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  • 17:38, 26 October 2025Curse Water (hist | edit) ‎[620 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Spell |Name=Curse Water |Source=Player's Handbook |Description=You curse a flask of water |School=Necromancy |Subschool=Evil |Components=V, S, M |Casting Time=1 minute |Range=Touch |Target=Flask of water touched |Duration=Instantaneous |Saving Throw=Will negates (object) |Spell Resistance=Yes }} {{Can Cast |Class=Cleric |Level=1 }} {{Can Cast |Class=Archivist |Level=1 }} {{Can Cast |Class=Maho-Tsukai |Level=1 }} This spell imbues a flask (1 pint) of wa...")
  • 13:03, 26 October 2025Draconic Ascendancy (hist | edit) ‎[42,738 bytes]LocalFishman (talk | contribs) (Created page with "=== Summary === The blood of dragons is a powerful substance that resonates with even greater power when it is allowed to flow. Dragon blood runs deep, and the spark of its magic can awaken even a thousand generations after the seed was planted. While anyone with enough drive and knowledge can learn the other disciplines of dracomancy, the magic of the blood is accessible only to sorcerers or those who can claim a dragon as an ancestor. Ascendancy is the magical equiva...") Tag: Visual edit
  • 12:00, 26 October 2025Dragon Charms (hist | edit) ‎[7,936 bytes]LocalFishman (talk | contribs) (Created page with "== Dragon Charms == === Summary === As improbable as it seems, a dragon will sometimes consider a member of a lesser race to be worthy of his attention, or even his friendship. As a show of good will, the dragon removes part of himself and imbues it with power, creating a charm that keeps working for as long as the dragon is alive. Only dragons may create dragon charms, and then only those with spellcaster levels. Crafting a dragon charm is a way for dragons to for...") Tag: Visual edit
  • 11:33, 26 October 2025Eternal Vigilance (hist | edit) ‎[599 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Eternal Vigilance |Source=Secrets of the Crane |Type=Combat |Description=You are always ready to draw your Katana |Prerequisites=DEX 13§ Base Attack Bonus +6§ Martial Weapon Proficiency (Katana)§ Weapon Focus (Katana)§ Way of the Crane |Content=You may draw your katana as a free action at any time, even when it is not your turn or you are surprised so long as you have a free hand. You gain a +2 circumstance bonus on all attacks of opport...")
  • 14:51, 23 October 2025Insightful Caster (hist | edit) ‎[486 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Insightful Caster |Source=Encyclopedia Arcane: Dragon Magic |Type=Magic |Description=Your great intuition helps you to overpower magical defences. |Prerequisites=Spell Penetration§ WIS 17 |Content=When attempting to counter or dispel a magical effect or attempting to penetrate a target’s Spell Resistance, the character can add his Wisdom modifier to his Caster check. }}")
  • 14:43, 23 October 2025Hidden Strength (hist | edit) ‎[1,308 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Hidden Strength |Source=Encyclopedia Arcane: Dragon Magic |Type=Magic |Description=You keep your physical attributes while in an alternate form. |Prerequisites=Great Fortitude |Content=When the character transforms into an alternate form that is weaker than his natural form, he keeps a Strength and a Dexterity score equal or lower than his originals. The character chooses what score he wants to have in his alternate form, provided that it d...")
  • 14:35, 23 October 2025Compelling Caster (hist | edit) ‎[419 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Compelling Caster |Source=Encyclopedia Arcane: Dragon Magic |Type=Magic |Description=Your will and inspiration are strong enough to overcome magical defences. |Prerequisites=Spell Penetration§ CHA 17 |Content=When attempting to counter or dispel a magical effect or attempting to penetrate a target’s Spell Resistance, the character can add his Charisma modifier to his caster check. }}")
  • 14:28, 23 October 2025Strafing Breath (hist | edit) ‎[631 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Strafing Breath |Source=Encyclopedia Arcane: Dragon Magic |Type=Metamagic |Description=You can cover a larger area with your breath weapon. |Prerequisites=Breath Weapon |Content=The creature rotates his head as he uses his breath weapon targeting more creatures with it. It starts with the furthermost target and, for every additional target outside the breath weapon’s normal effect it wants to hit, all targets enjoy a +2 dodge bonus to...")
  • 14:24, 23 October 2025Strafing Cone (hist | edit) ‎[709 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Strafing Cone |Source=Encyclopedia Arcane: Dragon Magic |Type=Metamagic |Description=You can cover a larger area with your cone and ray spells. |Content=The caster turns his hands as he releases a ray or cone spell, targeting more creatures with it. It starts with the furthermost target and, for every additional target outside the ray or cone’s normal effect he wants to hit, all targets enjoy a +2 dodge bonus to their saving throws....")
