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  • 16:32, 12 November 2025Beast Claws (hist | edit) ‎[914 bytes]LocalFishman (talk | contribs) (Created page with "{{Gear |Source Book=Savage Species |Kind=Weapon |Description=Clawed gauntlets that give you a claw attack. |Price=9610 gp |Content=Usually found in a size that fits a Medium size humanoid, this pair of +1 spiked gauntlets sports claws at the tips of the fingers. They allow the wearer to make claw attacks (1d4/×2 slashing damage for Medium-size charac ters; see Changing Weapon Size earlier in this chapter to adjust for wearer’s size). If worn by a creature that alr...")
  • 16:20, 12 November 2025Weapons and Armor (hist | edit) ‎[396 bytes]LocalFishman (talk | contribs) (Created page with "{{Auto Updating|Create new Gear}} == Weapons == {{#ask: Category:Gear Gear Type::Weapon |? = Name |?Kind |?Description |?Price |?Source Book |format=broadtable |limit=9999999 |sep=,  }} == Armor == {{#ask: Category:Gear Gear Type::Armor |? = Name |?Kind |?Description |?Price |?Source Book |format=broadtable |limit=9999999 |sep=,  }}")
  • 11:23, 9 November 2025Resounding Blow (hist | edit) ‎[901 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Resounding Blow |Source=Book of Exalted Deeds |Type=Combat |Description=Whenever you deal a critical hit using a melee weapon with which you are proficient, your opponent must succeed at a Will save (DC 10 + 1/2 your character level your Cha modifier) or cower for 1 round. A monk's unarmed strike is considered a melee weapon for purposes of this feat. |Prerequisites=STR 13§ Power Attack§ Intimidate (7 ranks) |Content=Whenever you deal a cr...")
  • 11:20, 9 November 2025Quell the Profane (hist | edit) ‎[570 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Quell the Profane |Source=Book of Exalted Deeds |Type=Combat |Description=Your mightiest attacks weaken evil foes. |Prerequisites=Power Attack§ STR 13§ Base Attack Bonus +8§ Resounding Blow |Content=Whenever you deal a critical hit to an evil creature using a melee weapon with which you are proficient, your opponent must succeed on a Fortitude save (DC 10 + 1/2 your character level-your Cha modifier) or take 1d4+1 points of temporary Stre...")
  • 11:18, 9 November 2025Quick Staff (hist | edit) ‎[600 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Quick Staff |Source=Complete Warrior |Type=Combat |Description=You have mastered the style of fighting with a quarterstaff, and have learned special maneuvers that complement this unique weapon. |Prerequisites=Dodge§ Combat Expertise§ Weapon Focus (Quarterstaff)§ Two-Weapon Fighting |Content=When you use Combat Expertise to gain a dodge bonus while wielding a quarterstaff, you gain a dodge bonus 2 points higher than the penalty you ta...")
  • 11:13, 9 November 2025Quick Bull Rush (hist | edit) ‎[517 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Quick Bull Rush |Source=Pathfinder: Ultimate Combat |Type=Combat |Description=You can barrel into your opponent and follow this with an attack. |Prerequisites=STR 13§ Improved Bull Rush§ Power Attack§ Base Attack Bonus +6 |Content=On your turn, you can perform a single bull rush combat maneuver in place of one of your melee attacks. You must choose the melee attack with the highest base attack bonus to make the bull rush. }}")
  • 11:03, 9 November 2025Quicken Turning (hist | edit) ‎[305 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Quicken Turning |Source=Complete Divine |Type=Magic |Description=You can turn or rebuke undead with a moment's thought. |Prerequisites=Can Turn or Rebuke Undead |Content=You can turn or rebuke undead as a free action. You may still make only one turning attempt per round. }}")
  • 10:59, 9 November 2025Quicken Breath (hist | edit) ‎[459 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Quicken Breath |Source=Draconomicon |Type=Metamagic |Description=You can loose your breath weapon with but a thought. |Prerequisites=CON 19§ Breath Weapon |Content=Using your breath weapon is a free action. When you use this feat, add +4 to the number of rounds you must wait before using your breath weapon again. }}")
  • 10:49, 9 November 2025Implant Gambit (hist | edit) ‎[2,501 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Implant Gambit |Source=Complete Book of Eldritch Might |Type=Item Creation |Description=You put a secret "trick" into an item that you create |Prerequisites=Any Item Creation Feat§ 12th Level Caster |Content=You can add a gambit into the powers of a magic item that you create using another feat. The item must be one that you create, must have a market price of at least 1000 gp, and you must put the gambit in place during the item's initial...")
