Chaos Magic
From Compendium of Worldly Lore
Summary
The rules for creating chaos magic whilst intuitive can be daunting upon first read. Presented here is a guide for players as to how chaos magic works and principles you'll need while using them.
Chaos magic spells are incredibly flexible and are built through a number of steps which a player may add a wide variety of variables to fine tune their casting. The combination of various of elements will provide a DC used for a final casting check to unleash the spell. The steps involved in casting chaos magic are listed below;
- Choose Effect Element: All spells have a final effect, be it as simple as causing damage, or as elaborate as finely crafting an object from the raw forces of chaos
- Choose Area Element: Chaos magic spells also have an area of effect allowing a practitioner to concentrate the effect upon a single target or across a wide area.
- Choose a Range Element: It is relatively easy to hurl a spell at a target just a few feet away, but chaos mages have the potential to cast spells with extreme ranges measuring several miles
- Choose Duration Element: Most chaos magic spells are instantaneous in nature, though a powerful chaos mage may be able to extend its duration for a great length of time. No chaos magic spell may be permanent, however.
- Choose Saving Throw Element: There are many magical defenses to thwart spellcasters, but chaos mages have the ability to overwhelm a target with huge amounts of chaos energy smashing apart any such shields in an effort to destroy their enemies.
- Casting the Spell: The combination of all the different elements listed above will produce a DC a chaos mage must match with his casting check. If he succeeds then the spell works as planned. However, failure can produce catastrophic results as the chaos mage loses control of the very chaos energies he was attempting to harness. There are many different options available to the chaos mage within each of these steps, for chaos magic is truly the most flexible art within arcane spellcasting. A chaos mage will start by choosing an effect element where you find the base DC for the casting check for the spell and then go through the remaining elements choosing options as desired which will modify the DC of the Casting check. By the time you reach the end of step 6 you will have a final DC of the casting check.
A Casting check is equal to 1d20+Caster Level