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LocalFishman (talk | contribs) (Added Requirements and Progression Table and Ex-Justiciar) |
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=== Requirements === | |||
'''Base Attack Bonus:''' +5 | |||
'''Alignment:''' Lawful good | |||
'''Skills:''' Diplomacy 7 ranks, Knowledge (local) (any one region) 4 ranks, Knowledge (religion) 6 ranks | |||
'''Spells''': Able to cast 2nd-level divine spells. | |||
'''Patron Deity''': Tyr or equivalent. | |||
=== Summary === | |||
{{Class | {{Class | ||
|Name=Holy Justiciar | |Name=Holy Justiciar | ||
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|Content=Upon attaining 10th level, the justiciar of Tyr has proven herself such a shining beacon of order and justice that chaos cannot stand against her. She is surrounded by a constant dispel chaos effect at all times. Driving a chaotic outsider back to its home plane or dispelling a chaotic enchantment spell temporarily discharges and ends this effect, but the justiciar may reactivate it as a free action on her next turn. | |Content=Upon attaining 10th level, the justiciar of Tyr has proven herself such a shining beacon of order and justice that chaos cannot stand against her. She is surrounded by a constant dispel chaos effect at all times. Driving a chaotic outsider back to its home plane or dispelling a chaotic enchantment spell temporarily discharges and ends this effect, but the justiciar may reactivate it as a free action on her next turn. | ||
}} | }} | ||
{| class="wikitable" | |||
|+Table 1-1: Holy Justiciar Progression | |||
!Level | |||
!Base | |||
Attack Bonus | |||
!Fort | |||
Save | |||
!Ref | |||
Save | |||
!Will | |||
Save | |||
!Special | |||
!Spellcasting | |||
|- | |||
|1st | |||
| +0 | |||
| +2 | |||
| +0 | |||
| +2 | |||
|Detect chaos, smite anarchy 1/day | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|2nd | |||
| +1 | |||
| +3 | |||
| +0 | |||
| +3 | |||
|Bureaucratic knowledge | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|3rd | |||
| +2 | |||
| +3 | |||
| +1 | |||
| +3 | |||
|Axiomatic spellcasting +1 | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|4th | |||
| +3 | |||
| +4 | |||
| +1 | |||
| +4 | |||
|Detect lie | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|5th | |||
| +3 | |||
| +4 | |||
| +1 | |||
| +4 | |||
|Maimed god's boon, smite anarchy 2/day | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|6th | |||
| +4 | |||
| +5 | |||
| +2 | |||
| +5 | |||
|— | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|7th | |||
| +5 | |||
| +5 | |||
| +2 | |||
| +5 | |||
|Order's calm | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|8th | |||
| +6 | |||
| +6 | |||
| +2 | |||
| +6 | |||
|Blade of justice | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|9th | |||
| +6 | |||
| +6 | |||
| +3 | |||
| +6 | |||
|Axiomatic spellcasting +2 | |||
| +1 level of existing divine spellcasting class | |||
|- | |||
|10th | |||
| +7 | |||
| +7 | |||
| +3 | |||
| +7 | |||
|Aura of absolute law, smite anarchy 3/day | |||
| +1 level of existing divine spellcasting class | |||
|} | |||
==== Ex-Justiciars ==== | |||
A holy Justiciar who slips into a nonlawful alignment or willingly commits an unjust act (such as robbing, assaulting, or murdering an innocent) loses access to her spellcasting abilities and all justiciar class features except weapon and armor proficiencies and bureaucratic knowledge. She regains her lost abilities and advancement potential if she atones for her actions (see the [[Atonement]]<nowiki/>spell). |
Latest revision as of 03:50, 14 September 2023
Requirements
Base Attack Bonus: +5
Alignment: Lawful good
Skills: Diplomacy 7 ranks, Knowledge (local) (any one region) 4 ranks, Knowledge (religion) 6 ranks
Spells: Able to cast 2nd-level divine spells.
Patron Deity: Tyr or equivalent.
Summary
As servants of the god of justice, priests of Tyr are expected to be paragons of law and order who embody the principles espoused by the Maimed God at all times. Justiciars are the very elite of Tyr’s mortal servants, and they act as living embodiments of their god’s portfolio. They battle lawlessness and injustice with the same fervor that paladins battle evil, neither asking nor giving quarter in their quest to bring perfect, utopian order to Faerûn. Some individual justiciars are permanently stationed in large cities with a strong Tyrran presence to serve as judges or magistrates. Others are assigned to travel frontier regions such as the North and establish law and civil order in the small towns that dot the wild lands of Faerûn. High-level justiciars sometimes travel to the planes of Chaos to strike directly against outsiders such as slaadi or demons.
Clerics and paladins make up the vast majority of justiciars, but a fair number come from the ranks of multiclass fighter/clerics, and a few were rangers before taking up the prestige class. Rogue/cleric justiciars are very rare, but not completely unknown. Multiclass monks, sorcerers, and wizards, however, are all but unheard of among the ranks of the justiciars. Because of alignment restrictions, barbarians, bards, and druids are never justiciars of Tyr. Paladins of Tyr may freely multiclass as justiciars of Tyr.
Role: DPS
Characteristics: Banishers and fighters of chaos using the power of law to smite foes
Source: Player's Guide to Faerun
Game Rule Information
The Holy Justiciar has the following game statistics.
Abilities: Charisma and Wisdom are your big two abilities for your various abilities that you use to smite chaos
Alignment: Lawful Good
Hit Die: d8
Starting Gold: N/A
Class Skills
The Holy Justiciar's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (local) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Listen (Wis), Profession (Wis), Search (Int), Spellcraft (Int), and Spot (Wis)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Holy Justiciar.
