From Compendium of Worldly Lore
Clerics are a pious few that devote themselves to service of their deity, healing people from the brink of death, turning away the undead. They are masters of divine magic and have some combat capabilities too.
Role: Spell Support
Characteristics: Divine prepared casters who cast spells with magic from their god
Source: Player's Handbook
Game Rule Information
The Cleric has the following game statistics.
Abilities: Wisdom for casting, Constitution for bulk, and Charisma for turning undead
Alignment: Any, needs to be within one step of their diety
Hit Die: d8
Starting Gold: 5d4 x 10
Class Skills
The Cleric's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Int) Profession (Wis), Search (Int), Spellcraft (Int), and Spot (Wis).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Cleric.
Weapon and Armor Proficiency: A Cleric is proficient with all simple weapons, all types of armor and all shields except tower shields
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