbarians, druids, fighters, rangers, and rogues rarely have the interest or discipline to follow the demanding contemplative path of the celestial mystic.

Celestial mystics are often loners, poring over cryptic manuscripts and practicing their meditative techniques. However, they have a strong ethic of involvement in the world even as they seek to transform it, and strive to live out their increasing goodness by helping the weak and helpless. Thus, they are often found as part of adventuring groups (made up of similarly high-minded individuals) or otherwise actively involved in fighting evil or promoting good.

Celestial Spells: At 2nd level, and each level thereafter, a celestial mystic gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a celestial mystic, he must decide to which class he adds the new level for purposes of determining spells per day.

Blessing of the Golden Heaven Su: A celestial mystic of 3rd level or higher is immune to death spells and magical death effects.

Blessing of the Pearly Heaven Su: A 5th-level celestial mystic retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. In addition, a celestial mystic may make a mystical knowledge check with a bonus equal to his class level + his Intelligence modifier to see whether he knows some relevant information about legendary people, places, or items. If he has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check. Otherwise, this works as a bardic knowledge check.

Blessing of the Crystal Heaven Su: At 7th level, a celestial mystic can cure his own wounds. He can cure up to three times his class level in hit points each day, and he can spread this healing out among several uses. In addition, he gains immunity to disease and poison, and a +2 sacred bonus on saving throws against Enchantment spells and effects.

Blessing of the Platinum Heaven Su: At 8th level, a celestial mystic gains the ability to channel spell energy into a bolt of holy power. The bolt is a ranged touch attack with long range (400 ft. + 40 ft./class level) and deals 4d6 points of damage plus 1d6 points of damage per level of the spell channeled to create the effect. For example, a celestial mystic who channels a 7th- level spell into holy power deals 11d6 points of damage to the target if the bolt hits.

Blessing of the Glittering Heaven Su: At 9th level, a celestial mystic gains spell resistance 20 and damage reduction 10/unholy.

Blessing of the Illuminated Heaven Su: A 10th-level celestial mystic is surrounded by an aura of positive energy to a radius of 10 feet. Within that emanation, life flourishes: colors are brighter, fires are hotter, noises are louder, and sensations are more intense. (This effect is purely sensory; game effects such as energy damage are not affected.) All living creatures within the aura, including the celestial mystic, gain fast healing 2 as an extraordinary ability as long as they remain there. No undead creature with fewer than 10 HD can enter the aura, and those brought into it act as if they had been turned. Undead with 10 HD or more can enter the aura unharmed, but they do not gain fast healing.

Table 1-1: Celestial Mystic Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells per Day
1st +0 +0 +0 +2 Blessing of the Silver Heaven
2nd +1 +0 +0 +3 Celestial spells +1 level of existing class
3rd +2 +1 +1 +3 Blessing of the Golden Heaven +1 level of existing class
4th +3 +1 +1 +4 +1 level of existing class
5th +3 +1 +1 +4 Blessing of the Pearly Heaven +1 level of existing class
6th +4 +2 +2 +5 +1 level of existing class
7th +5 +2 +2 +5 Blessing of the Crystal Heaven +1 level of existing class
8th +6/+1 +2 +2 +6 Blessing of the Platinum Heaven +1 level of existing class
9th +6/+1 +3 +3 +6 Blessing of the Glittering Heaven +1 level of existing class
10th +7/+2 +3 +3 +7 Blessing of the Illuminated Heaven +1 level of existing class