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Logs
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  • 10:56, 10 August 2023 LocalFishman talk contribs created page Fast Wild Shape (Created page with "{{Needs Review}} {{Feat |Name=Fast Wild Shape |Source=Masters of the Wild |Type=Magic |Description=You assume your wild shape faster and more easily than you otherwise could |Prerequisites=DEX 13§ Ability to Change Form |Content=You gain the ability to use wild shape (or form change) as a move-equivalent action. }}")
  • 02:24, 10 August 2023 LocalFishman talk contribs created page Talk:Master of Flies (Created page with "Notes: Changed feat from Quick Change to Fast Wild Shape")
  • 02:16, 10 August 2023 LocalFishman talk contribs created page Master of Flies (Created page with "{{Class |Name=Master of Flies |Source=Savage Species |Role=Spell DPS |Summary=Ravings from fevered explorers describe an unstoppable horror, a swarming mass that creeps under doors and through window frames to drain the life from its hapless prey. Such stories are usually dismissed, but they do contain a kernel of truth. The master of flies is an intelligent swarm that can form a massive being at need, or a single creature that can dissolve into a cloud of vermin. A m...")
  • 01:28, 10 August 2023 LocalFishman talk contribs created page Talk:Siren (Created page with "Notes. No changes made, DCs for special abilities like stunning fist.")
  • 01:25, 10 August 2023 LocalFishman talk contribs created page Siren (Created page with "{{Class |Name=Siren |Source=Savage Species |Role=DPS |Summary=Some harpies hone their mind-affecting songs to add new effects. A harpy siren is an artist who constantly seeks to expand and improve upon her innate sonic ability. Any creature with a mind-affecting sonic ability could take this prestige class, but few other than harpies are intelligent enough. Cloakers sometimes hone their already impressive sonic abilities. A rare gibbering mouther or yeth hound may fo...")
  • 15:44, 9 August 2023 LocalFishman talk contribs created page Persuasive (Created page with "{{Needs Review}} {{Feat |Name=Persuasive |Source=Player's Handbook |Type=Utility |Description=You have a way with words and body language. |Content=You get a +2 bonus on all Bluff checks and Intimidate checks. If Bluff and Intimidate were not class skills already you gain them as class skills. }}")
  • 15:42, 9 August 2023 LocalFishman talk contribs created page Negotiator (Created page with "{{Needs Review}} {{Feat |Name=Negotiator |Source=Player's Handbook |Type=Utility |Description=You are good at gauging and swaying attitudes. |Content=You get a +2 bonus on all Diplomacy checks and Sense Motive checks. If Sense Motive and Diplomacy were not class skills already you gain them as class skills. }}")
  • 15:36, 9 August 2023 LocalFishman talk contribs created page Talk:Evangelist (Created page with "Notes: Neat class that technically doesn't require any spellcasting although bards or bardlikes get the most impact out of this and charismatic clerics.")
  • 15:30, 9 August 2023 LocalFishman talk contribs created page Evangelist (Created page with "{{Class |Name=Evangelist |Source=Complete Divine |Role=Spell Support |Summary=Evangelists travel the world proclaiming their devotion to a particular deity, pantheon, or religious doctrine. They seek to convert others to their way of thinking and to spread their word throughout the land. All races and cultures have evangelists of one type or another. Most evangelists come from the charismatic laity of a culture. They do not possess the learning or perhaps temperament to...")
  • 14:49, 9 August 2023 LocalFishman talk contribs created page Scaled Horror (Created page with "{{Class |Name=Scaled Horror |Source=Savage Species |Role=DPS |Summary=Scaled horrors are elite amphibious soldiers. They specialize in guarding the watery borders of lizardfolk domains. Striking abruptly from the water’s edge, they leave fear and destruction in their wake. Many an unwary intruder is last seen as a trail of bubbles in the marsh waters, taken below by scaled horrors. Lizardfolk are the most common scaled horrors, but locathahs, merfolk, and sahuagin s...")
