From Compendium of Worldly Lore
Samurai are the classic archetype wielding katana and wakizashi and while proficient with that they also have kiai to enhance their chances of striking and use intimidation to demoralize their foes.
Role: Tank
Characteristics: Warrior wielding katanas that uses fearsome war cries to control the battlefield
Source: Complete Warrior
Game Rule Information
The Samurai has the following game statistics.
Abilities: Strength is of paramount importance to the sword-wielding samurai, and Dexterity and Constitution help him survive in the midst of battle. Many of the samurai’s other class features depend on Charisma.
Alignment: Any Lawful
Hit Die: d10
Starting Gold: 5d4 x 10
Class Skills
The Samurai's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge(history) (Int), Knowledge(nobility and royalty) (Int), Listen (Wis) Ride (Dex), Search (Int), Sense Motive (Wis) and Spot (Wis)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Samurai.
Weapon and Armor Proficiency: A Samurai is proficient with A samurai is proficient with all simple and martial weapons, and with all types of armor, but not with shields.
Daisho Proficiency Ex: In melee combat, a samurai favors the katana and the wakizashi. Many samurai receive an heirloom set of these two blades, known as the daisho. Because a samurai is trained in their use, he gains Exotic Weapon Proficiency (Katana) as a bonus feat.
Two Swords as One Ex: At 2nd level, a samurai has learned to wield the katana and wakizashi together. He is treated as having the Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for that feat.
Kiai Smite Ex: Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts (a free action), his next attack gains a bonus on the attack roll and the damage roll equal to his Charisma bonus (minimum +1).
As a samurai gains levels, he can make a kiai smite more often. However, a samurai cannot make more than one kiai smite during any given round.
Iaijutsu Master Ex: By 5th level, a samurai has become adept at iaijutsu, a fighting technique that concentrates on drawing his weapon and striking a foe in one fluid motion. He is treated as having the Quick Draw feat, but only when he draws his katana or wakizashi.
Staredown Ex: At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on Intimidate checks and can demoralize an opponent (as described in the Intimidate skill description).
Improved Initiative Ex: At 8th level, the samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and he is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.
Mass Staredown Ex: At 10th level, a samurai has sufficient presence that he can cow multiple foes. Using a Intimidate check, the samurai can demoralize all opponents within 30 feet with a single standard action.
Improved Two Swords as One Ex: At 11th level, a samurai's prowess with the katana and wakizashi improves. He is treated as having the Improved Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for the feat.
Improved Staredown Ex: At 14th level, even a glance from the hard eyes of a samurai is enough to give his foes pause. The samurai can demoralize opponents within 30 feet as a move action, not a standard action.
Greater Two Swords as One Ex: At 16th level, fighting with a katana and wakizashi becomes second nature for a samurai. He is treated as having the Greater Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for that feat.
Frightful Presence Ex: A 20th-level samurai's bravery, honor, and fighting prowess have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a Will save (DC 20 + samurai's Cha modifier) or become panicked for 4d6 rounds (if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not affected. Any foe that successfully resists the effect cannot be affected again by the same samurai's frightful presence for 24 hours.