Cleric

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Clerics are a pious few that devote themselves to service of their deity, healing people from the brink of death, turning away the undead. They are masters of divine magic and have some combat capabilities too.

Role: Spell Support

Characteristics: Divine prepared casters who cast spells with magic from their god

Source: Player's Handbook

Game Rule Information

The Cleric has the following game statistics.

Abilities: Wisdom for casting, Constitution for bulk, and Charisma for turning undead

Alignment: Any, needs to be within one step of their diety

Hit Die: d8

Starting Gold: 5d4 x 10

Class Skills

The Cleric's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Int) Profession (Wis), Search (Int), Spellcraft (Int), and Spot (Wis).

Skill Points at 1st Level: (2 + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

All of the following are class features of the Cleric.

Weapon and Armor Proficiency: A Cleric is proficient with all simple weapons, all types of armor and all shields except tower shields

Aura Ex: {{{Content}}}