  • 14:16, 9 August 2023 LocalFishman talk contribs created page Talk:Leviathan Hunter (Created page with "Notes: No changes have been made, this class is neat, kill big monsters")
  • 14:10, 9 August 2023 LocalFishman talk contribs created page Leviathan Hunter (Created page with "{{Class |Name=Leviathan Hunter |Source=Stormwrack |Role=DPS |Summary=The leviathan hunter revels in the chase more than most hunters. For him, there is no thrill in pursuing mere beasts, or even monsters of the usual sort. He is an adventurer for whom only the most dangerous prey presents sufficient challenge. He is dedicated to hunting down creatures of the perilous depths. Most folk regard leviathan hunters as reckless or even mad, not understanding that the primal n...")
  • 13:50, 9 August 2023 LocalFishman talk contribs created page Talk:Sybil (Created page with "Notes: No changes made, this seems better as like an NPC class as some stuff is pretty weird to interact with as a party.")
  • 04:03, 9 August 2023 LocalFishman talk contribs created page Sybil (Created page with "{{Class |Name=Sybil |Source=Savage Species |Role=Utility |Summary=Steeped in ancient lore, or maddened by divine inspiration, the sybil is a reclusive prophet. Questers make the difficult journey to a sybil’s remote and hidden lair to ask for a glimpse of the future. A sybil is exceptionally talented in divination, not through arcane study or devoted service to a deity, but through a mystical focus that borders on insanity. The traditional exemplar is the sphinx w...")
  • 03:06, 9 August 2023 LocalFishman talk contribs created page Talk:Bonded Master (Created page with "Note: No changes made, there are several tables.")
  • 02:31, 9 August 2023 LocalFishman talk contribs created page Bonded Master (Created page with "{{Class |Name=Bonded Master |Source=Encyclopedia Arcane: Magic Item Creation |Role=Spell Utility |Summary=Some wizards and sorcerers bond their spirits to a living creature, a familiar who serves their whims, assists them in their adventures and research and gives them much needed companionship as they explore the ether of the cosmos and of the mind. Other spellcasters, however, choose to bond themselves to beloved magic items instead, drawing the same strength from them...")
  • 02:02, 9 August 2023 LocalFishman talk contribs created page Talk:Bonded Champion (Created page with "Notes: The only change made was removing the Soul Armor, Shield, or Weapon requirement as we don't use that feat.")
  • 13:30, 8 August 2023 LocalFishman talk contribs created page Bonded Champion (Created page with "{{Class |Name=Bonded Champion |Source=Encyclopedia Arcane: Magic Item Creation |Role=DPS |Summary=The bonded champion is a warrior who has formed an unbreakable bond with a magical weapon, suit of armor or shield. The reason for this bond could be anything; perhaps the warrior was selected by the gods to serve as their champion; perhaps the item he is bonded to is an ancient family heirloom, which has served the scion of the house for centuries; or perhaps the item its...")
  • 10:58, 8 August 2023 LocalFishman talk contribs created page Bonded Ring, Rod, Staff, or Wand (Created page with "{{Needs Review}} {{Feat |Name=Bonded Ring, Rod, Staff, or Wand |Source=Encyclopedia Arcane: Magic Item Creation |Type=Magic |Description=You have formed a bond with a particular ring, rod, staff or wand. |Prerequisites=Iron Will |Content=Select a single magical ring, rod, staff or wand. You are now and forever bonded with that item. The bonuses gained for bonding depend on the type of bonded item, as outlined below. If the bonded item is a ring, then it becomes so in...")
  • 10:54, 8 August 2023 LocalFishman talk contribs created page Increased Effectiveness (Created page with "{{Needs Review}} {{Feat |Name=Increased Effectiveness |Source=Encyclopedia Arcane: Magic Item Creation |Type=Magic |Description=Magic items respond to your touch and gain strength from your spellcasting power. |Prerequisites=Spellcraft (8 ranks)§ Any Item Creation feat§ Ability to cast spells |Content=The saving throw DCs and ability to pierce spell resistance of any magic items you wield are calculated as though you were casting the spell, including caster level and a...")
