Reaping Mauler

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Requirements

Base Attack Bonus: +5

Skills: Escape Artist (5 ranks), Tumble (5 ranks)

Feats: Clever Wrestling, Improved Unarmed Strike

Special: The candidate must have defeated at least three opponents one size category larger than himself with his bare hands

Summary

Whatcha gonna do when Maulermania runs wild on you, brother? Reaping maulers are grappling savants, adept at not only at grappling people their size but especially against people or creatures that are significantly larger than them. This is a perfect gremlin/goblin class, where if you just wanna be that hard to kill annoying little spitfire who just keeps getting in people's faces and artfully disrespects their defense by dragging them kicking and screaming into your awful little Baatorian landscape of pain, this is the class for you. They can eventually knock people unconscious and even instantly kill people with their grappling prowess. I love this class and it's perfect for shutting down most spellcasters and just being a wee little beastie.

Role: DPS

Characteristics: Devastating backbreakers, neck snappers and limb twisters.

Source: Complete Warrior

Game Rule Information

The Reaping Mauler has the following game statistics.

Abilities: You need quite a few stats for this build. Strength is a must have to amplify your ability to grapple, Constitution because you need to get close than quite literally anyone else to use your abilities, Wisdom is also key for your more devastating abilities, and Dexterity for escaping when someone or something is foolish enough to try and grapple you.

Alignment: Any

Hit Die: d10

Starting Gold: N/A

Class Skills

The Reaping Mauler's class skills are Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Reaping Mauler.

Weapon and Armor Proficiency: A Reaping Mauler is proficient with whatever they were already proficient with

Improved Grapple Ex: When wearing light armor or no armor, a reaping mauler gains the benefit of the Improved Grapple feat, even if he does not meet the prerequisites.

Mobility Ex: When wearing light armor or no armor, a reaping mauler gains the benefits of the Mobility feat, even if he does not meet the prerequisites.

Adept Wrestling Ex: Beginning at 2nd level, a reaping mauler who is wearing light armor or no armor gains a +1 bonus on all grapple checks and opposed Dexterity or Strength checks. This bonus increases to +2 at 4th level.

Counter Grapple Ex: When grappling or pinned, a reaping mauler of 3rd level or higher wearing light armor or no armor can attempt either a grapple check or an Escape Artist check opposed by his opponent's grapple check to free himself as normal. If he fails the check he has chosen, he can immediately attempt the other check as a free action.

Sleeper Lock Ex: At 3rd level, a reaping mauler learns how to render an opponent unconscious with pressure. If the character pins his opponent while grappling and maintains the pin for 1 full round, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the round or fall unconscious for 1d3 rounds. A creature with no discernible anatomy has immunity to this effect.

Devastating Grapple Ex: If a 5th-level reaping mauler pins his opponent while grappling and maintains the pin for 3 consecutive rounds, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the third round or die. A creature with no discernible anatomy is immune to the effect of this ability.

Table 1-1: Reaping Mauler Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +2 +0 Improved Grapple, Mobility
2nd +2 +3 +3 +0 Adept wrestling +1
3rd +3 +3 +3 +1 Counter grapple, sleeper lock
4th +4 +4 +4 +1 Adept wrestling +2
5th +5 +4 +4 +1 Devastating grapple