From Compendium of Worldly Lore
Requirements
Base Attack Bonus: +5
Skills: Bluff (5 ranks), Intimidate (5 ranks), Knowledge (local)(5 ranks)
Feats: Combat Expertise, Improved Feint
Summary
This is a bulkier utility sort of DPS, like half way between rogue and fighter, because they have that better attack bonus and more combat abilities than a rogue, but they also have a couple more skill points than your standard fighter and a wider versatility of skills. They also have the potential to just straight up ignore damage, and since they're already ready to scrap they are unlikely to go last in combat. This class is very much a lower prestige than say Archmage but the requirements aren't as steep so this is great for people looking for more bulk or utility than their current build provides.
Role: DPS
Characteristics: Back-alley brawlers, who test themselves through fighting
Source: Complete Adventurer
Game Rule Information
The Streetfighter has the following game statistics.
Abilities: Constitution to help you shrug off damage, Strength or Dexterity to really put up a fight, Intelligence for your skill points that you get.
Alignment: Any
Hit Die: d8
Starting Gold: N/A
Class Skills
The Streetfighter's class skills are Bluff (Cha), Climb (Str), Disable Device (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Search (Int), Spot (Wis), and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
All of the following are class features of the Streetfighter.
Weapon and Armor Proficiency: A Streetfighter is proficient with whatever they were already proficient with prior to prestiging.
Always Ready Ex: A streetfighter knows that an attack can come from any quarter, and that an innocuous conversation can turn into a deadly fight in an instant. Accordingly, he gains a +1 competence bonus on initiative checks. This bonus increases to +2 at 3rd level and to +3 at 5th level.
Streetwise Ex: A streetfighter knows how to survive in dangerous urban areas; he gains a +2 competence bonus on Gather Information and Knowledge (local) checks.
Stand Tough Ex: A streetfighter's toughness has been honed by years of hard living and dirty fighting. Starting at 2nd level, a streetfighter can stand tough once per day. When he would be damaged in combat (from a weapon or some other blow, but not from a spell or special ability), he can attempt to shake off the damage. To do this, he must attempt a Fortitude saving throw against a DC equal to the number of points of damage dealt. If the save succeeds, he takes no lethal damage from the blow, instead taking nonlethal damage equal to half the amount of damage the blow would have dealt. If the save fails, he takes damage normally. A streetfighter need not be aware of the impending attack to use this ability.
Starting at 4th level, a streetfighter can use this ability twice per day.
Sneak Attack Ex: Beginning at 3rd level, a streetfighter deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. If a streetfighter gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.
Uncanny Dodge Ex: At 5th level, a streetfighter cannot be caught flat-footed and reacts to danger before his senses would normally allow him to do so. See
the Barbarian class feature. If a streetfighter already has uncanny dodge from a different class, he gains improved uncanny dodge instead. See the Barbarian class feature.
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Always ready +1, streetwise |
2nd | +2 | +3 | +0 | +0 | Stand tough 1/day |
3rd | +3 | +3 | +1 | +1 | Always ready +2, sneak attack +1d6 |
4th | +4 | +4 | +1 | +1 | Stand tough 2/day |
5th | +5 | +4 | +1 | +1 | Always ready +3, uncanny dodge |