From Compendium of Worldly Lore
Totem warriors are for those who want to be spoiled for choice when playing their bashy smashy martial as there are 6 base animal powers given and suite of special subpowers, and the book gives you info for how to make more so the potentially is nigh limitless. Pretty much everything is determined based on what animal powers they get, additional class skills, hit die, what they can do beyond base powers, all that good stuff.
Role: DPS Tank
Characteristics: Warriors who use a variety of animal powers to assist in combat
Source: Arcana Evolved
Game Rule Information
The Totem Warrior has the following game statistics.
Abilities: Strength or Dexterity for combat (Depends on the totem), Constitution for staying alive, Wisdom for
Alignment: Any
Hit Die: Variable (See below)
Starting Gold: 4d4x10
Class Skills
The Totem Warrior's class skills are The shared class skills are Climb (Str), Craft (any) (Int), Handle Animal (Cha), Heal (Wis), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), and Wilderness Lore (Wis).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
All of the following are class features of the Totem Warrior.
Weapon and Armor Proficiency: A Totem Warrior is proficient with Variable (See below)
Totem Powers: At 1st level, totem warriors gain a special ability based on their chosen totem. The totem warrior gains an additional power at 4th level, and at every four levels thereafter (8th, 12th, 16th, 20th, and 24th).
Bonus Feat: At 2nd level, the totem warrior gets a bonus feat. The totem warrior gains an additional bonus feat at 6th level, plus 10th, 14th, 18th, 21st, 22nd, and 23rd level. These are in addition to the feats a character gets every level.
Draw these bonus feats from the following list: Bloody Strike, Combat Reflexes, Defensive Move (Mobility), Exotic Armor Proficiency, Exotic Weapon Proficiency*, Expertise (Defensive Move, Defensive Stance, Improved Disarm, Improved Trip, Whirlwind Attack), Improved Critical*, Improved Initiative, Point Blank Shot (Far Shot, Precise Shot, Shot on the Run), Power Attack (Cleave, Improved Bull Rush, Sunder), Quick Draw, Stunning Blow, Sturdy, Tough Hide, Track, Two-Weapon Fighting, Weapon Finesse, Weapon Focus*, Weapon Specialization*.
Some of these feats are ceremonial feats. The character need not go through the ceremony (or pay for it) to get a bonus ceremonial feat; even Unbound characters can gain ceremonial bonus feats in this way. The totem warrior cannot acquire some of these bonus feats until she has gained one or more prerequisite feats; these feats are listed parenthetically after the prerequisite feat. A totem warrior can select feats marked with an asterisk (*) more than once, but it must be for a different weapon each time. The character still must meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums (but not truenames).
Totem Animal Companion: At 3rd level, the totem warrior gains a special animal companion imbued with the direct manifestation of the totem she reveres. The animal appears first in a dream, and then—if the totem warrior is in or near its natural habitat—she finds it waiting for her when she wakes up.
If the character does not treat the animal well—as a companion, not a slave—the animal leaves. The animal’s loyalty is natural (not magical) and lasting.
The character can teach the totem animal three specific and even fairly complex tricks or tasks for each point of Intelligence it possesses. Examples include fetching an item or carrying a message.
From 3rd level on, the animal gains a Hit Die with each class level the character advances, along with all the subsequent benefits that entails—better saves, attack bonus, and so on. Further, for every four levels it advances, the animal may raise one ability score by 1 point (like a character) and increase its Intelligence score by 1.
If the animal dies, a new animal will come to the totem warrior in 1d10 + 10 days, if the warrior spends that time in the animal’s natural environment. The new animal has the stats of the animal that died, and it continues gaining Hit Dice as the character gains levels.
Totem Animal Bond Su: The 7th-level and higher totem warrior enjoys an empathic bond with her totem animal companion as long as they are within one mile of each other. The warrior knows the animal’s general condition and well-being and can understand basic, emotional messages from it: “danger,” “safety,” “food,” or “water.” The totem warrior can send similar mental messages or information to the animal as well. Further, the totem warrior gains an empathic rapport with all animals of the creature’s general type See Table 1-2: Animal Rapport.
This rapport allows the warrior to stop an animal of the appropriate type from attacking her by making a Handle Animal check (DC 10 + the animal’s HD + animal’s Charisma modifier). If the animal is not hostile, she can make a similar check to try to gain some very general information from it about the surroundings: “safe,” “full of danger,” “sparsely populated,” “crowded,” and so on.
Totem Spirit Companion Su: The 9th-level totem warrior and beyond can speak directly with the spirit of her totem once per day, asking a yes or no question. The totem spirit is not omniscient. It knows all observable facts about the present, and thus can always answer questions like, “Is there a hostile creature on the other side of this wall?” or “Is Veruth the giant in his castle right now?” It has a 75 percent chance, plus 1 percent per level of the totem warrior, to know the answer to a question about the past, such as, “Was this forest destroyed by goblins?” It never knows the answer to a question pertaining to the future or to the thoughts of another, such as, “Can I climb Mount Realmor?” or “Does Veruth know where the king’s jewels are?”
Totem Animal Speech Su: Beginning at 11th level, the totem warrior can speak to and understand (as if it could speak) her totem animal companion and all animals of its general type (see previous table).
Totem Body Su: At 25th level, the totem warrior becomes so closely bonded with her totem and with the natural world (and the spirits within it) that if she is slain she automatically and instantly is reborn on the spot as a newly created animal appropriate to her totem (advanced as an animal companion appropriate for her level), but with all her memories and intellect still intact, as if she had used her totem power ability to change into the shape of her totem animal. The totem warrior’s original body remains undisturbed. In animal form, the totem warrior can take whatever actions she wishes, perhaps avenging her death and remaining in the animal form forever or attempting to restore her real body back to life (at which point her animal body disappears). No magic, other than that which will restore the dead to life, can transform the animal form of the warrior back to her original form. If the totem warrior’s new animal form dies, she is simply dead (as normal).