High Elf

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{{{Summary}}}

Role: {{{Role}}}

Characteristics: {{{Description}}}

Source: {{{Source}}}

Game Rule Information

The {{{Name}}} has the following game statistics.

Abilities: {{{Abilities}}}

Alignment: {{{Alignment}}}

Hit Die: {{{Hit Die}}}

Starting Gold: {{{Starting Gold}}}

Class Skills

The {{{Name}}}'s class skills are {{{Class Skills}}}

Skill Points at 1st Level: ({{{Base Skill Points}}} + Int modifier) × 4

Skill Points at Each Additional Level: {{{Base Skill Points}}} + Int modifier

Class Features

All of the following are class features of the {{{Name}}}.

Weapon and Armor Proficiency: A {{{Name}}} is proficient with {{{Proficiencies}}}

Stat Modifiers

High Elves get a +2 bonus to their Dexterity score and a -2 penalty to their Constitution score.

Sleep Immunity

Elves are immune to magical sleep effects.

Enchantment Resistance

Elves gain a +2 racial saving throw bonus against enchantment spells or effects.

Low-Light Vision

An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Weapon Proficiency

Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

Skill Bonuses

+2 racial bonus on Listen, Search, and Spot checks.

Sense Secret Doors

An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. An elf who fails this check does not realize they missed the opportunity.