User contributions for LocalFishman

From Compendium of Worldly Lore

Jump to: navigation, search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

  • 12:19, 13 August 2023 diff hist +1,621 Urban SavantAdded Requirements and Progression Table current Tag: Visual edit
  • 12:17, 13 August 2023 diff hist +9,740 N Urban SavantCreated page with "{{Class |Name=Urban Savant |Source=Cityscape |Role=Spell Utility |Summary="The unprepared city beckons to all manner of evil through its open gates. I am my city's preparation." - Freilya Stormwind, black vigilant of the League of Eyes The city has stood for centuries, weathering attacks of every kind - from wild animal incursions to rampaging hordes of raiders to infestations of monstrous vermin. And for most of that time, one secret society has defended it against a..."
  • 02:29, 13 August 2023 diff hist +38 N Talk:Urban SoulCreated page with "Notes: Removed the race requirements." current
  • 02:29, 13 August 2023 diff hist +4,244 Urban SoulAdded Requirements and Progression Table and Adaptation and City Bonded Substitution Level current Tag: Visual edit
  • 02:20, 13 August 2023 diff hist +5,620 N Urban SoulCreated page with "{{Class |Name=Urban Soul |Source=Races of Destiny |Role=DPS Utility |Summary=Urban souls are the chosen champions of the deity Urbanus, or any other city deity charged with protecting city denizens from external dangers such as marauding monsters, and from subtler threats to the city such as crime and urban unrest. Bards and rogues have the easiest path into this prestige class, although rogues have to buy Knowledge (architecture and engineering) as a cross-class skil..."
  • 01:20, 13 August 2023 diff hist +520 N Plant DefianceCreated page with "{{Needs Review}} {{Feat |Name=Plant Defiance |Source=Masters of the Wild |Type=Magic |Description=You channel the power of nature to drive off plant creatures. |Prerequisites=Can Cast Speak With Plants and Animals |Content=You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster le..." current
  • 01:19, 13 August 2023 diff hist −21 Plant Controlcurrent Tag: Visual edit
  • 01:18, 13 August 2023 diff hist +644 N Plant ControlCreated page with "{{Needs Review}} {{Feat |Name=Plant Control |Source=Masters of the Wild |Type=Magic |Description=You can channel the power of nature to gain mastery over plant creatures. |Prerequisites=Can Cast Speak With Plants§ Plant Defiance |Content=The deity can rebuke or command plant creatures as an evil cleric rebukes undead. To command a plant, a deity must be able to speak with it via a speak with plants effect, though it may do so mentally if desired. This ability is usable..."
  • 01:14, 13 August 2023 diff hist +954 N Create InfusionCreated page with "{{Needs Review}} {{Feat |Name=Create Infusion |Source=Masters of the Wild |Type=Item Creation |Description=You store a divine spell within a specially prepared herb |Prerequisites=3rd Level Caster§ Wilderness Lore (4 ranks) |Content=You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level, which must be sufficient to cast the spell in question but not higher than your..." current
  • 01:11, 13 August 2023 diff hist +135 Talk:Forest Mastercurrent
  • 01:10, 13 August 2023 diff hist −2 Forest Mastercurrent Tag: Visual edit
  • 01:10, 13 August 2023 diff hist +16 Talk:Verdant Lordcurrent
  • 01:09, 13 August 2023 diff hist +197 N Talk:Verdant LordCreated page with "Notes: Changed Control Plants to Command plants since 3.0 Control Plants is different than 3.5 Control Plants and changes which classes have access. Added Listen, Search, and Spot as class skills."
  • 01:07, 13 August 2023 diff hist −2 Verdant Lordcurrent Tag: Visual edit
  • 00:58, 13 August 2023 diff hist +1,116 Verdant LordAdded Requirements and Progression Table Tag: Visual edit
  • 00:55, 13 August 2023 diff hist +6,674 N Verdant LordCreated page with "{{Class |Name=Verdant Lord |Source=Masters of the Wild |Role=Spell Utility |Summary=Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid’s search for global understanding of nature’s secrets to focus all his energies on the world’s plant life. Elven and half-elven druids are the most likely characters to embrace the rol..."