  • 10:16, 9 November 2025Attune Other (hist | edit) ‎[491 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Attune Other |Source=Encyclopedia Arcane: Chaos Magic |Type=Item Creation |Description=You can attune others to the chaos items you can create. |Prerequisites=Can Craft Chaos Magic Items |Content=You may now create chaos magic items for other users, attuning them to your creations. The process for doing so is the same as in Chaos Item Creation but the item's intended user, rather than the chaos mage, must suffer the ability reduction to...")
  • 10:00, 9 November 2025Sanctify Relic (hist | edit) ‎[1,987 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Sanctify Relic |Source=Complete Divine |Type=Item Creation |Description=You can create magic items that are imbued with a connection to your deity. |Prerequisites=Any Item Creation Feat |Content=Relics are magic items - often but not always wondrous items - that rely on a divine connection to a specific deity to function. }}")
  • 09:32, 9 November 2025Dragoncrafter (hist | edit) ‎[7,795 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Dragoncrafter |Source=Draconomicon |Type=Item Creation |Description=You can make special weapons, armor, and other items using parts of dragons as materials. |Prerequisites=Knowledge (Arcana)(2 ranks) |Content=You can create any dragoncraft item whose prerequisites you meet. Creating a dragoncraft item follows the normal rules for the Craft skill. }}")
  • 09:28, 9 November 2025Master Alchemist (Feat) (hist | edit) ‎[799 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Master Alchemist (Feat) |Source=Pathfinder: Advanced Player's Guide |Type=Item Creation |Description=Your mastery of alchemy is nearly supernatural. |Prerequisites=Craft (Alchemy)(5 ranks) |Content=You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, you can create a number of doses equal to your Intelligence modifier (minimum 1) at one time. These a...")
  • 05:54, 9 November 2025Craft Contingent Spell (hist | edit) ‎[711 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Craft Contingent Spell |Source=Complete Arcane |Type=Item Creation |Description=You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. |Prerequisites=11th Level Caster |Content=You can make contingent any spell that you know. Crafting a contingent spell takes one day for each 1,000 gp in its base price (spell level x caster level x 100 gp). To craft a contingent spell, you must spend 1/25...")
  • 05:05, 9 November 2025Craft Crystal Weapon (hist | edit) ‎[2,237 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Craft Crystal Weapon |Source=Oriental Adventures |Type=Item Creation |Description=You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands. |Prerequisites=7th Level Caster§ Craft Magic Arms and Armor§ Craft (weaponsmithing) |Content=You can forge a weapon out of Kuni crystal, if you meet the other prerequisites for doing so (Holy Smite or Jade Strike and Daylight. You must first create the...")
  • 04:53, 9 November 2025Craft Talisman (hist | edit) ‎[1,028 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Craft Talisman |Source=Oriental Adventures |Type=Item Creation |Description=You can create magic fetishes, single-use magic items that hold spells until triggered |Prerequisites=1st Level Caster§ Appropriate Craft Skill§ INT 13 |Content=You can create a lsangusuri, a one-use magic talisman, imbuing it with the power of any spell you know that is 3rd level or lower. You must provide any material components or focuses the spell requires. If...")
