Difference between revisions of "Golem Master"

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(Progression Table +Requirements)
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'''Skills:''' Alchemy (8 Ranks), Knowledge Arcana (10 Ranks)
'''Skills:''' Alchemy (8 Ranks), Knowledge Arcana (10 Ranks)


'''Feats: [[Craft Wondrous Item|Craft Wondrous Item,]] [[Craft Magic Arms and Armor]]'''
'''Feats:''' [[Craft Wondrous Item|Craft Wondrous Item,]] [[Craft Magic Arms and Armor]]
 
=== Summary ===
=== Summary ===
{{Class
{{Class
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Save
Save
!Special
!Special
!Spells  
!Spells
Per Day
Per Day
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Latest revision as of 13:40, 8 May 2023

Requirements

Skills: Alchemy (8 Ranks), Knowledge Arcana (10 Ranks)

Feats: Craft Wondrous Item, Craft Magic Arms and Armor

Summary

Golem Masters fall into the niche of casters who focus on item creation. Specifically making big buff golems and creatures to tank damage and be immune to enemy magic. They get stuff that makes building these massive golems easier than standard. They also enhance their creations with buffs and can even animate objects

Role: Spell Utility

Characteristics: Casters that have learned the intricacies of golem making

Source: Kalamar's Player Guide

Game Rule Information

The Golem Master has the following game statistics.

Abilities: Whatever your casting stat is. Dexterity to stay alive in combat. Constitution can help that too.

Alignment: Any

Hit Die: d6

Starting Gold: N/A

Class Skills

The Golem Master's class skills are Alchemy (Int), Craft (Int), Concentration (Con), Decipher Script (Int), Gather Information (Cha), Knowledge(all, taken individually)(Int), Listen (Wis), Profession (Wis), Scry (Int), Search (Int), Spellcraft (Int), and Spot (Wis),

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Golem Master.

Weapon and Armor Proficiency: A Golem Master is proficient with all light weapons, no armor.

Homunculus Su: The character can create a homunculus to serve them without paying the 25 XP cost.

Mastery of All Forms Ex: At 3rd level, if the golem master acquires the correct spells they can create golems regardless of the class requirements described in the Monster Manual.

Animating Touch Sp: At 4th level the golem master can animate objects, as the spell, by touch, once per day. Their effective level is their caster level.

Gargoyle Su: At 5th level the golem master can animate and control a mundane gargoyle. The creature has average HP (38) and stays animated for 24 hours unless destroyed first. Animating the gargoyle is a standard action. The golem master may only have one animated gargoyle at a time using this ability.

Secrets of Building Ex: At 5th level the golem master reduces the cost to create a golem by 50% and the time to build a golem by 25%.

Craftsmanship Ex: At 7th level the golem master's creations become sturdier and more durable. Furthermore, they are uniformly seamless and attractive. Flesh golems look like living creations and clay golems are often colored like ornate pottery, and stone golems have bas reliefs, colorful glyphs, or semi precious stones embedded in them. Their golems have an additional +2 AC (natural armor, +2 HD and 10 extra hit points.

Faithful Creation Su: At 9th level the golem master's constructs have no chance of breaking free from the golem master's control

Table 1-1: Golem Master Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells

Per Day

1st +0 +0 +0 +2 Homunculus
2nd +1 +0 +0 +3 +1 spellcaster level
3rd +1 +1 +1 +3 Mastery of all forms
4th +2 +1 +1 +4 Animating touch +1 spellcaster level
5th +2 +1 +1 +4 Gargoyle, secrets of building
6th +3 +2 +2 +5 +1 spellcaster level
7th +3 +2 +2 +5 Craftsmanship
8th +4 +2 +2 +6 +1 spellcaster level
9th +4 +3 +3 +6 Faithful creation
10th +5 +3 +3 +7 +1 spellcaster level