  • 00:26, 13 August 2023 diff hist +67 N Talk:VirtuosoCreated page with "Notes: Only change was adding Listen, Search, Spot to class skills" current
  • 00:25, 13 August 2023 diff hist +1,588 VirtuosoAdded Requirements and Progression Table and Adaptation current Tag: Visual edit
  • 00:22, 13 August 2023 diff hist +8,049 N VirtuosoCreated page with "{{Class |Name=Virtuoso |Source=Complete Adventurer |Role=Spell Utility |Summary=The roar of the crowd, the praise of spectators after a truly great performance, the showers of gifts from attractive admirers—why would anyone trade all that for sleeping in the woods or poking around in smelly old dungeons? The virtuoso leaves creeping down dark corridors and matching wits against deadly traps to others. His place is on the stage, surrounded by adoring fans. Fortunately f..."
  • 00:08, 13 August 2023 diff hist +302 VigilanteAdded Adaptation Tag: Visual edit
  • 23:34, 12 August 2023 diff hist +58 N Talk:VigilanteCreated page with "Notes: Only change is class skills adding Spot and Listen" current
  • 23:33, 12 August 2023 diff hist +2,201 VigilanteTag: Visual edit
  • 23:23, 12 August 2023 diff hist +6,318 N VigilanteCreated page with "{{Class |Name=Vigilante |Source=Complete Adventurer |Role=DPS |Summary=Some vigilantes have suffered personally at the hands of criminals and are bent on revenge. Others have lost loved ones to knives in the alleyway. Still others are atoning for the time they spent on the wrong side of the law. But they all have one thing in common: a burning desire to solve crimes and bring criminals to justice. The vigilante combines magical and mundane investigative techniques to..."
  • 13:53, 12 August 2023 diff hist −1 Legendary Dreadnoughtcurrent Tag: Visual edit
  • 13:52, 12 August 2023 diff hist +1 Dire Chargecurrent
  • 13:52, 12 August 2023 diff hist +89 Dire ChargeTag: Visual edit
  • 13:52, 12 August 2023 diff hist +366 N Dire ChargeCreated page with "{{Needs Review}} {{Feat |Name=Dire Charge |Source=Draconomicon |Type=Combat |Description=You can make a full attack as part of a charge. |Prerequisites=Improved Intiative§ Epic Level |Content=If you charge a foe during the first round of combat (or the surprise round, if you are allowed to act in it), you can make a full attack against the opponent you charge. }}"
  • 13:49, 12 August 2023 diff hist +138 Devastating Criticalcurrent Tag: Visual edit
  • 13:49, 12 August 2023 diff hist +626 N Devastating CriticalCreated page with "{{Needs Review}} {{Feat |Name=Devastating Critical |Source=Draconomicon |Type=Combat |Description=Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike. |Prerequisites=Epic Level§ Cleave§ Great Cleave§ Improved Critical§ Overwhelming Critical§ Power Attack§ Weapon Focus |Content=Whenever you score a critical hit with the weapon you have chosen, the target must make a Fortitude save (D..."
  • 13:45, 12 August 2023 diff hist +146 Overwhelming Criticalcurrent Tag: Visual edit
  • 13:45, 12 August 2023 diff hist +687 N Overwhelming CriticalCreated page with "{{Needs Review}} {{Feat |Name=Overwhelming Critical |Source=Epic Level Handbook |Type=Combat |Description=Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit. |Prerequisites=STR 23§ Epic Level§ Cleave§ Great Cleave§ Improved Critical§ Power Attack§ Weapon Focus |Content=When using the weapon, you have selected, you deal an extra 1d6 points of damage on a successful critical hit. If the weapon's crit..."