  • 04:15, 9 November 2025Craft Rune Circle (hist | edit) ‎[16,853 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Craft Rune Circle |Source=Races of Stone |Type=Item Creation |Description=You can create rune circles, stationary magic items that hold a variety of spells and effects. |Prerequisites=5th Level Caster |Content=You can create a rune circle whose prerequisites you meet. Creating a rune circle takes one day for each 1,000 gp in its price. To create a rune circle, you must spend 1/25 of the item's price in XP and use up raw materials costing one...")
  • 04:08, 9 November 2025Extra Rings (hist | edit) ‎[428 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Extra Rings |Source=Eberron Campaign Setting |Type=Item Creation |Description=Your familiarity with forging magic rings allows you to make use of more rings than normal. |Prerequisites=Forge Ring§ 12th Level Caster |Content=You can wear up to four magic rings, two on each hand, and all function normally. }}")
  • 04:04, 9 November 2025Nimble Bones (hist | edit) ‎[348 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Nimble Bones |Source=Libris Mortis |Type=Item Creation |Description=Undead you raise or create are faster and more nimble than normal. |Prerequisites=Corpsecrafter |Content=Each undead you raise or create with any necromancy spell gains a +4 bonus on initiative checks and a 10-foot increase to its base land speed. }}")
  • 03:58, 9 November 2025Hardened Flesh (hist | edit) ‎[314 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Hardened Flesh |Source=Libris Mortis |Type=Item Creation |Description=Undead you raise or create can better handle themselves in a fight. |Prerequisites=Corpsecrafter |Content=Every undead you raise or create with any necromancy spell gains a +2 natural armor bonus to Armor Class. }}")
  • 03:57, 9 November 2025Destruction Retribution (hist | edit) ‎[578 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Destruction Retribution |Source=Libris Mortis |Type=Item Creation |Description=Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed. |Prerequisites=Corpsecrafter |Content=Each undead you raise or create with any necromancy spell releases a burst of negative energy upon its destruction, dealing 1d6 points of damage plus an additional 1d6 points per 2 Hit Dice to every creature within a 10-foot spread (...")
  • 03:54, 9 November 2025Deadly Chill (hist | edit) ‎[330 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Deadly Chill |Source=Libris Mortis |Type=Item Creation |Description=Undead you raise or create deal more damage than normal. |Prerequisites=Corpsecrafter |Content=Each corporeal undead you raise or create with any necromancy spell deals an extra 1d6 points of cold damage with its natural weapons. }}")
  • 03:51, 9 November 2025Corpsecrafter (hist | edit) ‎[284 bytes]LocalFishman (talk | contribs) (Created page with "{{Feat|Source=Libris Mortis|Description=Undead you raise or create are tougher than normal.|Prerequisites=|Name=Corpsecrafter|Type=Item Creation|Content=Each undead you raise or create with any necromancy spell gains a +4 enhancement bonus to Strength and +2 hit points per Hit Die.}}") Tag: Visual edit
  • 03:49, 9 November 2025Bolster Resistance (hist | edit) ‎[298 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Bolster Resistance |Source=Libris Mortis |Type=Item Creation |Description=Undead you raise or create are more resistant to turning than normal. |Prerequisites=Corpsecrafter |Content=Each undead you raise or create with any necromancy spell gains +4 turn resistance. }}")
  • 03:38, 9 November 2025Thanatopic Spell (hist | edit) ‎[1,384 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Thanatopic Spell |Source=Pathfinder: Ultimate Magic |Type=Metamagic |Description=Your spells can pierce wards against negative energy and even affect undead targets. |Prerequisites=Knowledge (Religion)(6 ranks)§ Spell Focus (Necromancy) |Content=A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective barrier did not exist. For exam...")
