From Compendium of Worldly Lore
The fact that elves are fascinated by starlight has long been established. Their affinity for starlight and moonlight is the stuff of legends. It should come as no surprise, then, that long ago the elven race developed the tradition of starlight magic. Starlight magic, as wielded by a starlight mage, gives one the power to summon forth starlight and weave it into other materials, or create objects. Such mages can even call upon the ageless quality of stars to manipulate time or at least resist its passage.
Arcane spellcasters become starlight mages, but only rarely. The art is all but lost today, its secrets only found in ancient scrolls and what individuals recently emerged from starlight wells. Starlight mages are so rare, in fact, that no organized group of them exists any longer. One encounters them almost exclusively alone.
Role: Spell Utility
Characteristics: Space mages, that use starlight fueled abilities to fight foes
Source: Complete Book of Eldritch Might
Game Rule Information
The Starlight Mage has the following game statistics.
Abilities: Charisma is needed for your auxiliary ability DC and blasting people with starlight, Dexterity for improving your AC, and Constitution for buffing your d4 hit die
Alignment: Any
Hit Die: d4
Starting Gold: N/A
Class Skills
The Starlight Mage's class skills are Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Search (Int), Spellcraft (Int), and Spot (Wis)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Starlight Mage.
Weapon and Armor Proficiency: A Starlight Mage is proficient with whatever they were already proficient with prior to taking levels in this class.
Spells: When a starlight mages gains their first level and alternating levels after that (plus 10th level), the character gains new spells per day as if they had also gained a level in her previous spellcasting class. They do not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, and so on). This essentially means that they add the new level of starlight mage to the level of their other spellcasting class, then determines spells per day, spells known, and caster level accordingly.
For example if Phasseran, an 8th level wizard gains a level in starlight mage, she gains new spells as if she had risen to a 9th level in wizard, but uses other starlight mage aspects of level progression such as base attack bonus and save bonuses. If she gains a level a wizard, making her a 9th level wizard/ 1st level starlight mage, she gains spells as if she had risen to 10th level wizard.
If a character had more than one spellcasting class before they became a starlight mage, they must decide which class receives each level of starlight mage for the purpose of determining spells per day.
Spell Appearance Change: From 1st level on, the appearance of all the starlight mage's spell changes somewhat. Magical energy wielded takes on a soft, white glow. Area effects become dark star-filled fields. Or, for example, magic missiles become sparkling, twinkling, white bursts of light. A fireball looks like a seething black orb filled with stars. A lesser glob of invulnerability shimmers with sparkling, starlike motes forming the actual globe. This in no way affects any of the mechanics involved, and spells without visible effects remain unchanged.
Handle Starlight Ex: A starlight mage can handle starlight, whether liquid or solid, safely, and efficiently. No checks need be made to properly apply it, and the mage never suffers any damage from it, no matter how long the exposure.
Radiance Su: Starlight mages radiate a soft and sparkling light at all times, unless they use a standard action to douse the light (it remains dosued for only an hour, or until the mage goes unconscious, at which time it begins again). The radius of light measures 10 feet.
Summon Starlight Sp: The 2nd level and higher starlight mage can summon a handful of starlight once per day per starlight mage level. This is a standard action. The mage can use the starlight to do anything liquid starlight can do, with a handful of summoned starlight equal to a gallon of liquid starlight. Likewise, a starlight mage can take a gallon of liquid starlight and use it like a handful of summoned starlight. Summoned starlight, once summoned lasts for 1d4 +4 rounds or until used. This ability powers many other abilities by the starlight mages
Nightscrying Su: At 3rd level, a starlight mage does not need to use a focus when casting Scrying. Instead, they can just look up into the clear night sky and see whatever images the spell produces among the stars. Daytime or cloudy night conditions make this ability impossible and normal scrying rules apply.
Starlight Shield Sp: At 3rd level and beyond, a starlight mage can use summoned starlight to create a shield around themselves or another creature they touch. This shield, the size of a heavy shield, seems made of the dark night sky, filled with stars. It floats of its own accord and provides a +4 shield bonus to Armor Class. It lasts for 10 minutes per starlight mage plus any other arcanist levels.
