From Compendium of Worldly Lore
{{{Summary}}}
Role: {{{Role}}}
Characteristics: {{{Description}}}
Source: {{{Source}}}
Game Rule Information
The {{{Name}}} has the following game statistics.
Abilities: {{{Abilities}}}
Alignment: {{{Alignment}}}
Hit Die: {{{Hit Die}}}
Starting Gold: {{{Starting Gold}}}
Class Skills
The {{{Name}}}'s class skills are {{{Class Skills}}}
Skill Points at 1st Level: ({{{Base Skill Points}}} + Int modifier) × 4
Skill Points at Each Additional Level: {{{Base Skill Points}}} + Int modifier
Class Features
All of the following are class features of the {{{Name}}}.
Weapon and Armor Proficiency: A {{{Name}}} is proficient with {{{Proficiencies}}}
Stat Modifiers
High Elves get a +2 bonus to their Dexterity score and a -2 penalty to their Constitution score.
Sleep Immunity
Elves are immune to magical sleep effects.
Enchantment Resistance
Elves gain a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency
Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
Skill Bonuses
+2 racial bonus on Listen, Search, and Spot checks.
Sense Secret Doors
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. An elf who fails this check does not realize they missed the opportunity.