  • 13:41, 12 August 2023 diff hist +425 N Improved Combat ReflexesCreated page with "{{Needs Review}} {{Feat |Name=Improved Combat Reflexes |Source=Epic Level Handbook |Type=Combat |Description=You can respond to any number of opponents who let their defenses down. |Prerequisites=Epic Level§ DEX 21§ Combat Reflexes |Content=There is no limit to the number of attacks of opportunity you can make in one round. (You still can't make more than one attack of opportunity against a single person in a round.) }}" current
  • 13:38, 12 August 2023 diff hist +152 Epic Weapon SpecializationAdded Special current Tag: Visual edit
  • 13:38, 12 August 2023 diff hist +443 N Epic Weapon SpecializationCreated page with "{{Needs Review}} {{Feat |Name=Epic Weapon Specialization |Source=Epic Level Handbook |Type=Combat |Description=Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon. |Prerequisites=Epic Weapon Focus§ Weapon Specialization§ Epic Level |Content=Add +4 to all damage you deal using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet. }}"
  • 13:35, 12 August 2023 diff hist +841 Legendary DreadnoughtTag: Visual edit
  • 13:31, 12 August 2023 diff hist +4,619 N Legendary DreadnoughtCreated page with "{{Class |Name=Legendary Dreadnought |Source=Epic Level Handbook |Role=DPS |Summary=The legendary dreadnought is the ultimate foot soldier, an absolute force of destruction, a total warrior who excels at sheer combat prowess. While some rely on cunning and reflexes in a fight, and others uphold a code of honor or engage in combat from horseback, the legendary dreadnought simply wades into battle, completely bent on relentless, steady destruction. When the tide of combat f..."
  • 13:12, 12 August 2023 diff hist +1,801 N Craft Skull TalismanCreated page with "{{Needs Review}} {{Feat |Name=Craft Skull Talisman |Source=Frostburn |Type=Item Creation |Description=You can create skull talismans, which carry spells within themselves. |Prerequisites=6th Level Caster |Content=You can create a skull talisman of any spell you know and that targets one or more creatures. Crafting a skull talisman takes one day. When you create a skull talisman, you set the caster level. The caster level must be sufficient to cast the spell in question a..." current
  • 13:09, 12 August 2023 diff hist +16 Storm Magiccurrent
  • 13:09, 12 August 2023 diff hist +257 N Storm MagicCreated page with "{{Needs Review}} {{Feat |Name=Storm Magic |Source=Stormwrack |Type=Magic |Description=You gain a boost in spellcasting power during storms. |Content=All spells you cast while you are affected by a storm (either natural or magical) are at +1 caster level. }}"
  • 13:06, 12 August 2023 diff hist +805 N Primeval Wild ShapeCreated page with "{{Needs Review}} {{Feat |Name=Primeval Wild Shape |Source=Frostburn |Type=Magic |Description=Your wild shape forms are stronger than normal. |Prerequisites=Wild Shape |Content=When you assume a wild shape form, you can opt to cause the shape assumed to be a primeval form of the creature that existed in the ancient past during a vast ice age. Doing so grants the new form a +2 racial bonus to Strength, a +2 bonus to its natural armor, and resistance to cold 10. A primeval..." current
  • 13:04, 12 August 2023 diff hist +1,165 N Frozen Wild ShapeCreated page with "{{Needs Review}} {{Feat |Name=Frozen Wild Shape |Source=Frostburn |Type=Magic |Description=You can assume the form of magical beasts with the cold subtype. |Prerequisites=Base Fort Save +6§ Wild Shape |Content=You may use your wild shape ability to assume the form of any magical beast with the cold subtype. Your new form must still fall within the size limitations of your wild shape ability. As with the standard wild shape ability, you do not gain any of the extraordina..." current
  • 13:01, 12 August 2023 diff hist +415 N Faith in the FrostCreated page with "{{Needs Review}} {{Feat |Name=Faith in the Frost |Source=Frostburn |Type=Magic |Description=You channel frozen energies from your deity when you turn or rebuke creatures. |Prerequisites=Ability to turn or rebuke creatures§ Cold of Winter Domain |Content=When you successfully turn or rebuke a creature, it takes cold damage equal to your Charisma modifier as blasts of ice and cold energy tear through its body. }}" current
  • 12:57, 12 August 2023 diff hist +11 Imbue Illusioncurrent
  • 12:56, 12 August 2023 diff hist −11 Spell Mimicrycurrent Tag: Manual revert
  • 12:55, 12 August 2023 diff hist +11 Spell Mimicry
  • 12:54, 12 August 2023 diff hist +10 Sugliin Masterycurrent
  • 12:54, 12 August 2023 diff hist +39 N Exotic Weapon Proficiency (Sugliin)Redirected page to Exotic Weapon Proficiency current Tags: New redirect Visual edit: Switched
  • 12:53, 12 August 2023 diff hist +11 Illusory Insightcurrent
  • 12:52, 12 August 2023 diff hist +11 Augment Illusioncurrent
  • 12:52, 12 August 2023 diff hist +25 N Spell Focus (Illusion)Redirected page to Spell Focus current Tag: New redirect

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)