Starlight Weapon Sp: Starting at 4th level, a starlight mage can use summoned starlight to create a melee weapon of any type they are proficient with. This is a standard action. This weapon, no matter of size or type inflicts 2d6 points of force damage and enjoys a crit range of 19-20/X2. Further its enhancement bonus equals one-half the starlight mage's level. It seems made of the dark night sky, filled with stars. Anyone can wield it as a normal weapon. It lasts 10 minutes per starlight mage level plus any other arcane caster level.
Starlight Weaving Sp: At 5th level and higher starlight mage can weave summoned starlight into another nonliving material, improving its hardness, its overall quality and resistance to wear. The material gains a +4 bonus to its overall quality, and its resistance to wear. The material gains a +4 bonus to its hardness and it becomes lighter, weighing only half as much as normal. If woven into an already fabricated item where quality makes a difference, the object becomes a masterwork object. The material also becomes immune to the natural effects of time and normal wear. Even a substance like wood or paper becomes virtually timeless if woven with starlight and left alone. Material woven with starlight becomes darker in color, with a faint, twinkling glow. Starlight weaving is similar but superior to coating an object with liquid starlight, which anyone can do. The process takes four hours.
Starlight Beam Sp: Beginning at 6th level, a starlight mage can use summoned starlight to launch a bean of energy from their palm that seems to be made out of the dark night sky, filled with stars. It extends for 100 feet, plus ten feet for every starlight mage level, and measures 5 feet wide, it inflicts 1d6 points of force damage per starlight mage level plus any other arcane caster levels (maximum 20d6) to anyone in the path (Reflex save for half damage, DC 10 + Starlight mage level + Charisma modifier). Those who fail their saving throws are also dazzled (-1 penalty to all attack rolls, Search checks, and Spot checks) for one round per starlight mage level. Using this ability requires a standard action.
Age of Stars Su: The stars are timeless, and so is the 7th level and higher starlight mage, to an extent. The mage and their equipment remain immune to all time-related magical effects, including those that age, rot, wither, corrode, rust, or bestow temporal stasis. It becomes immune to disease. No one can cast the spell Time Stop successfully within 100 feet of them.
Stardust Sp: Starting at 8th level, a starlight mage can, once per day, create sparkling dust meant to be sprinkled upon a creature (if the creature is unwilling the mage must make a ranged touch attack). Because of the timeless quality of the stars, stardust allows time to briefly speed up or slow down for the creature as the starlight mage desires. A creature with stardust upon it is either, hasted for 1 round per starlight mage level or slowed for the same amount of time, as the mage decides. Using this ability requires a standard action.
Starskin Sp: The 8th level and higher starlight mage can used summon starlight to give themselves a skin like coating of liquid starlight, which melds with her. She takes on a shadowy appearance, with twinkling stars swirling throughout their skin. This skin grants the mage DR 15 magic and adds a +4 enhancement bonus to Strength and Dexterity. The skin lasts until the mage suffers 30 points of damage. Gaining starskin is similar but superior to bathing in liquid starlight, which anyone can do, using this ability requires a standard action.
Starlight Elixir Sp: Beginning at 9th level, a starlight mage can use two handfuls of summoned starlight to create a black frothy drink that makes the drinker ethereal for one minute or removes the drinker's need for air, food, or water for one week (imbiber's choice). If kept in a crystal flask worth at least 100 gp, a draught of the starlight elixir lasts for one month before dissipating. Using his ability requires a standard action.
Temporal Womb Sp: Utilizing the near timeless qualities of the stars themselves, a 10th level and higher starlight mage can use summoned starlight to weave a cocoon like structure around herself. Within this temporal womb, time does not pass. The starlight mage and her equipment do not age and they cannot be harmed. When creating a temporal womb, the starlight mage determines the condition that ends it - it could be a specific time (as measured by the passage of time outside the womb), the presence of a selected type of creature, an atmospheric condition etc. Until the condition is met the mage remains in the temporal womb and cannot be disturbed. The womb cannot be dispelled, suppressed or negated. Using this ability requires one minute.