From Compendium of Worldly Lore
Since Bleredd dwells upon the Material Plane, he often receives visits from mortals. Some seek to trade with him, others try to steal from him. But a few are pilgrims in search of enlightenment.
These seekers want to labor beside Bleredd, learning the innermost secrets of his works. Bleredd always tests these pilgrims with a quest or other task, though he cares more for a petitioner’s dedication, desire, and work ethic than his martial, magical, or even blacksmithing prowess. Bleredd has been known to accept a famous smith’s minor apprentice because she displayed far more love and respect for the craft than her greedy, self-centered master. Those who impress Bleredd with their dedication work beside him for at least a month. Many return to the surface to share their works with the world, but others remain with the god and labor by his side until the end of their days.
In either case, these chosen ones are known as hammers of Bleredd. They gain blessings from their patron that reflect their affinity for earth, metal, and fire. In addition, Bleredd grants them spells and fortifies their minds and bodies to make them expert smiths
Role: Spell Utility
Characteristics: Fire forged individuals who can shape iron with their very hands
Source: Book of Hallowed Might 2
Game Rule Information
The Hammer of Bleredd has the following game statistics.
Abilities: Wisdom for your divine casting stat, and Intelligence for your crafting skills
Alignment: Any
Hit Die: d8
Starting Gold: N/A
Class Skills
The Hammer of Bleredd's class skills are Appraise (Int), Concentration (Con), Craft (any) (Int), Knowledge (arcana) (Int), Knowledge (dungeoneer�ing) (Int), Knowledge (religion) (Int), Listen (Wis), Search (Int), Spellcraft (Wis), Spot (Wis)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Hammer of Bleredd.
Weapon and Armor Proficiency: A Hammer of Bleredd is proficient with Light hammer, warhammer and light, medium, and heavy armor
Endurance of the Forge Su: Imbued with the blessings of his deity, the hammer of Bleredd, gains incredible toughness that allows him to ignore the damaging effects of fire. He can stand close to the hottest forge without fear, working closely with hot iron. At 1st level, the hammer gains fire resistance 2. This ability increases by 2 points at 4th, 7th, and 10th level.
Spells: When a hammer of Bleredd gains 2nd level, and at all subsequent even-numbered levels, he earns new spells per day as if he also had gained a level in his previous spellcasting class. He does not gain any other benefit a character of that class would gain, such as bonus feats, turning undead, wild shape, and so on. If a character has more than one spellcasting class before becoming a hammer of Bleredd, he must choose one class’s casting ability to advance. He cannot alter this choice once it is made.
Smith's Sight Sp: The hammer of Bleredd learns to identify the quality and temper of metal items with the merest inspection. He can cast Detect Magic at will, though this power reveals only the magical auras that surround weapons, armor, and other items created in a forge. In addition, he can cast Identify once per day on such items. His use of identify takes only 10 minutes and requires no material components.
Flesh of Steel Ex: Starting at 3rd level, the hammer of Bleredd enjoys a strong affinity for earth, stone, and iron. As the divine power of the Forge Lord flows through him, his bones and skin take on the characteristics of the materials he has learned to shape. He gains a +1 natural bonus to Armor Class. These bonus increases by +1 at 6th and 9th level.
Hammerhand Su: At 5th level and beyond, Bleredd’s divine blessings allow his follower to beat and shape metal with his bare hands. The hammer of Bleredd always counts as having all the necessary tools to use his Craft skills, even if he lacks a workshop, hammer, tongs, and other items. In addition, his unarmed strikes have the same damage, critical threat, and critical multiplier as a warhammer with a size equal to his own. He does not gain the benefits of Improved Unarmed Strike unless he has that feat.
Master of Iron Su: At 8th level, the hammer of Bleredd develops such a close affinity with metals that he can shape raw ore with his bare hands. He bends metal, twists it into the desired shape, and sharpens it simply by smoothing it with his hands. As long as the DM judges that he has enough raw material on hand, he can shape a weapon or tool of his own size in an hour. Reduce this time by half for each category the weapon or tool is below the character’s size, and double it for each category above his own size. A hammer of Bleredd cannot use this ability on magical items, as the energy flowing through them makes them too durable to reshape without a hot forge. The hammer of Bleredd does not gain any power to snap weapons in two or rend armor to pieces. He must slowly and carefully soften the metal, and it hardens again within moments. In addition, he must be able to handle an entire object to learn its pattern and break it down. For example, a hammer of Bleredd could destroy a padlock by turning it into a dagger. He could not forge a hole in a wall unless he could easily reach both sides.