  • 10:46, 8 August 2023 LocalFishman talk contribs created page Greater Capacity (Created page with "{{Needs Review}} {{Feat |Name=Greater Capacity |Source=Encyclopedia Arcane: Magic Item Creation |Type=Item Creation |Description=When you create a magic item which carries charges, you are able to fill it with far more magical energy than is normal. |Prerequisites=At least one of Craft Staff, Craft Rod, or Craft Wand |Content=When you craft or recharge a rod, staff, or wand, it contains 75 charges. For the purposes of expending experience points or raw materials during c...")
  • 10:38, 8 August 2023 LocalFishman talk contribs created page Bonded Armor, Shield, or Weapon (Created page with "{{Needs Review}} {{Feat |Name=Bonded Armor, Shield, or Weapon |Source=Encyclopedia Arcane: Magic Item Creation |Type=Magic |Description=You have formed a bond with a particular suit of armor or with a weapon. |Content=Select a single suit of magical armor, a shield or a weapon, with a +1 or greater enhancement bonus. You are now and forever bonded with that item. The bonuses gained for bonding depend on the type of bonded item, as listed below. If the bonded item is...")
  • 10:28, 8 August 2023 LocalFishman talk contribs created page Borrow Strength (Created page with "{{Needs Review}} {{Feat |Name=Borrow Strength |Source=Encyclopedia Arcane: Magic Item Creation |Type=Item Creation |Description=You can leech the life force and experience of others to power the creation of magic items, allowing you to preserve your own energies. |Prerequisites=INT or WIS 17§ Any Item Creation Feat |Content=You can take arcane fuel, in the form of experience points, from willing beings to empower those magic items you create. In order for you to leech a...")
  • 10:21, 8 August 2023 LocalFishman talk contribs created page Item Aptitude (Created page with "{{Needs Review}} {{Feat |Name=Item Aptitude |Source=Encyclopedia Arcane: Magic Item Creation |Type=Utility |Description=You have a natural knack for discovering an item’s magical effects and triggering them. |Prerequisites=CHA 15 |Content=When you select this feat, you gain Use Magic Device as a class skill and a +2 competence bonus to all Use Magic Device checks. }}")
  • 14:18, 7 August 2023 LocalFishman talk contribs created page Athletic (Created page with "{{Needs Review}} {{Feat |Name=Athletic |Source=Player's Handbook |Type=Utility |Description=You have a knack for athletic endeavors. |Content=You get a +2 bonus on all Climb checks and Swim checks. If Climb and Swim were not class skills already you gain them as class skills. }}")
  • 14:15, 7 August 2023 LocalFishman talk contribs created page Agile (Created page with "{{Needs Review}} {{Feat |Name=Agile |Source=Player's Handbook |Type=Utility |Description=You are particularly flexible and poised. |Content=You get a +2 bonus on all Balance checks and Escape Artist checks. If Balance and Escape Artist were not class skills already you gain them as class skills. }}")
  • 14:12, 7 August 2023 LocalFishman talk contribs created page Acrobatic (Created page with "{{Needs Review}} {{Feat |Name=Acrobatic |Source=Player's Handbook |Type=Utility |Description=You have excellent body awareness and coordination. |Content=You get a +2 bonus on all Jump checks and Tumble checks. If Jump and Tumble were not class skills already you gain them as class skills. }}")
  • 14:09, 7 August 2023 LocalFishman talk contribs created page Talk:Cloud Anchorite (Created page with "Notes: No changes made.")
  • 14:06, 7 August 2023 LocalFishman talk contribs created page Cloud Anchorite (Created page with "{{Class |Name=Cloud Anchorite |Source=Frostburn |Role=DPS |Summary=The remote mountaintops of the world represent one of the harshest incarnations of the frostfell, for in these locations not only does one struggle for shelter, food, and warmth, but also for the air itself. Yet for many, the isolation and beauty of the tallest mountains is an irresistible draw, especially to those who seek to hone and perfect their own bodies and minds far from the busy distractions of c...")
