Difference between revisions of "Binder"

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(Added Progression Table and Requirements)
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'''Feats:''' [[Craft Magic Arms and Armor]], [[Craft Wondrous Item]]
'''Feats:''' [[Craft Magic Arms and Armor]], [[Craft Wondrous Item]]
=== Summary ===
=== Summary ===
{{Class
{{Class
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|Name=Demonology
|Name=Demonology
|Type=Sp
|Type=Sp
|Content=Binders are versed in the summoning and controlling of demons and so may use the [[Art of Summoning]] rules.
|Content=Binders are versed in the summoning and controlling of demons and so may use the [[Art of Demon Summoning]] rules.
}}
}}
{{Class Feature
{{Class Feature

Revision as of 02:34, 18 July 2023

Requirements

Skills: Knowledge (religion) (8 ranks)

Feats: Craft Magic Arms and Armor, Craft Wondrous Item

Summary

Binders are very specialised practitioners of demonology, using their knowledge and skill to first summon demons, then bind them within magical artefacts in order to harness their energies. Such items are amongst the most powerful to be found within the material worlds, with demonic weapons especially being sought by warriors with few scruples.

To be bound within an object for aeons is vile imprisonment to any demon, a creature who values its freedom far more than any mortal may understand. In performing the binding ritual, the practitioner is able to greatly boost the power of any magical item he fashions but in doing so earns the eternal enmity of the demon he enslaves. Should it ever manage to break free, the binder will face the wrath of the demon who will seek to devour him both body and soul. Few binders realize the magnitude of power they dabble in when they first start on the Dark Road.

Most merely seek to increase the potency of their creations and simply view demonology as one tool to accomplish this. The corruption of the art is ever present though and many pursue the knowledge required to summon the greatest demons of all in order to create ever more powerful artefacts.

Role: Spell Utility

Characteristics: Demonology practitioners who summon and bind demons into objects

Source: Encyclopedia Arcane: Demonology

Game Rule Information

The Binder has the following game statistics.

Abilities: Whichever casting stat you have to power your casting, Charisma for binding and control the demons, Dexterity for staying alive and not getting stabbed or get in armor.

Alignment: Any

Hit Die: d4

Starting Gold: N/A

Class Skills

The Binder's class skills are Alchemy (Int), Concentration (Con), Craft (Int), Decipher Script (Int, exclusive skill), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Spellcraft (Int), and Spot (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Binder.

Weapon and Armor Proficiency: A Binder is proficient with whatever they were already proficient with prior to taking levels in this class.

Demonology Sp: Binders are versed in the summoning and controlling of demons and so may use the Art of Demon Summoning rules.

Binding Sp: The binder is skilled in the practice of binding demons into inanimate objects and so may use the rules presented in Bound Demons.

Spells per Day: A binder continues training in arcane magic as well as his own field of research. Thus, when a new binder level is gained, the character also gains spells as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class. He does not, however, get any additional benefits a character of that class would have gained, only the new spells.

This essentially means that he adds the level of binder to the level of another arcane spellcasting class the character already has and then determines spells per day and caster level accordingly. If the caster had more than one arcane spellcasting class before he became a binder, he must decide to which class he adds each level of demonologist for the purposes of determining spells per day when he adds the new level. Binder levels are never added to a class that uses divine magic.

Table 1-1: Binder Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells per Day Demonic Ability Slots
1st +0 +0 +0 +2 Demonology, binding +1 level of existing arcane spellcasting class 1
2nd +1 +0 +0 +3 +1 level of existing arcane spellcasting class 1
3rd +1 +1 +1 +3 +1 level of existing arcane spellcasting class 1
4th +2 +1 +1 +4 +1 level of existing arcane spellcasting class 2
5th +2 +1 +1 +4 +1 level of existing arcane spellcasting class 2
6th +3 +2 +2 +5 +1 level of existing arcane spellcasting class 3
7th +3 +2 +2 +5 +1 level of existing arcane spellcasting class 3
8th +4 +2 +2 +6 +1 level of existing arcane spellcasting class 4
9th +4 +3 +3 +6 +1 level of existing arcane spellcasting class 5
10th +5 +3 +3 +7 +1 level of existing arcane spellcasting class 6