Empath

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The power of emotion is not lost on a spellcaster who works enchantment spells. Simple friendship magic such as Charm Person can be a lifesaver and for a time, can provide companionship and protection.

An empath knows this better than anyone else. Focusing on the emotional aspect of enchantment, an empath can achieve more from charm-type magics than normal spellcasters. Empath spells last longer and have greater effects due to their enhanced abilities with manipulating emotions.

A rare few among empaths discover an ultimate truth to their style of spellcasting/ At a certain point, the line between the mind and the body begins to blur. The bond they can establish with other allows them to the work physical effects, though at a great cost to themselves.

There is no true society among those who would walk the path of an empath. Those with a flair for being in command through the enforcement of magic do not often tolerate the company of others like them. Personality conflicts almost inevitably tear apart what few groups do try to form.

Role: Spell Utility

Characteristics: Don't worry guys I'm an Empath! These casters sense and control emotions

Source: Encyclopedia Arcane: Enchantment

Game Rule Information

The Empath has the following game statistics.

Abilities: Charisma is by far your most important stat as you need it for manipulating the emotions of others.

Alignment: Any

Hit Die: d4

Starting Gold: N/A

Class Skills

The Empath's class skills are Bluff (Cha), Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Search (Int), Spellcraft (Int), and Spot (Wis)

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Empath.

Weapon and Armor Proficiency: A Empath is proficient with whatever they were already proficient with prior to taking levels in this class.

Spells per Day: An empath continues training in magic while he practices the art of sensing and shaping emotions. Thus, when an empath gains a new level in the prestige class, except for levels three, six, and nine, he gains new spells per day as if a level in a spellcasting class he belonged to before had also been gained

If the character belongs to more than one spellcasting class, he must choose which one is improved by this ability.

Striking Appearance Su: The first ability developed by an empath is Striking Appearance; a subtle enchantment magic that surrounds him at all times.

Whenever the empath rolls a skill check based on Charisma, the bonus listed with the Striking Appearance ability is added to it. This ability applies only if the audience the skill is directed towards is primarily (more than half) comprised of beings who are on neutral or better terms with the empath's race, and it does not affect any other roll except skill checks.

Shapechanging and illusion magic interferes with this ability, reducing the bonus by half, rounded down. Thus, a human with 7 levels in this prestige class would get a +3 bonus on Bluff checks when dealing with a human or elven guards but only a +1 when trying to intimidate some orcs.

This is a magical, mind-affecting, charm effect and requires that the empath be conscious to use it. While it is always active and does not require even a free action to use, it does not exist at all while the empath is dazed, shaken or stunned.

Detect Emotion Su: The basis for many of an empath's more advanced abilities, Detect Emotion is a form of the Detect Thoughts spell that the empath can use at will as a standard action.

This ability requires lone of sight and does not offer a saving throw. It is automatically blocked by anything that would prevent detect thoughts and cannot penetrate any form of psionic defense. SPell resistance applies to Detect Emotion normally.

This ability provides the empath with the knowledge of the target's current emotional state. This can be as detailed as the empath wishes to delve but only the current emotions felt by the target can be determined. Regardless of how closely the empath scrutinizes the target's emotions, this ability takes only one standard action to use.

For example, if an empath sees a man leave a house, he could see that the man was happy. If he wishes to probe more deeply, he could learn amount of money he had just won inside at the gambling tables. Since the man is only happy at the moment, the empath could not learn that the man's wife detested his gambling or normally he feels very guilty about coming here.

Calm/Enrage Su: The empath quickly learns to alter emotions. Once a target's emotional stat