  • 13:44, 7 August 2023 LocalFishman talk contribs created page Talk:Knight of the Iron Glacier (Created page with "Notes: No changes made, you don't necessarily need to be in the frostfell to use this, any suitable environment will do to be honest.")
  • 13:43, 7 August 2023 LocalFishman talk contribs created page Talk:Ardent Dilettante (Created page with "Notes: No changes, this class is neat and I personally like the variety of conditions you need to keep progressing in the class.")
  • 13:38, 7 August 2023 LocalFishman talk contribs created page Knight of the Iron Glacier (Created page with "{{Class |Name=Knight of the Iron Glacier |Source=Frostburn |Role=DPS |Summary=Many mercenary companies operate in the frostfell regions of the world, but most of them are poorly organized groups of thugs and exiled soldiers who bring no sense of duty or honor to their post. A few groups have risen above this level, though, and of those none have achieved the same magnitude of respect and ire as the Knights of the Iron Glacier. This order was founded nearly two hundred ye...")
  • 12:46, 7 August 2023 LocalFishman talk contribs created page Ardent Dilettante (Created page with "{{Class |Name=Ardent Dilettante |Source=Planar Handbook |Role=Spell Support |Summary=The breeze that caresses the face brings with it a cooling balm and scent traces that trigger memories of old. The flavor of the fruit plucked from the tree is tart but sweet, and the sticky juice explodes in the mouth with a texture just as important as taste. The voices of the choir are rough but earnest, and they speak of experiences hidden in the melody that only a sensate can separa...")
  • 12:23, 7 August 2023 LocalFishman talk contribs created page Talk:Alienist (Created page with "Notes: No changes, check adaptation if you wanna use this class with new flavor.")
  • 12:16, 7 August 2023 LocalFishman talk contribs created page Alienist (Created page with "{{Class |Name=Alienist |Source=Complete Arcane |Role=Spell Utility |Summary=Alienists deal with powers and entities from terrifyingly remote reaches of space and time. For them, magical power is the triumph of the mind over the rude boundaries of dimension, distance, and often, sanity. With knowledge and determination, they pierce the barrier at the edge of time itself. In the Far Realm, outside time, Herculean minds drift, absorbed in contemplations of madness. Unspeaka...")
  • 02:55, 7 August 2023 LocalFishman talk contribs created page Talk:Royal Explorer (Created page with "Notes: No changes, this class has fun flavor and you can change the requirement about the report and society to fit your game.")
  • 02:51, 7 August 2023 LocalFishman talk contribs created page Royal Explorer (Created page with "{{Class |Name=Royal Explorer |Source=Song and Silence |Role=Utility |Summary=Keoland monarchs enjoy learning of other lands and cultures but pressing matters of state often keep them tied to their throne rooms. So, for years, they have sponsored crack teams of explorers who travel the length and breadth of the world, then return to deliver reports on faraway wonders. Accordingly, the royal library of Keoland has the best selection of maps in the world, as well as a fasci...")
  • 02:34, 7 August 2023 LocalFishman talk contribs created page Talk:Dungeon Delver (Created page with "Notes: Love the variety of requirements and very skill focused, no changes.")
  • 02:30, 7 August 2023 LocalFishman talk contribs created page Dungeon Delver (Created page with "{{Class |Name=Dungeon Delver |Source=Complete Adventurer |Role=Utility |Summary=In many ways, the dungeon delver is the ultimate adventuring rogue. He's skilled at moving stealthily through all types of dungeon terrain, detecting and disarming inconvenient traps, bypassing locks, locating treasure, and filching protected items. Since a dungeon delver frequently works alone, he must learn to think and act independently, relying upon no one but himself. Even when explor...")
  • 23:10, 6 August 2023 LocalFishman talk contribs created page Talk:Artificer (Created page with "Notes: Removed race requirements.")
  • 23:02, 6 August 2023 LocalFishman talk contribs created page Artificer (Created page with "{{Class |Name=Artificer |Source=Magic of Faerun |Role=Spell Utility |Summary=Artificers dabble in technology to create fantastic devices, delving into shadow magic when their mundane equipment is insufficient for the task. Their weapons, armor, and tools require frequent maintenance and repair but produce nonmagical effects that rival some arcane spells. Most artificers are skilled artisans and craftsmen, usually rogues, bards, or wizards (illusionists in particular m...")
