Expert

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Revision as of 01:46, 30 April 2023 by LocalFishman (talk | contribs) (Created page with "{{Class |Name=Expert |Source=Dungeon Master's Guide |Role=Utility |Summary=Experts are like commoners but they have expertise in any ten class skills, that's really the big difference there, and this represents like artisans and shopkeeps and stuff |Alignment=Any |Description=Skill focused NPC class, like Courtier and Factotum sorta kinda but far less powerful. |Abilities=Whatever abilities your class skills are in really |Hit Die=d6 |Starting Gold=4d4 x 10 gp |Class Ski...")
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Experts are like commoners but they have expertise in any ten class skills, that's really the big difference there, and this represents like artisans and shopkeeps and stuff

Role: Utility

Characteristics: Skill focused NPC class, like Courtier and Factotum sorta kinda but far less powerful.

Source: Dungeon Master's Guide

Game Rule Information

The Expert has the following game statistics.

Abilities: Whatever abilities your class skills are in really

Alignment: Any

Hit Die: d6

Starting Gold: 4d4 x 10 gp

Class Skills

The Expert's class skills are Any ten skills

Skill Points at 1st Level: (6 + Int modifier) × 4

Skill Points at Each Additional Level: 6 + Int modifier

Class Features

All of the following are class features of the Expert.

Weapon and Armor Proficiency: A Expert is proficient with The expert is proficient in the use of all simple weapons and with light armor but not shields.