Difference between revisions of "Vile Natural Attack"

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(Created page with "{{Needs Review}} {{Feat |Name=Vile Natural Attack |Source=Book of Vile Darkness |Type=Combat |Description=The character can focus evil power into his natural attacks. |Prerequisites=Base Attack Bonus +5§ Natural Attack (at least 1d8) |Content=Each time the character deals damage with his natural attack, he deals 1 additional point of vile damage. }}")
 
 
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|Content=Each time the character deals damage with his natural attack, he deals 1 additional point of vile damage.
|Content=Each time the character deals damage with his natural attack, he deals 1 additional point of vile damage.
}}
}}
'''Special'''
This is a Vile feat. Only intelligent characters of an evil alignment can use vile feats. Vile feats are granted to characters at the behest of a powerful evil agency—a god, a demon, or something similar. As such, vile feats are supernatural abilities rather than extraordinary abilities. Some DMs may also want to require a character who seeks a vile feat to perform a special ritual or make an actual bargain with a powerful creature of evil. The patron creature may even (at the DM’s discretion) have the ability to revoke the feat should the character displease it.

Latest revision as of 14:24, 13 July 2023

Searchtool-80%.png Needs review
Source: Book of Vile Darkness

Description: The character can focus evil power into his natural attacks.

Prerequisites: Base Attack Bonus +5, Natural Attack (at least 1d8)


Each time the character deals damage with his natural attack, he deals 1 additional point of vile damage.


Special

This is a Vile feat. Only intelligent characters of an evil alignment can use vile feats. Vile feats are granted to characters at the behest of a powerful evil agency—a god, a demon, or something similar. As such, vile feats are supernatural abilities rather than extraordinary abilities. Some DMs may also want to require a character who seeks a vile feat to perform a special ritual or make an actual bargain with a powerful creature of evil. The patron creature may even (at the DM’s discretion) have the ability to revoke the feat should the character displease it.