Expert

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Experts are like commoners but they have expertise in any ten class skills, that's really the big difference there, and this represents like artisans and shopkeeps and stuff

Role: Utility

Characteristics: Skill focused NPC class, like Courtier and Factotum sorta kinda but far less powerful.

Source: Dungeon Master's Guide

Game Rule Information

The Expert has the following game statistics.

Abilities: Whatever abilities your class skills are in really

Alignment: Any

Hit Die: d6

Starting Gold: 4d4 x 10 gp

Class Skills

The Expert's class skills are Any ten skills

Skill Points at 1st Level: (6 + Int modifier) × 4

Skill Points at Each Additional Level: 6 + Int modifier

Class Features

All of the following are class features of the Expert.

Weapon and Armor Proficiency: A Expert is proficient with The expert is proficient in the use of all simple weapons and with light armor but not shields.

Table 1-1: Expert Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

1st +0 +0 +0 +2
2nd +1 +0 +0 +3
3rd +2 +1 +1 +3
4th +3 +1 +1 +4
5th +3 +1 +1 +4
6th +4 +2 +2 +5
7th +5 +2 +2 +5
8th +6/+1 +2 +2 +6
9th +6/+1 +3 +3 +6
10th +7/+2 +3 +3 +7
11th +8/+3 +3 +3 +7
12th +9/+4 +4 +4 +8
13th +9/+4 +4 +4 +8
14th +10/+5 +4 +4 +9
15th +11/+6/+1 +5 +5 +9
16th +12/+7/+2 +5 +5 +10
17th +12/+7/+2 +5 +5 +10
18th +13/+8/+3 +6 +6 +11
19th +14/+9/+4 +6 +6 +11
20th +15/+10/+5 +6 +6 +12