Soul Eater

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Bane of all living creatures, the soul eater is a monstrous being that feeds on the very essence of life force. Twisted and evil—even by the standards of creatures such as beholders, lamias, and mind flayers—the soul eater is feared by all creatures that live. Soul eaters are often confused with vampires or other undead, but they are decidedly alive, making their actions all the more heinous.

Evil creatures such as the aforementioned beholders, lamias, and mind flayers become soul eaters, as do destrachans, yuan-ti, trolls, harpies, and medusas. The occasional giant or dragon finds the path of the soul eater too tempting to resist. It is even possible for good-aligned creatures such as lammasus and unicorns to turn evil and become soul eaters.

Soul eaters always work alone, although they may have enthralled or enslaved servants.

Role: DPS

Characteristics: Heinous creatures that drain soul energy and use it for their nefarious purposes

Source: Book of Vile Darkness

Game Rule Information

The Soul Eater has the following game statistics.

Abilities: Charism for your abilities, Constitution for high HP, and Dexterity for having a higher AC

Alignment: Any Evil

Hit Die: d8

Starting Gold: N/A

Class Skills

The Soul Eater's class skills are Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (any) (Wis), Search (Int), Spellcraft (Int), Spot (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Soul Eater.

Weapon and Armor Proficiency: A Soul Eater is proficient with whatever they were already proficient with prior to taking levels in this class.

Energy Drain Su: A soul eater gains the ability to drain energy, bestowing negative levels upon its victims. Beginning at 1st level, the touch of a soul eater bestows one negative level on its target. At 7th level the Soul eater bestows two negative levels with a touch.

Soul Strength Su: When a 2nd-level soul eater uses its energy drain ability, it gains a +4 enhancment bonus to Strength for 24 hours.

Soul Blast Su: When a 3rd-level soul eater uses its energy drain ability, it may project a 100-foot ray of force that deals 1d6 points of damage per soul eater level against one target. The target is allowed a Reflex saving throw to avoid the damage (DC 10 + soul eater's class level + soul eater's Cha bonus). this supernatural ability can be used once per day when the soul eater has drained levels.

Soul Enhancement Su: When a 4th-level soul eater uses its energy drain ability, it gains a +2 enhancement bonus on all saving throws, ability checks, and skill checks for 24 hours. This bonus stacks with any enhancement bonuses gained to ability scores that apply to saves or checks.

Soul Endurance Su: When a 5th-level soul eater uses its energy drain ability, it gains +4 enhancement bonus to Constitution for 24 hours.

Soul Radiance Su: If a 6th-level soul eater completely drains a creature of energy, it may adopt the creature's soul radiance, taking the victims' form, appearance, and abilities (as the shapechange spell) for 24 hours.

Soul Agility Su: When an 8th-level soul eater uses its energy drain ability, it gains a +4 enhancement bonus to Dexterity for 24 hours.

Soul Slave Su: If a 9th-level soul eater completely drains a creature of energy, the victim becomes a wright under the command of the soul eater.

Soul Power Su: After a 10th-level soul eater had drained energy, all spell-like and supernatural abilities gain a +2 profane bonus to their saving throw DC for 24 hours. Further, and and all spell-like or supernatural abilities the soul eater possesses may be used twice as often as normal during that 24-hour period. For example, if an aboleth soul eater drains energy, it may use its enslave power six times per day rather than three times per day.