  • 05:30, 23 October 2025Analytic Caster (hist | edit) ‎[502 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Analytic Caster |Source=Encyclopedia Arcane: Dragon Magic |Type=Magic |Description=Your mind is a powerful tool when analyzing the power of magical defenses. |Prerequisites=Spell Penetration§ INT 17 |Content=When attempting to counter or dispel a magical effect or attempting to penetrate a target’s Spell Resistance, the character can add his Intelligence modifier to his Caster check. }}")
  • 05:17, 23 October 2025The Unrighteous Will Fall (hist | edit) ‎[689 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=The Unrighteous Will Fall |Source=Secrets of the Dragon |Type=Combat |Description=You can work yourself into a righteous frenzy against an opponent who fails to fall before you |Prerequisites=STR 13§ Base Attack Bonus +1 |Content=Each time you strike an opponent in combat, you gain a +1 damage bonus on further melee attacks against them. This bonus stacks each time you strike them, but you immediately lose all bonuses accumulated from the u...")
  • 05:12, 23 October 2025Tamashii (hist | edit) ‎[581 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Tamashii |Source=Secrets of the Dragon |Type=Magic |Description=You possess a unique and powerful soul, able to host the power of immortals. |Prerequisites=WIS 13§ Void Use§ 1st Level Character |Content=You use any tattoo's level-based effects as if you were two levels higher. Any time you spend a Void Point to increase the result of a roll, skill, or check you gain an additional +1 Void bonus. You are also a satisfactory host for the s...")
  • 05:00, 23 October 2025Two Heavens (hist | edit) ‎[664 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Two Heavens |Source=Secrets of the Dragon |Type=Combat |Description=You can draw on the wisdom of the Dragon to prevent you from harm |Prerequisites=WIS 13 |Content=You may add your Wisdom modifier to your AC in place of your Dexterity modifier if your Wisdom modifier is higher. Your maximum bonus to AC is still limited by the Maximum Dexterity Modifier of whatever armor you wear. This bonus applies when you are flatfooted if your Wisdom mod...")
  • 04:07, 23 October 2025Snatch Weapon (hist | edit) ‎[650 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Snatch Weapon |Source=Song and Silence |Type=Combat |Description=You can disarm an opponent, then pluck the weapon from midair. |Prerequisites=Improved Disarm |Content=If you succeed in disarming an opponent and you have a free hand, you can grab the weapon yourself instead of letting it fall. If you can wield that weapon in one hand, you can immediately make a single attack with it, though you suffer the usual penalties for a second attack...")
  • 04:04, 23 October 2025Chink In The Armor (hist | edit) ‎[530 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Chink In The Armor |Source=Song and Silence |Type=Combat |Description=You are an expert at slipping a weapon between armor plates or into seams. |Prerequisites=Combat Expertise |Content=If you take a standard action to study an opponent, you can ignore half of his or her armor bonus (rounded down) during your next single attack. Only bonuses from actual armor (including natural armor) are halved, not those from shields, enhancement bonuses t...")
  • 04:01, 23 October 2025Quicker Than The Eye (hist | edit) ‎[567 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Quicker Than The Eye |Source=Song and Silence |Type=Utility |Description=Your hands can move so quickly that observers don't see what you've done. |Prerequisites=DEX 19 |Content=While under direct observation, you can make a Bluff check as a move-equivalent action, opposed by the Spot checks of any observers. If you succeed, your misdirection makes them look elsewhere while you take a partial action. If your partial action is an attack again...")
  • 03:58, 23 October 2025Multicultural (hist | edit) ‎[421 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Multicultural |Source=Song and Silence |Type=Utility |Description=You blend in well with members of another race. |Prerequisites=Language of chosen race |Content=Choose any one humanoid race other than your own. Whenever you meet members of that race, they are likely to treat you as one of their own. You gain a +4 bonus on Diplomacy checks made to alter the attitude of your chosen race }}")
  • 03:54, 23 October 2025Charlatan (hist | edit) ‎[337 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Charlatan |Source=Song and Silence |Type=Utility |Description=You're adept at fooling people. You know how to tell them just what they want to hear. |Content=You get a +2 bonus on Bluff and Disguise checks. If Bluff and Disguise were not class skills already you gain them as class skills. }}")
  • 03:51, 23 October 2025Alluring (hist | edit) ‎[323 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Alluring |Source=Song and Silence |Type=Utility |Description=Others have an inexplicable urge to believe your every word. |Prerequisites=Persuasive§ Trustworthy |Content=You get a +2 bonus on Diplomacy checks and add +2 to the save DCs of all your mind-affecting, language-dependent spells }}")
  • 16:12, 21 October 2025Trustworthy (hist | edit) ‎[352 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Trustworthy |Source=Song and Silence |Type=Utility |Description=Others feel comfortable telling you their secrets. |Content=You gain a +2 bonus on all Diplomacy and Gather information checks. }}")
  • 16:02, 21 October 2025Gruesome Finish (hist | edit) ‎[814 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Gruesome Finish |Source=Exemplars of Evil |Type=Combat |Description=You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies. |Prerequisites=Base Attack Bonus +6 |Content=Whenever you make a full attack and reduce an opponent to 0 or fewer hit points, you can give up any remaining attacks you have in the round to force the target to make a Fortitude save (DC 10 + 1/2 your level + your Cha modifier)...")
