Critical Hits and Called Shots

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In 3.5, if you roll a natural 20, or lower for certain weapons, you have a Critical Threat; you have struck a vital area, and can deal large amounts of damage.

Whenever you get a critical threat, you roll again to confirm your success against the same AC. If you succeed, your damage is multiplied based on the weapon, usually x2.

In 3.6, you also get a bonus effect based on a d12 for location and d6 for effect, off our crit table. Also in 3.6: if you roll a 20 on both the original roll, and the confirm roll, you get a double crit: the damage is multiplied by the crit mod twice. Aka x2, then x2 again. If you roll 3 20s in a row, the target is instantly killed by the attack.

In 3.5 if you roll a natural 1 on any check you cannot add any bonus and it is a catastrophic failure, typically leading to a setback in the effort. In 3.6 you can also use this table to determine what sort of setback you face if you roll a natural 1 in combat.


To Determine which Body Part is Struck

d12 Result Body Region
1 Right Lower Leg
2 Left Lower Leg
3 Right Upper Leg
4 Left Upper Leg
5 Left Upper Arm
6 Right Upper Arm
7 Left Lower Arm
8 Right Lower Arm
9 Abdomen
10 Chest
11 Neck
12 Head


To Determine the Effect on the Struck Body Part

Location chosen- d6 Slashing Piercing Bludgeoning Energy
d6 Result-Lower Leg Can sever foot at 1/5
1 Item in area takes same damage > > >
2 Normal Critical Mod > > >
3 Ankle Damage: Half Speed, 1d4 Dex > > >
4 Achilles: 1/4 Speed Nailed Down: Immobilized, Bonus Attack Shinshatter: 1d8 Dex >
5 Swept Leg: Knock Prone > > >
6 Foot Damage: Half Speed, 1d6 Dex Damage > > >
d6 Result- Upper Leg Can sever leg at 1/4
1 Item in area takes same damage > > >
2 Normal Critical Mod > > >
3 Knee Damage: Half speed, 1d4 Str > > >
4 Hamstring: 1/4 speed > Kneecap: 1d4 Str, 1d4 Dex >
5 Hammer: 10' knockback > > >
6 Bloody Wound: 2d4 Bleed > Shattered Pelvis: 1d6 Dex, 1d4 Con Nerve Damage: 1d4 Wis, 1d4 Dex
d6 Result-Upper Arm Can sever arm at 1/4
1 Item in area takes same damage > > >
2 Normal Critical Mod > > >
3 Elbow Damage: 1d6 Str > > >
4 Shatter Bone: 1d6 Str, 1d6 Dex > > >
5 Shoulder Damage: 1d8 Str > > >
6 Cleft Collar: 1d8 Str, Fatigue 1d6 rounds Rending Stab: 3d8 Bonus Damage Crush Collar: 1d8 Str, 1d4 Con Nerve Damage: 1d4 Wis, 1d4 Dex
d6 Result-Lower Arm Can sever hand at 1/5
1 Item in area takes same damage > > >
2 Normal Critical Mod > > >
3 Finger Damage: 1d4 Dex (1/8 sever) > > >
4 Slash Wrist: 2d4 Bleed > Crush Hand: 1d6 Dex Extreme Pain: Nauseated 1d4 Rounds
5 Elbow Damage: 1d6 Str > > >
6 Slash Away: Disarm Nailed: Hand Immobilized, Bonus Attack Shatter Wrist: 1d4 Dex, 1d4 Str Blow Away: Disarm
d6 Result-Abdomen
1 Item in area takes same damage > > >
2 Normal Critical Mod > > >
3 Eviscerate: 1d3 Con Damage > Spine Damage: +1 Crit Mod Visceral Shock: Nauseated 2d4 Rounds
4 Groin Damage: Stagger 2d6 rounds > > >
5 Disemboweled: 2d4 Bleed Skewered: Entangled, Bonus Attack Gut Punch: Nauseated 2d4 Rounds Organ Burst: 2d4 Bleed Damage
6 Spine Damage: Paralyze 1d6 rounds > > >
d6 Result-Chest
1 Item in area takes same damage > > >
2 Normal Critical Mod > > >
3 Wicked Gash- 1d3 Con Damage Heart Stab: +1 Crit Mod Broken Ribs: Fatigued Heart Stutter: Dazed 1d4 rounds
4 Wedged- Bonus attack to pull out Punctured Lung: 1d3 Str, Fatigued Walloped: Knocked Prone Lung Damage- 1d3 Str, Fatigued
5 Bloody Wound- 1d6 Bleed > Broken Collarbone: 1d6 Str Lingering Energy- 1d6 lingering damage
6 Slit Muscle: 1d6 Str damage Run Through: Entangled, Bonus attack Kidneys Bruised: Nauseated 1d6 rounds Blast Back: 10' knockback
d6 Result-Neck Full HP can sever
1 Item in area takes same damage > > >
2 Normal Critical Mod > > >
3 Throat Cut: +1 Crit Mod Impaled- Bonus attack to pull out Broken Neck- 1d6 Dex Damage Nerve Damage- 1d6 Dex Damage
4 Bloody Wound- 2d6 Bleed Damage Bloody Wound- 1d6 Bleed damage > >
5 Windpipe Damage- Muted, Suffocation > > >
6 Nerve Damage: 1d4 Wis, 1d4 Dex > Crushed Throat: Fatigue 1d6 min >
d6 Result-Head Eyes+Ears take 1/8 health to destroy
1 Item in area takes same damage > > >
2 Normal Critical Mod > > >
3 Split Skull- 1d4 Int Damage Headshot: +1 Crit Mod Head Crushed: +1 Crit Mod Ears Burst- Deafened 1d6 rounds
4 Facial Damage- 1d4 Cha Damage > > >
5 Eye Slash- Blinded 1d6 minutes Eyeshot- Blind 1d6 rounds, +1 Mod Concussion: 1d4 Int Damage, Confused 1d6 round Eyes Damaged- Blind 1d6 min
6 Jaw Chop- Muted 1d6 minutes Lobe Damage- 1d3 Int, Wis Damage Knocked Loose: Stunned 1d4 rounds Overwhelmed- 1d6 Wis damage, Dazzled 1d6 rounds