  • 03:34, 9 November 2025Toppling Spell (hist | edit) ‎[819 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Toppling Spell |Source=Pathfinder: Ultimate Magic |Type=Metamagic |Description=Your spells with the force descriptor knock the affected creatures prone. |Content=The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, make a trip check against the target, using your caster level plus your casting ability score bonus (Wisdom for clerics, In...")
  • 03:32, 9 November 2025Concussive Spell (hist | edit) ‎[747 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Concussive Spell |Source=Pathfinder: Ultimate Magic |Type=Metamagic |Description=You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor |Content=With sonic damage comes a concussive wave of energy that rattles creatures affected by the spell. A concussive spell causes creatures that take damage from a spell that has the sonic descriptor to take a –2 penalty on attack rolls, saving throws, skil...")
  • 03:28, 9 November 2025Reward of Life (hist | edit) ‎[415 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Reward of Life |Source=Pathfinder: Ultimate Magic |Type=Magic |Description=When you lay on hands, you are also healed. |Prerequisites=Lay On Hands Class Feature |Content=Each time you use your lay on hands ability to heal a creature other than yourself, you heal a number of hit points equal to your Charisma bonus. This ability has no effect if you use lay on hands to harm undead. }}")
  • 03:23, 9 November 2025Reward of Grace (hist | edit) ‎[342 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Reward of Grace |Source=Pathfinder: Ultimate Magic |Type=Magic |Description=When you lay on hands, divine energy ripples through you, granting you grace. |Prerequisites=Lay on Hands Class Feature |Content=Each time you use your lay on hands ability, you gain a +1 sacred bonus on all attack rolls for 1 round. }}")
  • 03:19, 9 November 2025Greater Blighted Critical (hist | edit) ‎[443 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Greater Blighted Critical |Source=Pathfinder: Ultimate Magic |Type=Magic |Description=Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight. |Prerequisites=Blighted Critical§ 12th Level Caster |Content=Whenever you confirm a critical hit with a touch spell, ranged touch spell, or spell-like ability against an opponent, the victim gains a random major spellblight. }}")
  • 03:10, 9 November 2025Blighted Critical (hist | edit) ‎[412 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Blighted Critical |Source=Pathfinder: Ultimate Magic |Type=Magic |Description=With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. |Prerequisites=5th Level Caster |Content=Whenever you confirm a critical hit with a touch spell, ranged touch spell, or spell-like ability against an opponent, the victim gains a random minor spellblight. }}")
  • 03:08, 9 November 2025Accursed Critical (hist | edit) ‎[559 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Accursed Critical |Source=Pathfinder: Ultimate Magic |Type=Magic |Description=Your spells carry an embedded curse that manifests when they strike true. |Prerequisites=Can Cast Bestow Curse§ 9th Level Caster |Content=When you confirm a critical hit with a spell or spell-like ability, you may cast bestow curse or major curse on that target as an immediate action. This works even with ranged spells. You must have Bestow Curse prepared or o...")
  • 03:02, 9 November 2025Create Reliquary Arms and Shields (hist | edit) ‎[709 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Create Reliquary Arms and Shields |Source=Pathfinder: Ultimate Magic |Type=Item Creation |Description=Your magical creations are infused with divine power. |Prerequisites=Can cast Consecrate or Desecrate§ Craft Magic Arms and Armor |Content=When you craft a magic weapon, magic armor, or magic shield, you may add one casting of consecrate or desecrate as part of the item crafting process. This increases the item’s price by 250 gp. The i...")
  • 16:03, 4 November 2025Expert Potion Brewer (hist | edit) ‎[1,108 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Expert Potion Brewer |Source=Quintessential Wizard |Type=Item Creation |Description=Your knowledge of alchemy and magic allows you to create potions that duplicate spells not normally found on spell lists available to your class. |Prerequisites=Brew Potion§ 3rd Level Spellcaster |Content=Each time you take this feat, you may choose 3 levels worth of spells that you do not have in your spellbook or on your list of available spells, including...")
