Brigand

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This is a bulkier rogue like, built moreso for combat than the utility that can be provided by their skills. They have some interesting one but it pales in comparison to the Rogue or stealthier utility classes.

Role: DPS Utility

Characteristics: Rogue Like DPS utility with a frightening gaze

Source: Kalamar's Player Guide

Game Rule Information

The Brigand has the following game statistics.

Abilities: Charisma determines effectiveness of many class features. Strength and Dex are next of importance

Alignment: Any

Hit Die: d8

Starting Gold: 5d4 x 10

Class Skills

The Brigand's class skills are Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Move Silently (Dex), Jump (Str), Listen (Wis), Ride (Dex), Search (Int), Spot (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Brigand.

Weapon and Armor Proficiency: A Brigand is proficient with all simple weapons and martial weapons, light armor and light shields

Improved Bluff: The brigand gains +4 to their Bluff skill.

Sneak Attack Ex: If a brigand can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The brigand’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the brigand flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two brigand levels thereafter. Should the brigand score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a brigand can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. A brigand can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The brigand must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A brigand cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Evasion Ex: At 2nd level and higher, a brigand can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the brigand is wearing light armor or no armor. A helpless brigand does not gain the benefit of evasion.

Eyes of Fury: At will a brigand who reaches 3rd level may fix enemies with a stern gaze, causing those who fail a Will save, DC 10 + Charisma bonus to suffer a -2 -2 morale penalty on attack rolls, weapon damage rolls and saving throws for one round. This ability duplicates the effects of the feat with the same name.

Uncanny Dodge Ex: Starting at 4th level, a brigand can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If a brigand already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Fearsome Appearance: Opponents must make a Will save DC 10 + Charisma bonus to make attacks of opportunity against a 6th level Brigand. This ability duplicates the effects of the feat of the same name.

Commanding Presence: At will, a brigand who reaches 10th level may frighten enemies who fail a will save at DC 10+ Cha Bonus. Opponents who fail must flee as quickly as possible. If the opponent is unable to flee, they may fight, but with a -2 morale penalty on attack rolls, weapon damage rolls and saving throws for one round. This ability duplicates the effects of the feat with the same name.

Bonus Feat: The brigand gains a bonus feat from this list: Alertness, Circle of Friends, Combat Reflexes, Dodge, Endurance, Fearless, Great Fortitude, Improved Initiative, Improved Unarmed Strike, Instant Stand, Iron Will, Lightning Reflexes, Quick Draw, Run, Toughness, Two-Weapon Fighting, and Weapon Focus

Table 1-1: Brigand Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +0 +1 +1 +0 Improved bluff
2nd +1 +2 +1 +0 Sneak attack (+1d6)
3rd +2 +2 +2 +1 Evasion, eyes of fury
4th +3 +3 +2 +1 Uncanny Dodge
5th +4 +3 +2 +1 Sneak attack (+2d6)
6th +5 +4 +3 +2 Fearsome Appearance
7th +6/+1 +4 +3 +2 Sneak attack (+3d6)
8th +7/+2 +5 +3 +2
9th +8/+3 +5 +4 +3 Sneak attack (+4d6)
10th +9/+4 +6 +4 +3 Commanding presence
11th +10/+5 +6 +4 +3 Bonus feat
12th +11/+6/+1 +7 +5 +4
13th +12/+7/+2 +7 +5 +4 Sneak attack (+5d6)
14th +13/+8/+3 +8 +5 +4 Bonus feat
15th +14/+9/+4 +9 +6 +4 Sneak attack (+6d6)
16th +15/+10/+5 +10 +6 +4
17th +16/+11/+6/+1 +10 +6 +4 Bonus feat
18th +17/+12/+7/+2 +11 +8 +4 Sneak attack (+7d6)
19th +18/+13/+8/+3 +11 +8 +4
20th +19/+14/+9/+4 +12 +8 +4 Sneak attack (+8d6)