From Compendium of Worldly Lore
Through constant practice, a miracle of magic, or any other number of means, a Telekineticist is a master of manipulating objects with their mind and hands. They can pick up and throw objects, grant themselves extra protection, lash out at foes with a powerful push of force, and can eventually learn to control gravity itself. As they get stronger, they are able to do these things without so much as a thought. They excel at using their strange abilities at mid to long range in combat.
Role: Utility
Characteristics: {{{Description}}}
Source: Homebrew
Game Rule Information
The Telekineticist has the following game statistics.
Abilities: Intelligence powers the Telekineticist's class features, and Dexterity and Constitution can help to keep the Telekineticist alive if a melee encounter goes sour.
Alignment: Any
Hit Die: d6
Starting Gold: 2d4 x 10 GP
Class Skills
The Telekineticist's class skills are {{{Class Skills}}}
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
All of the following are class features of the Telekineticist.
Weapon and Armor Proficiency: A Telekineticist is proficient with Simple weapons, no armor.
Level BAB Fort Ref Will Class Abilities
1st 0 0 0 2 Kinetic Power, Kinetic Techniques, Overchannel
2nd 1 0 0 3 Impacting Strike
3rd 1 1 1 3 Inner Armor
4th 2 1 1 4
5th 2 1 1 4
6th 3 2 2 5 Multihand
7th 3 2 2 5 Multigrab
8th 4 2 2 6
9th 4 3 3 6 Wave Surge
10th 5 3 3 7 All Feeling Hand
11th 5 3 3 7 Greater Multihand, Inner Self Grab
12th 6/1 4 4 8 Break Move
13th 6/1 4 4 8 Shock Wave
14th 7/2 4 4 9 Projectile Acceleration
15th 7/2 5 5 9 Inner All Feeling Hand
16th 8/3 5 5 10
17th 8/3 5 5 10 Gravitic Negation
18th 9/4 6 6 11 Gravitic Movement
19th 9/4 6 6 11
20th 10/5 6 6 12 Gravitic Singularity
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special | Kinetic Attack Bonus | Kinetic Size | Kinetic Power (+int Score) | Kinetic Unarmed Dmg | Kinetic Armor (+int) | Kinetic Shield | Kinetic Range | Wave Surge Damage, Backlash | One-Handed Weapon Size/Weight (lbs) | Carrying Capacity at INT 10+KP (L/M/H) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Kinetic Power, Kinetic Techniques, Overchannel | +1 | M | 1 | 1d3 | 0 | 5 | 30 | M/10 | 38/76/115 | |
2nd | +1 | +0 | +0 | +3 | Impacting Strike | +2 | M | 1 | 1d3 | 0 | 5 | 40 | M/10 | 38/76/115 | |
3rd | +1 | +1 | +1 | +3 | Inner Armor | +3 | M | 1 | 1d3 | 0 | 5 | 40 | M/10 | 38/76/115 | |
4th | +2 | +1 | +1 | +4 | +4 | M | 2 | 1d3 | 1 | 5 | 50 | M/10 | 43/86/130 | ||
5th | +2 | +1 | +1 | +4 | +5 | M | 2 | 1d3 | 1 | 10 | 50 | M/10 | 43/86/130 | ||
6th | +3 | +2 | +2 | +5 | Multihand | +6/+1 | L | 3 | 1d4 | 1 | 10 | 60 | L/20 | 100/200/300 | |
7th | +3 | +2 | +2 | +5 | Multigrab | +7/+2 | L | 3 | 1d4 | 1 | 10 | 60 | L/20 | 100/200/300 | |
8th | +4 | +2 | +2 | +6 | +8/+3 | L | 4 | 1d4 | 2 | 10 | 70 | L/20 | 116/233/350 | ||
9th | +4 | +3 | +3 | +6 | Wave Surge | +9/+4 | L | 4 | 1d4 | 2 | 10 | 70 | 9d6, 3 | L/20 | 116/233/350 |
10th | +5 | +3 | +3 | +7 | All Feeling Hand | +10/+5 | L | 5 | 1d4 | 2 | 15 | 80 | 10d6, 3 | L/20 | 133/266/400 |
11th | +5 | +3 | +3 | +7 | Greater Multihand, Inner Self Grab | +11/+6/+1 | H | 5 | 1d6 | 2 | 15 | 80 | 11d6, 3 | H/40 | 266/533/800 |
12th | +6/+1 | +4 | +4 | +8 | Break Move | +12/+7/+2 | H | 6 | 1d6 | 3 | 15 | 90 | 12d6, 4 | H/40 | 306/613/920 |
13th | +6/+1 | +4 | +4 | +8 | Shock Wave | +13/+8/+3 | H | 6 | 1d6 | 3 | 15 | 90 | 13d6, 4 | H/40 | 306/613/920 |
14th | +7/+2 | +4 | +4 | +9 | Projectile Acceleration | +14/+9/+4 | H | 7 | 1d6 | 3 | 15 | 100 | 14d6, 4 | H/40 | 346/693/1040 |
15th | +7/+2 | +5 | +5 | +9 | Inner All Feeling Hand | +15/+10/+5 | H | 7 | 1d6 | 3 | 20 | 100 | 15d6, 5 | H/40 | 346/693/1040 |
16th | +8/+3 | +5 | +5 | +10 | +16/+11/+6/+1 | G | 8 | 1d8 | 4 | 20 | 110 | 16d6, 5 | G/80 | 800/1600/2400 | |
17th | +8/+3 | +5 | +5 | +10 | Gravitic Negation | +17/+12/+7/+2 | G | 8 | 1d8 | 4 | 20 | 110 | 17d6, 5 | G/80 | 800/1600/2400 |
18th | +9/+4 | +6 | +6 | +11 | Gravitic Movement | +18/+13/+8/+3 | G | 9 | 1d8 | 4 | 20 | 120 | 18d6, 6 | G/80 | 933/1866/2800 |
19th | +9/+4 | +6 | +6 | +11 | +19/+14/+9/+4 | G | 9 | 1d8 | 4 | 20 | 120 | 19d6, 6 | G/80 | 933/1866/2800 | |
20th | +10/+5 | +6 | +6 | +12 | Gravitic Singularity | +20/+15/+10/+5 | C | 10 | 2d6 | 5 | 25 | 130 | 20d6, 6 | C/160 | 2128/4256/16000 |