  • 15:58, 21 October 2025Twist the Knife (hist | edit) ‎[603 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Twist the Knife |Source=Exemplars of Evil |Type=Combat |Description=You can make a vicious attack that leaves your victim gasping in pain. |Prerequisites=Improved Critical§ Sneak Attack +2d6 |Content=Whenever you confirm a critical hit while wielding a melee weapon for which you have the Improved Critical feat, you can forego the extra damage and wrack the target with pain instead. For a number of rounds equal to the weapon's critical multi...")
  • 15:56, 21 October 2025Mask of Gentility (hist | edit) ‎[563 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Mask of Gentility |Source=Exemplars of Evil |Type=Utility |Description=You cunningly hide your true motives and nature behind a facade of camaraderie and gentility. |Prerequisites=CHA 15§ Disguise (9 ranks)§ Bluff (9 ranks) |Content=If you are subjected to a divination spell that normally would reveal your alignment, your alignment registers as neutral. In addition, if someone tries to use the Sense Motive skill to get a hunch about your p...")
  • 15:54, 21 October 2025Maiming Strike (hist | edit) ‎[450 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Maiming Strike |Source=Exemplars of Evil |Type=Combat |Description=You can make dreadful attacks that disfigure your opponent. |Prerequisites=Sneak Attack +2d6§ Evil Alignment |Content=Whenever you make a successful sneak attack on a target creature, you can reduce your extra damage and deal Charisma damage instead. For every 2 dice of extra damage that you sacrifice, your attack deals 1 point of Charisma damage. }}")
  • 15:41, 21 October 2025Menacing Demeanor (hist | edit) ‎[247 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Menacing Demeanor |Source=Races of Destiny |Type=Utility |Description=You can tap into your savage heritage to improve your intimidation techniques. |Content=You gain a +4 bonus on Intimidate checks. }}")
  • 15:34, 21 October 2025Crowd Tactics (hist | edit) ‎[706 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Crowd Tactics |Source=Races of Destiny |Type=Utility |Description=You are adept at moving through and fighting in crowds. |Prerequisites=Hide (5 ranks)§ Dodge |Content=The Crowd Tactics feat enables the use of three tactical maneuvers. You only gain these benefits if the crowd is indifferent or friendly. Moving with the Flow: Entering a square with a crowd in it does not cost you extra movement. One with the Crowd: You gain a +4 bonus...")
  • 15:31, 21 October 2025Smatterings (hist | edit) ‎[585 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Smatterings |Source=Races of Destiny |Type=Utility |Description=You have a talent for acquiring languages - at least enough of each one to get by. |Prerequisites=INT 13 |Content=You can learn enough of a language to ask and understand simple questions, explanations, and instructions. This benefit only applies to verbal communication. After 2d6 days of listening to a new language, you know enough to ask simple questions and to follow simple d...")
  • 15:29, 21 October 2025Protected Destiny (hist | edit) ‎[309 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Protected Destiny |Source=Races of Destiny |Type=Utility |Description=Your heroic destiny is guarded against the whims of misfortune. |Prerequisites=Heroic Destiny§ 3rd Level Character |Content=Once per day, if you roll a natural 1 on a saving throw, you may reroll the save. }}")
  • 15:27, 21 October 2025Urban Stealth (hist | edit) ‎[513 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Urban Stealth |Source=Races of Destiny |Type=Utility |Description=You are particularly adept at moving quietly and unnoticed through the city. |Prerequisites=Knowledge (Local)(2 ranks) |Content=You gain a +3 bonus on Hide and Move Silently checks in a small city or larger community. This bonus applies only when you are outside - trying to hide in a bedroom or office does not benefit from this feat, since your knowledge of urban environments...")