  • 15:55, 4 November 2025Craft Magical Book (hist | edit) ‎[1,622 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Craft Magical Book |Source=Quintessential Wizard |Type=Item Creation |Description=You can bind, craft, and create magical spellbooks. |Prerequisites=Can prepare arcane spells§ 3rd Level Arcane Spellcaster |Content=You can create a spellbook and grant it any features whose prerequisites you meet. Crafting and enchanting a magical spellbook takes 1 day for each 1000 gp in its price. You must spend 1/25 of the feature’s gold piece cost in e...")
  • 15:42, 4 November 2025Battlecaster Defense (hist | edit) ‎[1,363 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Battlecaster Defense |Source=Complete Mage |Type=Magic |Description=You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. |Prerequisites=Combat Casting§ 1st Level Caster§ Base Attack Bonus +1 |Content=The Battlecaster Defense feat allows the use of three tactical maneuvers while spellcasting in melee. Defensive Targeting: To use this maneuver, you must use the defensive casting option to cas...")
  • 15:39, 4 November 2025Improved Flexible Wizardry (hist | edit) ‎[524 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Improved Flexible Wizardry |Source=Pathfinder: Advanced Class Guide |Type=Magic |Description=You possess an impressive flexibility with casting that other wizards lack. |Prerequisites=Flexible Wizardry§ 8th Level Prepared Arcane Caster§ Spell Mastery |Content=When you use Flexible Wizardry, you can flexibly prepare a number of spell slots equal to your Intelligence modifier + 4. Furthermore, you can finalize one of these slots with a s...")
  • 15:35, 4 November 2025Flexible Wizardry (hist | edit) ‎[691 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Flexible Wizardry |Source=Pathfinder: Advanced Class Guide |Type=Magic |Description=You have learned a trick that makes your spellcasting more flexible. |Prerequisites=Spell Mastery§ Prepared Arcane Spellcaster |Content=When you prepare your spells each day, you can choose to keep a number of spell slots equal to your Intelligence modifier (minimum 1) flexibly prepared. Instead of preparing a single spell within each of these slots, you can...")
  • 15:28, 4 November 2025Alacritous Cogitation (hist | edit) ‎[585 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Alacritous Cogitation |Source=Complete Mage |Type=Magic |Description=You can leave a prepared spell slot open to spontaneously cast a spell. |Prerequisites=Prepared Arcane Spellcaster |Content=If you leave an arcane spell slot open when preparing spells, you can use that open slot to cast any arcane spell you know of the same level or lower. Casting the spell requires a full-round action. You can use this feat only once per day, regardless...")
  • 05:47, 4 November 2025Wounding Spell (hist | edit) ‎[857 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Wounding Spell |Source=Lost Empires of Faerun |Type=Metamagic |Description=You know how to cast spells that cause terrible, bleeding wounds. |Prerequisites=Empower Spell§ Knowledge(History)(4 ranks) |Content=When affected by this feat, a spell that deals damage to a creature also inflicts a bleeding wound that does not heal normally. On each subsequent round, the victim loses 1 hit point at the beginning of your turn. The continuing hit poi...")
  • 05:43, 4 November 2025Channel Charge (hist | edit) ‎[709 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Channel Charge |Source=Lost Empires of Faerun |Type=Magic |Description=You can power a charged magic item with your own magical ability. |Prerequisites=Use Magic Device (5 ranks)§ Can Cast 4th level spells |Content=When you use a spell trigger-magic item with charges (such as a wand or a staff), you can make a Use Magic Device check (DC 15 + the item's caster level). If you succeed, you can sacrifice a spell slot or prepared spell instead o...")
