From Compendium of Worldly Lore
As a dracomancer deepens his knowledge and mastery of his own craft, he begins understanding the relationship between the magic he works and its true practitioners. Using language and resonance as a springboard, he starts to grasp the vastness of the draconic mindset and discovers that such comprehension is a kind of magic in and of itself. Soon enough, his mind begins to twist and turn to become used to the weight of draconic thoughts, finding that working dragon magic becomes easier and, if he has the chance, discovering that he can not only relate to dragons, he can also earn their respect.
Role: Spell Utility
Characteristics: Dragon masters are spellcasters who dedicate mind and soul to the study of dragons.
Source: Encyclopedia Arcane: Dragon Magic
Game Rule Information
The Dragon Master has the following game statistics.
Abilities: Intelligence and Wisdom for your Knowledge Arcana and Sense Motive skills are necessary to being an effective dragon master, Constitution and Dexterity for surviving the perils of dealing with dragons
Alignment: Any
Hit Die: d4
Starting Gold: N/A
Class Skills
The Dragon Master's class skills are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Scry (Int, exclusive skill) Search (Int), Spellcraft (Int), and Spot (Wis).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Dragon Master.
Weapon and Armor Proficiency: A Dragon Master is proficient with dagger, quarterstaff, and crossbow. They are not proficient with any kind of armour nor with shields.
Spells per Day: At every odd level, the dragon master gains additional spell slots as if he had gained a level in the spellcasting class he belonged to before adding the prestige class. However, he does not gain any other benefit a character of that class would have gained with level advancement (hit points, feats, special abilities, etc.) beyond an effective level of spellcasting. If the character had more than one spellcasting class before becoming a dragon master, he must decide to which class he adds the new level for purposes of determining spells per day.
Dracomancy Focus Ex: The dragon master gains a more intuitive understanding of dragon magic as his mind adapts to draconic knowledge. At 1st and 6thlevel, the character can choose one of the following benefits:
† Gain a +2 inherent bonus to all Speak True Draconic checks.
† The market price increase of an awakened resonance in a dragon component is 200 gp instead of 100 gp.
† Unlocking an ascendancy feature costs 80% less in experience points or a spell slot of one lower level, at the character’s choice.
Sense Dragon Ex: The character understands the ways and mannerisms of dragonkind. When he encounters a dragon polymorphed into any kind of form, he can roll a Sense Motive check (DC 10 + dragon’s age category) to recognise the creature as what it really is.
Find Dragon Su: By spending a full day studying the countryside and the flow of magic energies, the dragon master can detect the presence of a dragon within one mile per character level. This power only informs of general direction but cannot pinpoint the creature’s exact location. The character can roll a Knowledge (arcana) check (DC 10 + dragon’s age category) to determine the dragon’s species and age.
Resist Draconic Presence Ex: The character is so used to dealing with the power of dragons that he is no longer affected by their frightful presence ability, nor that of other dragonkin,
Dragon Pact Su: The dragon master has acquired a unique aura of power and understanding. Whenever encountering a dragon for the first time, he may roll a Caster check, with the result becoming the dragon’s DC in a Will save. If the dragon fails, he cannot attack the dragon master as he intones the ancient words of greeting between dragons and, although he is not forced in any way to stay, it is usually customary to engage in conversation. If the dragon master or anyone in his party offends or attacks the dragon, he is freed from draconic protocol and may attack freely. In addition, the dragon master gains a +3 morale bonus on Diplomacy checks when dealing with dragons.
This ability only works on dragons whose age category is equal or lower than the caster’s highest arcane spell level +3. Thus an 8th level wizard/3rd level dragon master can cast 6th level spells, and can affect dragons of age category 9 (very old) and younger.
Dragon Protection Ex: The character has studied dragons’ powers so thoroughly that he can resist them more easily. The dragon master gains a +2 morale bonus to all saves against a dragon’s attacks, including its breath weapon, spells and spell-like abilities.
Summon Dragon Sp: The character gains the ability to summon one of the dragons from the Dragon Rulers’ courts. This ability works as a summon monster spell. The dragon master summons a celestial or fiendish version of a dragon, who serves the character for 1 round per caster level. The character must spend a spell slot of a level equal or higher than the total CR of the celestial or fiendish dragon. He can use this ability only once per day.
Dragonmind Su: The dragon master’s mind begins working like a dragon’s. He no longer suffers from the mental strain of High Draconic and can sustain ascendancy features naturally, this freeing all devoted spell slots required to maintain the ranks in the language and unlock the features. He can now create dragon charms using parts of other dragons, or using his own if he can transform into a dragon of the appropriate types. Dragons sense this change and treat him as one of their own.