World Singer

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Magic and music go hand in hand for many people. The two arts possess many similarities. Both require native talent to be successful. Both demand constant practice for refinement. Both have underlying mathematical constructs that make them predictable. Both contain within them the seeds of chaos that prevent anyone from fully mastering them.

A world singer sees beyond these similarities a startling truth. For him music and magic become one and the same. Every song is a spell. Every spell is a song. With his voice or instrument, he shapes the world to his wishes.

The worls singer might come to the realization either through the path of magic or that of music. In either case he sets aside his former studies to explore the limits of his new understanding. With it he whips up a storm, calms earthquakes, or unleash the fury of the oceans upon those who displease him.

Role: Support

Characteristics: Musicians who shape the world through their songs of power

Source: Quintessential Bard

Game Rule Information

The World Singer has the following game statistics.

Abilities: Charisma for bardic abilities and your songs of power, and Intelligence for having the skill points to boost your perform and abilities of your song. Constitution should not be missed as you do only have a d4 hit die and need HP to survive.

Alignment: Any

Hit Die: d4

Starting Gold: N/A

Class Skills

The World Singer's class skills are Alchemy (Int), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Scry (Int), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the World Singer.

Weapon and Armor Proficiency: A World Singer is proficient with whatever they were already proficient with prior to taking levels in this class.

Spells: A world singer casts spells as a bard and has full access to the standard spell list. World singer levels are added to their base class level for level based effects.

Spells per Day: The world singer's magical power continues to grow as they gain levels. Thus, when every odd numbered world singer level is gained the character gains new spells per day as if they had also gained a level in an arcane spellcasting class they belonged to before they became a world singer They do not gain any other benefits that a caster of that class would have gained (improved saves, bonus feats, etc). This essentially means they adds one half (rounded up) of their world singer levels to the levels of one of their arcane spellcasting classes. For example, Alan is a 13th level bard/ 3rd level world singer casts spells as a 15th level bard.

Singer: The world singer may add their world singer level to their bard level for determining the number of times he may use the bardic music ability per day.

Songs of Power: At 1st, 2nd, 4th, 6th, 8th, 10th level the world singer may select one of the following songs of power. Using each song counts as a standard use of the bardic music ability. All of the songs of power count as standard actions that do not provoke an attack of opportunity unless otherwise noted. Continuing a song of power is also a standard action.


Flame: This song draws forth the dancing flames that lie in every person and object and person. Everyone other than the world singer within a 30 ft radius of the world singer within a 30 ft radius of the singer must make a Fortitude save with a DC equal to the Perform skill check of the world singer or take 1d8 fire damage per round. Objects within range suffer this damage as well.

Forest: This song causes plants within range to awaken to their original, primal state. It acts as a Plant Growth spell over a 60 ft radius. Additionally while the world singer plays hostile creatures within the area of effect are subject to an Entangle spell, with a DC equal to the world singer's Perform skill check.

Land: The song of the land causes the soil to shift as if the world singer had cast the Move Earth spell at a caster level equal to their caster level.

Moon: When the world singer sings the song of the moon all creatures that do not have their normal shape (though shapeshifting, illusion, or other effect) must make a Will save with a DC equal to the world singer's Perform skill check or be restored to their normal form. This effect lasts for 5 rounfs after the singer completes the song.

Sea: This song invokes the sea's infinite bounty and healing power. All of the world singer's allies within a 10-foot radius gain Fast Healing with a value equal to the world singer's Charisma bonus. This ability starts one round after the world singer begins singing and beneficiary is within range. Singing or continuing the song of the sea is a full round action that does not provoke an attack of opportunity.

Storm: The cackling sound of the song of thunfer portends doom for those around the world singer. Every round that the world singer makes a DC 25 Perform roll he can select one target within 120 ft. Lightning lances from the air around the world singer towards that target striking it for 5d8 damage. The target may make a Reflex save (DC 25) to take half damage. Any round that the world singer fails to make their Perform skill check the song breaks and they must start it again if they wish to conjure more lightning.

Sun: Singing the song of sun causes light to gather around the musician. Every round that they make a Perform check DC 25 pure sunlight illuminates a radius that expands by 5 ft. per round. Thus, on the first round the light covers a five-foot circle, on the second round a 10 ft radius circle and so on. When the singer finishes the song, the radius begins to retract at a rate of 5 ft per round. If the world singer fails a Perform check the song breaks and they must start it again.

Wind: The song of the wind draws a tempest of air around the world singer. Every one of Large size or less within a 40 ft radius must make a Strength check with a DC equal to the Perform skill check of the world singer or be pushed back in a straight line to the edge of the song's effect. Targets that hit hard objects are not damages. Ranged attacks are at a -8 circumstance bonus to hit anyone within the area of effect. A world singer cannot move while singing the song of the wind, or he will be swept into the effect as well.