Difference between revisions of "Domum:Mighty Beings"

From Compendium of Worldly Lore

Jump to: navigation, search
(Blanked the page)
Tag: Blanking
Line 1: Line 1:
In Domum, the term ''Mighty Being'' does not simply connotate a creature or spirit with immense power, but instead is a specific class of being which has more power over the world than even the most long-lived races could achieve in their entire lifetime. There are multiple categories of mighty being, the most common being the Gods which are worshiped by mortals; however, there are numerous other categories such as Arch-Fey, Archdevils, Demon Lords, and even more obscure kinds such as Ancient Baatorians, Slaad Lords, and Cryptifexi.


On this page is a list of all mighty beings in Domum's multiverse, sorted by Pantheon where applicable, and by the category of their being where applicable.
== Common Pantheon ==
The Common Pantheon is the group of gods semi-officially endorsed by the old world-spanning Imperium. The worship of these gods persists despite the empire's fall, and its not uncommon to see temples or at least shrines to these gods anywhere in the world.
In the modern day, this pantheon can also be called the ''Praedish Pantheon''.
* Allitur [Community, Good, Knowledge, Law] - An old god of tradition, ethics, and propriety. Focused on fairness in conflict and diplomacy.
* Boccob [Balance, Knowledge, Magic, Oblivion] - Uncaring Archmage of the gods, presides over but does not have absolute control of magic.
* Chaav [Chaos, Fey, Good, Joy, Trickery] - Smiling god of pure joy and happiness, contentedness, and delight.
* Daern [Artifice, Endurance, Community, Planning, Protection] - God of architects, engineers, builders of defenses.
* Erythnul, the Many [Chaos, Evil, Mysticism, Pain, Suffering, Trickery, Tyranny, War] - God of anger, death, slaughter. Worshiped to appease.
* Farlanghn [Celerity, Liberation, Luck, Protection, Travel] - Patron deity of travelers, presides over roads and travel.
* Fortubo [Earth, Good, Law, Protection, Metal, Trade] - God of natural earth and mountains, ores.
* Haku [Desert, Travel, Water, Streams] - Dual-faced god of deserts and wastelands as well as pure streams and flowing water.
* Heironeous [Good, War, Law] - God of Paladins, chivalry, justice, honor, daring, and valor.
* Isaedora [Chaos, Good, Portal, Travel, Trickery] - God, or sometimes Goddess of doors, locks, keys, opening and closing.
* Kord [Strength, Sports, Storms, Brawling] - God of good fights and powerful, overwhelming raw power.
* Lyris [Competition, Fate, Luck, War] - Goddess of victory, fate.
* Mira [Animal, Earth, Plant, Water, Weather] - Impassionate goddess formed from the spirit of the planet itself.
* Mirum [Community, Earth, Good, Plant, Protection] - Twin of Mira, represents agriculture, humanity's good impacts on the planet.
* Neoni [Artifice, Creation, Music, Planning, Magic] - God of mundane engineering, songwriting, "small creation", smiths.
* Nerull [Death, Evil, Pestilence, Trickery] - God of total selfish evil, unfair reaper of lives. Worshiped to appease.
* Pelor [Sun, Agriculture, Healing, Creation, Time] - Progenitor god, stalwart opponent to evil.
* Ununnn [Death, Good, Endings, Stories] - God of the dead for the living, burial rites, and remembrance of the lost.
* Vecna [Undeath, Evil, Secrets, Destruction] - Ascended lich king of secrets, death, and malignant evil.
* Vogan [Rain, Storms, Water] - Nature spirit of natural disasters, storms most of all.
* Vome [Disease] - The god of pestilence and natural disease, fungus and harmful insects.

Revision as of 18:49, 25 October 2024

In Domum, the term Mighty Being does not simply connotate a creature or spirit with immense power, but instead is a specific class of being which has more power over the world than even the most long-lived races could achieve in their entire lifetime. There are multiple categories of mighty being, the most common being the Gods which are worshiped by mortals; however, there are numerous other categories such as Arch-Fey, Archdevils, Demon Lords, and even more obscure kinds such as Ancient Baatorians, Slaad Lords, and Cryptifexi.

On this page is a list of all mighty beings in Domum's multiverse, sorted by Pantheon where applicable, and by the category of their being where applicable.

Common Pantheon

The Common Pantheon is the group of gods semi-officially endorsed by the old world-spanning Imperium. The worship of these gods persists despite the empire's fall, and its not uncommon to see temples or at least shrines to these gods anywhere in the world. In the modern day, this pantheon can also be called the Praedish Pantheon.

  • Allitur [Community, Good, Knowledge, Law] - An old god of tradition, ethics, and propriety. Focused on fairness in conflict and diplomacy.
  • Boccob [Balance, Knowledge, Magic, Oblivion] - Uncaring Archmage of the gods, presides over but does not have absolute control of magic.
  • Chaav [Chaos, Fey, Good, Joy, Trickery] - Smiling god of pure joy and happiness, contentedness, and delight.
  • Daern [Artifice, Endurance, Community, Planning, Protection] - God of architects, engineers, builders of defenses.
  • Erythnul, the Many [Chaos, Evil, Mysticism, Pain, Suffering, Trickery, Tyranny, War] - God of anger, death, slaughter. Worshiped to appease.
  • Farlanghn [Celerity, Liberation, Luck, Protection, Travel] - Patron deity of travelers, presides over roads and travel.
  • Fortubo [Earth, Good, Law, Protection, Metal, Trade] - God of natural earth and mountains, ores.
  • Haku [Desert, Travel, Water, Streams] - Dual-faced god of deserts and wastelands as well as pure streams and flowing water.
  • Heironeous [Good, War, Law] - God of Paladins, chivalry, justice, honor, daring, and valor.
  • Isaedora [Chaos, Good, Portal, Travel, Trickery] - God, or sometimes Goddess of doors, locks, keys, opening and closing.
  • Kord [Strength, Sports, Storms, Brawling] - God of good fights and powerful, overwhelming raw power.
  • Lyris [Competition, Fate, Luck, War] - Goddess of victory, fate.
  • Mira [Animal, Earth, Plant, Water, Weather] - Impassionate goddess formed from the spirit of the planet itself.
  • Mirum [Community, Earth, Good, Plant, Protection] - Twin of Mira, represents agriculture, humanity's good impacts on the planet.
  • Neoni [Artifice, Creation, Music, Planning, Magic] - God of mundane engineering, songwriting, "small creation", smiths.
  • Nerull [Death, Evil, Pestilence, Trickery] - God of total selfish evil, unfair reaper of lives. Worshiped to appease.
  • Pelor [Sun, Agriculture, Healing, Creation, Time] - Progenitor god, stalwart opponent to evil.
  • Ununnn [Death, Good, Endings, Stories] - God of the dead for the living, burial rites, and remembrance of the lost.
  • Vecna [Undeath, Evil, Secrets, Destruction] - Ascended lich king of secrets, death, and malignant evil.
  • Vogan [Rain, Storms, Water] - Nature spirit of natural disasters, storms most of all.
  • Vome [Disease] - The god of pestilence and natural disease, fungus and harmful insects.