  • 05:40, 4 November 2025Spell Reprieve (hist | edit) ‎[434 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Spell Reprieve |Source=Lost Empires of Faerun |Type=Magic |Description=Your studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school. |Prerequisites=1st Level Specialist Wizard§ Knowledge (History)(2 ranks) |Content=Choose a spell from one of your prohibited schools of a level that you can cast. You can now learn and prepare that spell normally. }}")
  • 05:36, 4 November 2025Item Reprieve (hist | edit) ‎[605 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Item Reprieve |Source=Lost Empires of Faerun |Type=Magic |Description=You learn how to use items from a school of magic previously prohibited to you. |Prerequisites=5th Level Specialist Wizard§ Spell Reprieve |Content=Choose one of the schools of magic that was previously prohibited to you because of your arcane specialization. You now can use spell completion and spell trigger magic items from that school normally, as if you were not a spe...")
  • 05:33, 4 November 2025Arcane Transfiguration (hist | edit) ‎[700 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Arcane Transfiguration |Source=Lost Empires of Faerun |Type=Magic |Description=Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. |Prerequisites=10th Level Specialist Wizard§ Item Reprieve§ Spell Reprieve |Content=Choose a school of magic that was previously prohibited to you because of your arcane specialization. You can now learn and cast spells from that school normall...")
  • 05:29, 4 November 2025Arcane Manipulation (hist | edit) ‎[912 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Arcane Manipulation |Source=Lost Empires of Faerun |Type=Magic |Description=You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy. |Prerequisites=Caster Level 1st |Content=When you prepare spells, you can break down up to three existing arcane spell slots to create a specified number of lower-level spell slots. (A 0-level spell counts as 1/2 level for this purpose, so a 1st-level spell sl...")
  • 05:26, 4 November 2025Multilingual (hist | edit) ‎[649 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Multilingual |Source=Lost Empires of Faerun |Type=Utility |Description=You have an uncanny knack for languages. |Prerequisites=INT 15 |Content=You know three more languages than you normally would. Your choices for these extra tongues are not restricted to your racial or regional list of bonus languages, though you still can't select secret languages such as Druidic unless you belong to the race or class in question. Furthermore you receive...")
  • 05:23, 4 November 2025Craft Scepter (hist | edit) ‎[1,209 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Craft Scepter |Source=Lost Empires of Faerun |Type=Item Creation |Description=You know the ancient Netherese secret of creating magic scepters. |Prerequisites=9th Level Caster§ Knowledge (History)(4 ranks) |Content=You can create a scepter that holds any spell of 7th level or lower that you know. Unlike a magic wand, a scepter can contain up to two spells, each of which has a cost in charges to use. Both spell effects draw from a common poo...")
  • 04:18, 4 November 2025Bless (hist | edit) ‎[710 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Spell |Name=Bless |Source=Player's Handbook |Description=You fill your allies with courage. |School=Enchantment |Subschool=Compulsion |Components=V, S, DF |Casting Time=1 standard action |Range=50 ft |Target=The caster and all allies within 50 ft burst of the caster. |Duration=1 min./level |Saving Throw=None |Spell Resistance=No }} {{Can Cast |Class=Archivist |Level=1 }} {{Can Cast |Class=Cleric |Level=1 }} {{Can Cast |Class=Paladin |Level=1 }} {{Can C...")
  • 03:55, 4 November 2025Strike at the Heart (hist | edit) ‎[427 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Strike at the Heart |Source=Secrets of the Crane |Type=Combat |Description=You are always ready to fight the people ready to attack you. |Prerequisites=Base Attack Bonus +2§ DEX 13§ Sudden Strike |Content=Whenever an opponent readies an action in combat against you, you immediately get an attack of opportunity against them. If this attack strikes successfully, their readied action is lost. }}")
  • 03:45, 4 November 2025The Speed of Death (hist | edit) ‎[557 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=The Speed of Death |Source=Secrets of the Crane |Type=Combat |Description=You wield the katana with the grace and elegance of a Katika master. |Prerequisites=DEX 13§ Way of the Crane |Content=You may use your Dexterity modifier in place of your Strength modifier on all attack rolls with a katana or wakizashi. You must wield the katana in both hands to gain this bonus. }}")
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