From Compendium of Worldly Lore
Keoland monarchs enjoy learning of other lands and cultures but pressing matters of state often keep them tied to their throne rooms. So, for years, they have sponsored crack teams of explorers who travel the length and breadth of the world, then return to deliver reports on faraway wonders. Accordingly, the royal library of Keoland has the best selection of maps in the world, as well as a fascinating series of journals known as the Minutes of the Royal Explorers Society.
Because the Minutes are often used in geography lessons, many a noble’s child lies awake at night, dreaming of climbing mountains along with Ahn Balic or hunting albino dire wolves with Istai Sunblessed.
However, the entrance examinations for the Royal Explorers Society are rigorous indeed. To be accepted, an applicant must not only demonstrate a thorough knowledge of geography and possess impeccable cartographic skills, but also impress the society’s admissions committee with verifiable tales of a particularly noteworthy exploration.
Academic geographers tend not to survive explorations in the wild, so most royal explorers are former bards or rogues. Adventurers in the midst of their own explorations sometimes encounter NPC royal explorers, who may either seek advice or offer it. In addition, many of them hire bands of adventurers to deal with the more dangerous denizens of the areas they’re exploring. Royal explorers also pay top coin for copies of any maps adventurers may have made of previously unexplored regions.
Role: Utility
Characteristics: Seekers and lovers of adventure and knowledge looking to add their contribution to the Minutes
Source: Song and Silence
Game Rule Information
The Royal Explorer has the following game statistics.
Abilities: Wisdom for your Wilderness Lore checks, and Intelligence for the variety of skills you'll need.
Alignment: Any
Hit Die: d8
Starting Gold: N/A
Class Skills
The Royal Explorer's class skills are Appraise (Int), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Gather Information (Cha), Handle Animal (Cha), Intuit Direction (Wis), Jump (Str), Knowledge (geography) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Use Magic Device (Cha), Use Rope (Dex), and Wilderness Lore (Wis).
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
Class Features
All of the following are class features of the Royal Explorer.
Weapon and Armor Proficiency: A Royal Explorer is proficient with whatever they were already proficient with prior to taking levels in this class.
Bonus Language: At 1st level and each odd-numbered royal explorer level thereafter, the character gains one bonus language.
Explorer Lore: A royal explorer has a chance to know almost anything, either from his own experience or from the tales of fellow explorers. This ability functions exactly like bardic knowledge, except that the check modifier equals the character's royal explorer level + his Intelligence modifier. Bard levels stack with royal explorer levels for the purpose of determining this modifier.
Explorer Check: The royal explorer makes a Knowledge (geography) check (DC 15) once per month or whenever he travels to a new culture. Success means he can use his knowledge of the culture he is visiting to his advantage, gaining a +4 circumstance bonus on certain skill checks. At 2nd level, this bonus applies only to Diplomacy checks. For every two royal explorer levels thereafter, the bonus also applies to one additional skill, as shown on Table 1—5. He retains these circumstance bonuses until his next Knowledge (geography) check. For particularly isolated or far-off cultures, the DM can raise the DC of the Knowledge (geography) check to 20 or higher.
Track: At 2nd level, the royal explorer gains Track as a bonus feat.
Brave Ex: A royal explorer of 3rd level or higher gains a +4 morale bonus on Will saves against fear effects.
Search Bonus: At 5th level, a royal explorer gains a +2 competence bonus on Search and Wilderness lore checks made to find a path, including checks for secret doors and for following tracks.
Never Lost Ex: A royal explorer of 6th level or higher automatically succeeds at Wilderness lore and Intuit Direction checks made to avoid being lost, and maze spells don't affect him.
Skill Mastery Ex: At 7th level and higher, a royal explorer can use his skills reliably even under adverse conditions. When he first qualifies for this ability, select a number of skills equal to 3 + his Intelligence modifier for mastery. When making a check with one of these skills, the character may take 10 even if stress and distractions would normally prevent him from doing so.
Fearless Ex: A royal explorer of 9th level or higher is immune to fear effects.