From Compendium of Worldly Lore
Wasp Bounty Hunters may be bounty hunters but taking people alive is not their forte, if you want that look at Bloodhound instead. The arrows of the Wasp Bounty Hunter can penetrate near any armor as they can make sure the arrow finds the mark, whether that be through increasing the range or their bonus at hitting with archery or simply letting the archer finding the way and shooting quickly.
Role: DPS
Characteristics: Bounty hunters that can shoot incredibly accurately and far
Source: Rokugan Campaign Setting
Game Rule Information
The Wasp Bounty Hunter has the following game statistics.
Abilities: Dexterity for good aiming and Constitution for surviving when you get stabbed by melee warriors
Alignment: Any
Hit Die: d8
Starting Gold: N/A
Class Skills
The Wasp Bounty Hunter's class skills are Bluff (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Knowledge (Local)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), and Wilderness Lore (Wis)
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
All of the following are class features of the Wasp Bounty Hunter.
Weapon and Armor Proficiency: A Wasp Bounty Hunter is proficient with simple and martial weapons and Light armor
Ranged Attack Bonus Ex: Beginning at 1st level the bounty hunter receives an additional +1 attack bonus that only applies on ranged attacks with a bow. This bonus is cumulative with other attack bonuses. This bonus increases by one every two levels thereafter (3rd, 5th, 7th, and 9th levels).
Quick Shot Ex: If the bounty hunter has an arrow readied when combat begins he receives an Initiative bonus equl to his class level for the first round if he fires the bow during the first round. For example, a 3rd level Wasp bounty hunter would recieve a +3 initiative bonus during the first round of combat if he had an arrow nocked to fire when the combat began. After the first round, your initiative total is lowered by 3 in the same manner as if you held your action.
Increased Range Ex: The bounty hunter has mastered the art of the arced shot, dramatically increasing the accurate range of his arrows. Beginning at 2nd level the bounty hunter may add 10 feet to his range increment of any bow. This bonus is gained again at 6th and 10th levels for a total of 30 additional feet added onto the Range Increment.
Damage Bonus Ex: True mastery of the bow means that a target's armor is irrelevant. The bounty hunter knows the weak points of armor and can strike unprotected areas with deadly accuracy. Beginning at level 4 the bounty hunter gains a damage bonus of +1d8 on all shots within a standard Range Increment. This bonus increases to 1d10 at 8th level.
The Arrow Knows the Way Ex: The bounty hunter has truly mastered the art of the bow, firing without thought. If the bounty hunter takes a full round to focus his energy upon a single target and then fires in a single, fluid motion, he may take 20 on the attack roll (an action not normally allowed with attack rolls) the following round. This cannot result in a critical hit. To score a critical hit, the bounty hunter must roll as normal. This does not incur a time penalty as per the normal rules for taking 20.