Loremaster

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Requirements

Skills

Knowledge (any two) 10 ranks in each.

Feats

Any three metamagic or item creation feats, plus Skill Focus (Knowledge [any individual Knowledge skill]).

Spells

Able to cast seven different divination spells, one of which must be 3rd level or higher.

Summary

Loremasters are utility players that eventually can identify magic items and eventually gets legend lore and analyze dweomer, they also get secrets and use lore on various topics. This is also in addition to the caster levels that they gain improving their casting.

Role: Spell Support

Characteristics: A caster that gains secret lore and secrets

Source: Dungeon Master's Guide

Game Rule Information

The Loremaster has the following game statistics.

Abilities: Whatever your casting stat is, Intelligence for the Lore and secrets, Dexterity and Constitution for added survivability

Alignment: Any

Hit Die: d4

Starting Gold: N/A

Class Skills

The Loremaster's class skills are Appraise (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Loremaster.

Weapon and Armor Proficiency: A Loremaster is proficient with whatever they were already proficient with.

Spells per Day/Spells Known: When a new loremaster level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of loremaster to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.

Secret: At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the table below. Her loremaster level plus Intelligence modifier determines the secrets from which she can choose. She can’t choose the same secret twice.

Lore: At 2nd level, a loremaster gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.

Bonus Languages: A loremaster can choose any new language at 4th and 8th level.

Greater Lore Ex: At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.

True Lore Ex: At 10th level, once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell.

Table 1-1: Loremaster Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells per Day
1st +0 +0 +0 +2 Secret +1 level of existing class
2nd +1 +0 +0 +3 Lore +1 level of existing class
3rd +1 +1 +1 +3 Secret +1 level of existing class
4th +2 +1 +1 +4 Bonus language +1 level of existing class
5th +2 +1 +1 +4 Secret +1 level of existing class
6th +3 +2 +2 +5 Greater lore +1 level of existing class
7th +3 +2 +2 +5 Secret +1 level of existing class
8th +4 +2 +2 +6 Bonus language +1 level of existing class
9th +4 +3 +3 +6 Secret +1 level of existing class
10th +5 +3 +3 +7 True lore +1 level of existing class
Table 1-2: Loremaster Secrets
Level + Int Modifier Secret Effect
1 Instant mastery 4 ranks of a skill in which

the character has no ranks

2 Secret health +3 hit points
3 Secrets of inner strength +2 bonus on Will saves
4 The lore of true stamina +2 bonus on Fortitude saves
5 Secret knowledge of avoidance +2 bonus on Reflex saves
6 Weapon trick +1 bonus on attack rolls
7 Dodge trick +1 dodge bonus to AC
8 Applicable knowledge Any one feat
9 Newfound arcana 1 bonus 1st-level spell*
10 More newfound arcana 1 bonus 2nd-level spell*
*As if gained through having a high ability score.