From Compendium of Worldly Lore
Once each generation, the comet Alhazarde—the legendary Green Star—visits the night skies, a portent of great and terrible events. Beneath its emerald light, kings rise or fall, weird monsters and magical plagues appear to scour the land, and strange and ancient secrets are revealed. Glorious and sinister auroras glimmer in the dusk for weeks on end, and from time to time shooting stars of burning emerald fall from the sky. These fallen stars are the only known source of starmetal, a rare and precious ore infused with mighty magical power.
A Green Star adept is the master of the strange and powerful magic derived from Alhazarde’s glittering green starmetal. He travels the land, searching for more of the comet’s fallen substance and mastering its eldritch power. Turning his back on the traditional studies of the sorcerer or wizard, he slowly transforms into a living statue of starmetal, gaining immortality and invulnerability at the cost of his own flesh. At each appearance of the comet, only a handful of adepts can complete the rites necessary to achieve this transformation.
Sorcerers and wizards are most capable of understanding the strange arcana of the mystic comet. Of the two, wizards are more likely to master the astrological calculations and meticulous observations required to divine the secrets of the Green Star. Some Green Star adepts, however, come from entirely different origins, having picked up the necessary arcane knowledge along the way. Such rare individuals might be learned monks or warlocks, sinister rogue/sorcerers, or any other character diligent enough to learn the secrets of the comet Alhazarde.
All Green Star adepts are bitter rivals, since all who follow the path are in constant competition for the rare and precious starmetal required for the transformation. Green Star adepts never work with each other, often going to great lengths to keep other adepts from learning about news of starmetal finds.
It would be easy to postulate that the base material from which the prestige class derives its name is some other substance, even without changing the abilities derived from the material in any way. Thus, a practitioner of this prestige class could instead take his powers from quartz, jade, sapphire, iron, black iron, steel, or some other substance known for (among other things) solidity.
Role: Spell Utility
Characteristics: {{{Description}}}
Source: Complete Arcane
Game Rule Information
The Green Star Adept has the following game statistics.
Abilities: {{{Abilities}}}
Alignment: {{{Alignment}}}
Hit Die: d4
Starting Gold: N/A
Class Skills
The Green Star Adept's class skills are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Knowl�edge (arcana) (Int), Knowledge (architecture and engineering) (Int), Knowledge (geography) (Int), Knowl�edge (history) (Int), Profession (Wis), Search (Int), Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Green Star Adept.
Weapon and Armor Proficiency: A Green Star Adept is proficient with all simple weapons, no armor