Difference between revisions of "Thayan Knight"

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(Created page with "{{Class |Name=Thayan Knight |Source=Complete Warrior |Role=DPS |Summary=While the Red Wizards of Thay are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan knights, familiar with magic and loyal to none but the tattooed mages. The Thayan knights act as bodyguards and enforcers for the Red W...")
 
 
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=== Requirements ===
'''Base Attack Bonus:''' +5
'''Alignment:''' Any nongood
'''Skills:''' Intimidate 2 ranks, Knowledge (arcana) 2 ranks, Knowledge (local) 2 ranks
'''Feats:''' [[Iron Will]], [[Weapon Focus|Weapon Focus (longsword)]]
'''Special:''' Sworn allegiance to the Red Wizards of Thay or applicable organization
=== Summary ===
{{Class
{{Class
|Name=Thayan Knight
|Name=Thayan Knight
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|Monster Class=No
|Monster Class=No
|Dragon Class=No
|Dragon Class=No
}}
|Description=Ignoble knights of evil loyal only to defending their wizard allies.}}
{{Class Feature
{{Class Feature
|Name=Horrors of Thay
|Name=Horrors of Thay
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{{Class Feature
{{Class Feature
|Name=Fighter Feat
|Name=Fighter Feat
|Content=At 3rd level, a Thayan knight may choose any one feat except Weapon Specialization from the fighter bonus feat list.
|Content=At 3rd level, a Thayan knight may choose any one feat except [[Weapon Specialization]] from the fighter bonus feat list.
}}
}}
{{Class Feature
{{Class Feature
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|Content=A 5th-level Thayan knight receives a large magic tattoo across her face, signifying her devotion to the protection of the Red Wizards. Once per day, she can add a +2 luck bonus on a single saving throw. This bonus can be taken after the die is rolled and after other modifiers have been applied to the roll. When the tattoo is visible, the knight gains a +4 morale bonus on Intimidate checks as an extraordinary ability.
|Content=A 5th-level Thayan knight receives a large magic tattoo across her face, signifying her devotion to the protection of the Red Wizards. Once per day, she can add a +2 luck bonus on a single saving throw. This bonus can be taken after the die is rolled and after other modifiers have been applied to the roll. When the tattoo is visible, the knight gains a +4 morale bonus on Intimidate checks as an extraordinary ability.
}}
}}
{| class="wikitable"
|+Table 1-1: Thayan Knight Progression
!'''Level'''
!'''Base'''
'''Attack Bonus'''
!'''Fort'''
Save
!'''Ref'''
Save
!'''Will'''
Save
!'''Special'''
|-
|1st
| +1
| +2
| +0
| +0
|Horrors of Thay (+2 fear, +1 charm), zulkir's favor
|-
|2nd
| +2
| +3
| +0
| +0
|Zulkir's defender
|-
|3rd
| +3
| +3
| +1
| +1
|Fighter feat
|-
|4th
| +4
| +4
| +1
| +1
|Horrors of Thay (+4 fear, +2 charm), final stand
|-
|5th
| +5
| +4
| +1
| +1
|Zulkir's champion
|}

Latest revision as of 23:29, 5 August 2023

Requirements

Base Attack Bonus: +5

Alignment: Any nongood

Skills: Intimidate 2 ranks, Knowledge (arcana) 2 ranks, Knowledge (local) 2 ranks

Feats: Iron Will, Weapon Focus (longsword)

Special: Sworn allegiance to the Red Wizards of Thay or applicable organization

Summary

While the Red Wizards of Thay are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan knights, familiar with magic and loyal to none but the tattooed mages.

The Thayan knights act as bodyguards and enforcers for the Red Wizards. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards.

Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak to perform the duties of a Thayan knight.

Role: DPS

Characteristics: Ignoble knights of evil loyal only to defending their wizard allies.

Source: Complete Warrior

Game Rule Information

The Thayan Knight has the following game statistics.

Abilities: Charisma for your extraordinary abilities and Strength for dealing damage to your fellow wizard's foe.

Alignment: Any Nongood

Hit Die: d10

Starting Gold: N/A

Class Skills

The Thayan Knight's class skills are Bluff (Cha), Climb (Str), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (Thay local) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), and Swim (Str)

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Thayan Knight.

Weapon and Armor Proficiency: A Thayan Knight is proficient with tower shields and whatever they were already proficient with prior to taking levels in this class.

Horrors of Thay Ex: Because of long exposure to the cruelty of her homeland, a Thayan knight gains a +2 morale bonus on saving throws against fear effects and a +1 morale bonus on saving throws against charm effects. At 4th level, these bonuses increase to +4 and +2, respectively. None of these bonuses apply against attacks from Red Wizards.

Zulkir's Favor Su: At 1st level, a Thayan knight undergoes a long and painful tattooing ritual. A magic tattoo, placed either on the back or the forehead, provides a +2 resistance bonus on Reflex saves. The tattoo also marks the knight as someone loyal to the Red Wizards. The knight automatically fails any saving throw against a mind-affecting spell cast by a Red Wizard. When the tattoo is visible, the knight gains a +2 morale bonus on Intimidate checks as an extraordinary ability.

Zulkir's Defender Ex: A Thayan knight of 2nd level or higher gains a +2 morale bonus on attack rolls and damage rolls against any creature that attacks her or that she has previously seen attack a Red Wizard.

Fighter Feat: At 3rd level, a Thayan knight may choose any one feat except Weapon Specialization from the fighter bonus feat list.

Final Stand Su: Once per day as a standard action, a Thayan knight of 4th level or higher can inspire her troops. Allies within 10 feet of the knight gain 2d10 temporary hit points. This ability affects a number of creatures equal to the knight's class level + the knight's Charisma modifier and lasts the same number of rounds.

Zulkir's Champion Su: A 5th-level Thayan knight receives a large magic tattoo across her face, signifying her devotion to the protection of the Red Wizards. Once per day, she can add a +2 luck bonus on a single saving throw. This bonus can be taken after the die is rolled and after other modifiers have been applied to the roll. When the tattoo is visible, the knight gains a +4 morale bonus on Intimidate checks as an extraordinary ability.

Table 1-1: Thayan Knight Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +0 +0 Horrors of Thay (+2 fear, +1 charm), zulkir's favor
2nd +2 +3 +0 +0 Zulkir's defender
3rd +3 +3 +1 +1 Fighter feat
4th +4 +4 +1 +1 Horrors of Thay (+4 fear, +2 charm), final stand
5th +5 +4 +1 +1 Zulkir's champion