  • 15:23, 21 October 2025Heroic Destiny (hist | edit) ‎[333 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Heroic Destiny |Source=Races of Destiny |Type=Utility |Description=You have a destiny to fulfill. |Content=Once per day, before you make an attack roll, ability check, skill check, saving throw, or caster level check, you may roll 1d6 and add it as a bonus on the roll, check, or save. }}")
  • 15:21, 21 October 2025Fearless Destiny (hist | edit) ‎[478 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Fearless Destiny |Source=Races of Destiny |Type=Utility |Description=Your grand destiny allows you to avoid death. |Prerequisites=6th Level Character§ Heroic Destiny |Content=Once per day, any effect that would reduce you to -10 hit points or fewer instead reduces you to -9 hit points and leaves you in a stable condition. Effects that kill you without reducing you to -10 hit points (such as death effects or disintegrate) function normall...")
  • 15:13, 21 October 2025Natural Scavenger (hist | edit) ‎[503 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Natural Scavenger |Source=Shining South |Type=Utility |Description=You are particularly adept at finding food while on the move. |Prerequisites=Wilderness Lore (5 ranks) |Content=You can move at your normal overland speed while using Survival to hunt or forage for food. You gain a +4 competence bonus on Wilderness Lore checks made for that purpose. }}")
  • 15:11, 21 October 2025Selective Spell (hist | edit) ‎[505 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Selective Spell |Source=Shining South |Type=Metamagic |Description=You can screen allies from the effects of your area spells. Any other metamagic feat. |Content=You can modify an area spell so that it does not affect one designated creature within its area. All other creatures in the spell's area are affected normally. Selective Spell has no effect on target or effect spells. A Selective Spell uses a slot one level higher than the spell's n...")
  • 14:58, 21 October 2025Bane Magic (hist | edit) ‎[1,248 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Bane Magic |Source=Heroes of Horror |Type=Metamagic |Description=Your spells deal extra damage to a particular type of creature. |Content=When you cast a spell that deals damage against a specific creature type, you deal an extra 2d6 points of damage. For example, a giant bane lightning bolt cast by an 8th-level caster would deal the usual 8d6 points of damage to any non-giant in its path but would deal 10d6 points of damage against giants....")
  • 14:54, 21 October 2025Spirit Sense (hist | edit) ‎[843 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Spirit Sense |Source=Heroes of Horror |Type=Utility |Description=You can see and communicate with the souls of the recently departed. |Prerequisites=Must Have Had Near Death Experience (Been Below 0 HP)§ WIS 12 |Content=You can see the spirits of creatures who have died within a number of minutes equal to your Wisdom bonus. For instance, if your Wisdom is 17 (+3 bonus), you can see the spirits of creatures that have died within the past 3 m...")
  • 14:49, 21 October 2025Haunting Melody (hist | edit) ‎[612 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Haunting Melody |Source=Heroes of Horror |Type=Utility |Description=You can use your music to inspire fear. |Prerequisites=Perform (9 ranks)§ Bardic Music |Content=When you sing or use some other Perform skill, you can inspire fear in enemies within 30 feet of you. Any opponent in range must succeed on a Will saving throw (DC 10 + 1/2 your bard level + your Cha modifier) or become shaken for a number of rounds equal to your ranks in the Per...")
  • 14:46, 21 October 2025Font of Life (hist | edit) ‎[724 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Font of Life |Source=Heroes of Horror |Type=Utility |Description=Your life-force is strong enough to make you highly resistant to all forms of energy drain and level loss. |Prerequisites=Must be a living creature |Content=Whenever you are struck by an attack that drains energy or bestows negative levels, you gain an immediate saving throw to resist the effect at the standard Difficulty Class of the attack. If this initial save is successful,...")
  • 14:41, 21 October 2025Draconic Archivist (hist | edit) ‎[561 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Draconic Archivist |Source=Heroes of Horror |Type=Utility |Description=In addition to your studies of the darkness, you have spent time studying dragons and constructs. |Prerequisites=Dark Knowledge |Content=You can use your dark knowledge ability on dragons and constructs. You use Knowledge (arcana) for dark knowledge checks regarding these two creature types. }}")
  • 14:39, 21 October 2025Deformity: Tongue (hist | edit) ‎[359 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Deformity: Tongue |Source=Heroes of Horror |Type=Utility |Description=Your tongue becomes hideous to behold but oddly sensitive to the environment. |Prerequisites=Evil Alignment |Content=You gain the ability to sense your surroundings by taste, much as a serpent can. You gain the blindsense ability out to a range of 30 feet. }}")
  • 14:36, 21 October 2025Deformity: Teeth (hist | edit) ‎[567 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Deformity: Teeth |Source=Heroes of Horror |Type=Utility |Description=You gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack. |Prerequisites=Evil Alignment |Content=You gain a bite attack that can be used as a natural weapon to deal damage equal to 1d4 + your Strength modifier. If you attack with other weapons, you can use your bite as a secondary attack (taking a -5 penalty on your attack roll) for 1d...")
