Adventure Chef

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An Adventure Chef is one in particular who practices a wide variety of cooking, looking mainly to serve as many people as his supplies will allow him. He is uniquely gifted with knowing how kitchen utensils work, despite not being able to use them to his full potential, and they learn many interesting things in their quest to improve and become the best chef in their lands.

Role: Support

Characteristics: A heavy buffer and healer focused on food production.

Game Rule Information

The Adventure Chef has the following game statistics.

Abilities: Charisma (for class skills) and Strength (to carry supplies)

Alignment: Any

Hit Die: 1d8

Starting Gold: 3d6x10 gp

Class Skills

The Adventure Chef's class skills are Bluff, Craft (Food), Diplomacy, Disguise, Gather Information, Hide, Listen, Move Silently, Profession (Chef), Search, Sense Motive, Innuendo, Spot, and Use Rope.

Skill Points at 1st Level: (6 + Int modifier) × 4

Skill Points at Each Additional Level: 6 + Int modifier

Class Features

All of the following are class features of the Adventure Chef.

Weapon and Armor Proficiency: An Adventure Chef is proficient with all simple weapons, and light armor. They are not proficient with with martial weapons, medium armor, heavy armor or shields.


Kitchenware (Su): An Adventure Chef can manipulate his common tools to a great degree of skill so they can not only deal more damage than normal, but be more lethal as well. These tools in his hands are considered normal weapons and may be wielded without penalty as long as they are the appropriate size. The table given below is only a short list of all the potential available tools a chef has access to, but are the most common, and are for medium sized tools (so adjust where needed), and finally, some tools may give a bonus to AC (as a Armor Bonus) due to their shield-like nature. All tools are one handed weapons (unless indicated by a '(T)'), and those with a '(L)' may be treated as light weapons. A DM may include additional options or tools with different types of damage.

Tool AC Bonus Damage Critical Range Increment Type
Cleaver - 1d6 19-20/x2 - Slashing
Frying Pan +2 1d8 x3 - Bludgeoning
Kitchen Knife(L) - 1d4 x3 20 ft. Piercing or Slashing
Ladle - 1d6 x2 - Bludgeoning
Pot(T) +1 1d10 x2 - Bludgeoning
Rolling Pin - 1d6 x2 - Bludgeoning, Nonlethal
Skewer - 1d4 x2 20 ft. Piercing, Thrown
Wok(T) +2 1d8 x2 - Bludgeoning