Weapon and Armor Proficiency: A Holy Justiciar is proficient with all simple and martial weapons, but not with any armor or shields.
Spells per Day/Spells Known: When a new justiciar of Tyr level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever divine spellcasting class granted her access to 2nd-level spells before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on), except for an increased effective level of spellcasting. This essentially means that she adds the level of justiciar to the level of whatever other divine spellcasting class granted her access to 2nd-level spells, then determines spells per day, spells known, and caster level accordingly.
If a character had more than one divine spellcasting class that granted access to 2nd-level spells before she became a justiciar of Tyr, she must decide to which class she adds each level of justiciar for the purpose of determining spells per day and spells known.
Detect Chaos Sp: At 1st level, the justiciar of Tyr may use Detect Chaos at will (caster level equals justiciar of Tyr's divine caster level).
Smite Chaos Su: Once per day, a 1st-level justiciar of Tyr may attempt to smite a chaotic opponent with one normal melee attack. She adds her Charisma bonus (if any) to the attack roll and deals 1 extra point of damage per justiciar of Tyr level. For example, a 4th-level justiciar of Tyr armed with a longsword would deal 1d8+4 points of damage, plus any additional bonuses from high strength or magical effects that normally apply. If a justiciar of Tyr accidentally smites a creature that is not chaotic, the smite has no effect but is still used up for that day. The justiciar can use this ability twice per day at 5th level and three times per day at 10th level.
Bureaucratic Knowledge Ex: Although battling the forces of chaos is one of the primary functions of the justiciar, she is also expected to have a thorough grasp of legal processes in civilizations all across Faerûn. Beginning at 2nd level, the character gains a bonus equal to her justiciar of Tyr level on all Knowledge and Gather Information checks related to laws or legal proceedings (such as recalling whether carrying weapons is illegal in a certain city or researching proper courtroom etiquette). She also gains the same bonus on Charisma-based skill or ability checks made to argue legal matters.
Axiomatic Spellcasting Ex: When the justiciar of Tyr reaches 3rd level, her devotion to the cause of law infuses and empowers her spells. The save DC (if any) for any spell with the lawful descriptor that she casts increases by +1. This increase rises to +2 at 9th level.
Detect Lie Sp: Beginning at 4th level, the justiciar of Tyr may use Detect Lie (caster level equals justiciar of Tyr's divine caster level) once per day.
Maimed God's Boon Su: Tyr's hand shelters his most faithful servants, protecting them from the ravages of disorder and anarchy. At 5th level, the justiciar of Tyr gains a bonus equal to her Charisma bonus (if any) on all saving throws against spells with the chaotic descriptor and against the spell-like and supernatural abilities of chaotic outsiders. This bonus stacks with that provided by the paladin's divine grace ability. (Thus, a paladin/justiciar adds her Charisma bonus twice to saving throws against chaotic effects.)
Order's Calm Su: nce per day with her touch, a justiciar of at least 7th level may negate any of the following effects: heroism, rage, symbol of insanity, any fear effect, or a barbarian's rage ability. To use this ability on an unwilling target, the justiciar must make a successful melee touch attack, and the target receives a Will save (DC 10 + 1/2 justiciar of Tyr level + justiciar of Tyr's Cha modifier) to avoid the effect.
Blade of Justice Su: At 8th level, the justiciar of Tyr may imbue her melee weapon with the raw power of justice. Once per day per point of Charisma bonus (minimum once per day), the justiciar may cause any melee weapon she is currently wielding to behave as an axiomatic weapon (dealing an extra 2d6 points of damage against chaotic foes). If the justiciar's weapon already has this enhancement, it gains no further benefit. Each usage of this ability is a free action, and the effect lasts for 1 round.
Aura of Absolute Law Su: Upon attaining 10th level, the justiciar of Tyr has proven herself such a shining beacon of order and justice that chaos cannot stand against her. She is surrounded by a constant dispel chaos effect at all times. Driving a chaotic outsider back to its home plane or dispelling a chaotic enchantment spell temporarily discharges and ends this effect, but the justiciar may reactivate it as a free action on her next turn.
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +0 | +2 | +0 | +2 | Detect chaos, smite anarchy 1/day | +1 level of existing divine spellcasting class |
2nd | +1 | +3 | +0 | +3 | Bureaucratic knowledge | +1 level of existing divine spellcasting class |
3rd | +2 | +3 | +1 | +3 | Axiomatic spellcasting +1 | +1 level of existing divine spellcasting class |
4th | +3 | +4 | +1 | +4 | Detect lie | +1 level of existing divine spellcasting class |
5th | +3 | +4 | +1 | +4 | Maimed god's boon, smite anarchy 2/day | +1 level of existing divine spellcasting class |
6th | +4 | +5 | +2 | +5 | — | +1 level of existing divine spellcasting class |
7th | +5 | +5 | +2 | +5 | Order's calm | +1 level of existing divine spellcasting class |
8th | +6 | +6 | +2 | +6 | Blade of justice | +1 level of existing divine spellcasting class |
9th | +6 | +6 | +3 | +6 | Axiomatic spellcasting +2 | +1 level of existing divine spellcasting class |
10th | +7 | +7 | +3 | +7 | Aura of absolute law, smite anarchy 3/day | +1 level of existing divine spellcasting class |
Ex-Justiciars
A holy Justiciar who slips into a nonlawful alignment or willingly commits an unjust act (such as robbing, assaulting, or murdering an innocent) loses access to her spellcasting abilities and all justiciar class features except weapon and armor proficiencies and bureaucratic knowledge. She regains her lost abilities and advancement potential if she atones for her actions (see the Atonementspell).