  • 14:33, 21 October 2025Deformity: Tall (hist | edit) ‎[603 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Deformity: Tall |Source=Heroes of Horror |Type=Utility |Description=You have stretched yourself to well over 7 feet in height. |Prerequisites=Evil Alignment§ Medium Size |Content=Even though you are still technically a Medium creature, your improved height and lanky limbs grant you an additional 5 feet to your reach, thereby allowing you to strike nonadjacent squares with non-reach weapons. }}")
  • 14:30, 21 October 2025Deformity: Skin (hist | edit) ‎[331 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Deformity: Skin |Source=Heroes of Horror |Type=Utility |Description=You have roughened your skin until it has grown as coarse and tough as rhino hide. |Content=You gain a +1 natural armor bonus. }}")
  • 14:19, 21 October 2025Archivist of Nature (hist | edit) ‎[535 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Archivist Nature |Source=Heroes of Horror |Type=Utility |Description=In addition to your studies of the darkness, you have spent time studying giants and fey. |Prerequisites=Dark Knowledge |Content=You can use your dark knowledge on giants and fey. You use Knowledge (nature) for dark knowledge checks regarding these two creature types. }}")
  • 14:11, 21 October 2025Caver (hist | edit) ‎[280 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Caver |Source=Underdark |Type=Utility |Description=You are knowledgeable about the secrets of the subterranean world and wise in its ways. |Content=You gain a +2 bonus on Heal checks and Wilderness Lore checks made in the Underdark. }}")
  • 14:07, 21 October 2025Elfhunter (hist | edit) ‎[737 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Elfhunter |Source=Underdark |Type=Combat |Description=Because of your cultural hatred for elves, you have had specific training in how best to fight them. |Content=Choose one subrace of elf. When fighting elves of this kind, you gain a +1 competence bonus on melee damage rolls and on ranged attack rolls made at ranges of up to 30 feet. You also gain the benefit of the Improved Critical feat for the weapon you are using in any such attack...")
  • 13:58, 21 October 2025Bowslinger (hist | edit) ‎[371 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Bowslinger |Source=Underdark |Type=Combat |Description=You can ready ranged weapons surprisingly quickly. |Prerequisites=Base Attack Bonus +1 |Content=You gain a +2 bonus on your attack roll when you fire or throw a ranged weapon at a flat-footed opponent. }}")
  • 13:54, 21 October 2025Axeshield (hist | edit) ‎[565 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Axeshield |Source=Underdark |Type=Combat |Description=You know how to defend yourself with a battleaxe |Content=When you wield a battleaxe, you can deflect some blows that would otherwise strike you. In any combat round during which you make a full attack while wielding a battleaxe, you gain a +2 dodge bonus to Armor Glass that lasts until your next action. }}")
  • 04:44, 20 October 2025Tunnelrunner (hist | edit) ‎[553 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Tunnelrunner |Source=Underdark |Type=Utility |Description=You can move naturally in the cramped quarters of caves and tunnels. |Content=You ignore the speed reduction for hampered movement when moving in a narrow space (an area smaller than but at least one-half of your space) or a low space (an area shorter than but at least one-half of your height). You also retain your Dexterity bonus to your Armor Class. If the space is both narrow and l...")
  • 04:33, 20 October 2025Potent Dweomercraft (hist | edit) ‎[871 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Potent Dweomercraft |Source=Dragon Magazine #351 |Type=Magic |Description=You can spot the weaknesses of your opponents. |Prerequisites=WIS 13§ Arcane Focus§ Ability to cast 2nd Level Arcane Spells |Content=When you expend your arcane focus, you may select one of the following three benefits. Damaging Spell: The next melee touch attack spell you cast within the same round you expend your arcane focus deals 25% more damage. Spell Crit...")
  • 04:30, 20 October 2025Magical Insight (hist | edit) ‎[990 bytes]LocalFishman (talk | contribs) (Created page with "{{Needs Review}} {{Feat |Name=Magical Insight |Source=Dragon Magazine #351 |Type=Magic |Description=Your clarity of mind allows you to study and interpret magic surrounding you. |Prerequisites=INT 13§ Arcane Focus |Content=When you expend your arcane focus, you may select one of the following three benefits. Detection Enhancement: When you cast a divination spell that reveals information over the course of rounds of concentration (such as detect magic, detect poison,...")
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