Siren

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Revision as of 01:25, 10 August 2023 by LocalFishman (talk | contribs) (Created page with "{{Class |Name=Siren |Source=Savage Species |Role=DPS |Summary=Some harpies hone their mind-affecting songs to add new effects. A harpy siren is an artist who constantly seeks to expand and improve upon her innate sonic ability. Any creature with a mind-affecting sonic ability could take this prestige class, but few other than harpies are intelligent enough. Cloakers sometimes hone their already impressive sonic abilities. A rare gibbering mouther or yeth hound may fo...")
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Some harpies hone their mind-affecting songs to add new effects. A harpy siren is an artist who constantly seeks to expand and improve upon her innate sonic ability.

Any creature with a mind-affecting sonic ability could take this prestige class, but few other than harpies are intelligent enough. Cloakers sometimes hone their already impressive sonic abilities. A rare gibbering mouther or yeth hound may follow this path, but only exceptional individuals. Sirens can be problematic in a party, since their sonic abilities are often indiscriminate. With increasing expertise, however, they can focus their talents to become excellent support for combat specialists, softening up opposition for killing strokes.

Role: DPS

Characteristics: Dangerous people who can serenade others to their doom

Source: Savage Species

Game Rule Information

The Siren has the following game statistics.

Abilities: Charisma for enhancing your abilities,

Alignment: Any

Hit Die: d4

Starting Gold: N/A

Class Skills

The Siren's class skills are Bluff (Cha), Craft (any) (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Listen (Wis), Perform (Cha), Profession (any) (Wis), Search (Int), Sense Motive (Wis), and Spot (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Siren.

Weapon and Armor Proficiency: A Siren is proficient with whatever they were already proficient with prior to taking levels in this class.

Reverberation Ex: At 1st level, you may add +2 to the DC of all saving throws against your sonic attacks.

Song of Despair Su: At 2nd level, a siren begins to enhance her already formidable sonic abilities with additional effects. Once per day, she can overlay a despair effect on her sonic attack identical to that of an emotion spell. Those affected by the sonic attack make their saving throws for that attack before resolving the despair effect. The Will save DC to resist this effect is 12 + the siren's level + the siren's Cha modifier. The despair effect lasts 1 round per siren class level.

Charisma Bonus Ex: At 3rd level, a siren gains a +2 inherent bonus to her Charisma score. This bonus rises to +4 at 6th level and to +5 at 8th level.

Song of Nightmare Su: At 4th level, a siren gains a new sonic ability. Once per day per level in this prestige class, she can overlay a terrifying effect on her sonic attack. This is identical to the effect of a phantasmal killer spell, affects all creatures within range of the siren's sonic attack, and has instantaneous duration. The Will and Fortitude saves to resist this effect have a DC of 12 + the siren's level + the siren's Cha modifier.

Song of Idiocy Su: At 5th level, a siren gains a new sonic ability. Once per day per level in this prestige class, she can over- lay an Intelligence-damaging effect on her sonic attack. This is identical to the effect of a feeblemind spell, affects all creatures within range of the siren's sonic attack, and has instantaneous duration. The Will save to resist this effect has a DC of 12 + the siren's level + the siren's Cha modifier, and arcane spellcasters and creatures that use arcane spell-like abilities take a —4 penalty on their saves.

Song of Weakness Su: At 7th level, a siren gains a new sonic ability. Once per day per level in this prestige class, she can overlay a level-draining effect on her sonic attack. This is identical to the effect of an enervation spell, except that all creatures within range of the siren's sonic attack are entitled to a Fortitude save to resist the effect, and it has instantaneous duration. The Fortitude save to resist this effect, and to remove the negative levels, has a DC of 12 + the siren's level + the siren's Cha modifier.

Song of Stone Su: At 9th level, a siren gains a new sonic ability. Once per day per level in this prestige class, she can overlay a flesh to stone effect on her sonic attack. This is identical to the spell, affects all creatures within range of the siren's sonic attack, and has instantaneous duration. The Fortitude save to resist this effect has a DC of 12 + the siren's level + the siren's Cha modifier.

Song of Death Su: At 10th level, a siren's sonic attack reaches its zenith. Once per day, she can overlay a power word kill effect on her sonic attack. This is identical to the spell cast as an area spell and has instantaneous duration.