  • 22:25, 6 August 2023 LocalFishman talk contribs created page Talk:Master Smith (Created page with "Notes: The class specifies Rokugani steel but any metal will do, if you're not using Rokugan. Koku was changed to gp, they're equivalent. Also Superior craftsman's ability text was the exact same as exceptional craftsman in the book. It was likely supposed to be an intermediate between master and exceptional, so I adjusted it as appropriate. Rokugani steel is as normal steel except, it's treated as masterwork for the purpose of crafting, this does NOT affect armor chec...")
  • 22:01, 6 August 2023 LocalFishman talk contribs created page Master Smith (Created page with "{{Class |Name=Master Smith |Source=Magic of Rokugan |Role=Utility |Summary=The art of making weapons and armor is the most honorable of all crafts and one of the few crafts honorable enough to be undertaken by a samurai. Most clans have at least one family that takes great pride in the skill of their smiths. The armor crafted by the Kaiu is said to fit its wearers like a second skin and deflect the most powerful blows. The legendary Kakita blades are weapons unlike any o...")
  • 02:18, 6 August 2023 LocalFishman talk contribs created page Dexterous Will (Created page with "{{Needs Review}} {{Feat |Name=Dexterous Will |Source=Epic Level Handbook |Type=Utility |Description=You are able to resist compelling effects with exceptional agility. |Prerequisites=Slippery Mind§ DEX 25§ Epic Level |Content=Once per round, when targeted by an effect that requires a Will saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable). }}")
  • 02:17, 6 August 2023 LocalFishman talk contribs created page Dexterous Fortitude (Created page with "{{Needs Review}} {{Feat |Name=Dexterous Fortitude |Source=Epic Level Handbook |Type=Utility |Description=You are able to resist physical attacks with exceptional agility |Prerequisites=Slippery Mind§ DEX 25§ Epic Level |Content=Once per round, when targeted by an effect that requires a Will saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable). }}")
  • 02:02, 6 August 2023 LocalFishman talk contribs created page Talk:Void Incarnate (Created page with "Notes: The only change I gave them was Disguise as a class skill as it seems very in line with the class's ethos.")
  • 01:51, 6 August 2023 LocalFishman talk contribs created page Void Incarnate (Created page with "{{Class |Name=Void Incarnate |Source=Epic Insights |Role=DPS |Summary=The void incarnate specializes in "not being." He trains himself in the art of avoiding detection and escaping danger, and he steels his body and mind to resist harm. Eventually, the void incarnate extends this ability to the point where he can simply ignore a wide variety of physical and mental effects -- much as if he weren't there at all. Void incarnates are sometimes referred to as "blanks" or "unt...")
  • 23:30, 5 August 2023 LocalFishman talk contribs created page Talk:Thayan Knight (Created page with "Notes: This class is good as a support for wizards via fighter. I removed the human requirement as that is only really beholden if there's fantasy racism, also got rid of making this class exclusive to Thay that way anyone can use it regardless of setting.")
  • 23:25, 5 August 2023 LocalFishman talk contribs created page Thayan Knight (Created page with "{{Class |Name=Thayan Knight |Source=Complete Warrior |Role=DPS |Summary=While the Red Wizards of Thay are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan knights, familiar with magic and loyal to none but the tattooed mages. The Thayan knights act as bodyguards and enforcers for the Red W...")
  • 14:59, 5 August 2023 LocalFishman talk contribs created page Talk:Inquisitor of the Drowning Goddess (Created page with "Notes: This one is a tiny bit of a pet project for me since it involves my two passions, grappling and silly lil fish people. I changed the patron requirements as those can be fairly flexible so long as it still fits the Watery Death vibe. Also removed the race requirement as feasibly anything that excretes slime could take this class. Additionally, I opened the race requirement further by having any race be able to take it but those that normally do not excrete slime/...")
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