Difference between revisions of "Fireball"

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(Created page with "{{Needs Review}} {{Spell |Name=Fireball |Source=Player's Handbook |Description=You create an explosion of Flame |School=Evocation |Subschool=Fire |Components=Verbal, Somatic, Material |Casting Time=1 standard action |Range=Long (400 ft. + 40 ft./level) |Target=20-ft.-radius spread |Duration=Instantaneous |Saving Throw=Reflex half |Spell Resistance=Yes }} {{Can Cast |Class=Anagakok |Level=3 }} {{Can Cast |Class=Sorcerer |Level=3 }} {{Can Cast |Class=Wizard |Level=3 }} {{C...")
 
 
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{{Needs Review}}
{{Needs Review}}
{{Spell
{{Spell
|Name=Fireball
| Name = Fireball
|Source=Player's Handbook
| Source = Player's Handbook
|Description=You create an explosion of Flame
| Description = You create a roaring explosion of flame
|School=Evocation
| School = Evocation
|Subschool=Fire
| Subschool = Fire
|Components=Verbal, Somatic, Material
| Components = Verbal, Somatic, Material
|Casting Time=1 standard action
| Casting Time = 1 standard action
|Range=Long (400 ft. + 40 ft./level)
| Range = Long (400 ft. + 40 ft./level)
|Target=20-ft.-radius spread
| Target = 20-ft.-radius spread
|Duration=Instantaneous
| Duration = Instantaneous
|Saving Throw=Reflex half
| Saving Throw = Reflex half
|Spell Resistance=Yes
| Spell Resistance = Yes
}}
}}
{{Can Cast
{{Can Cast
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}}
}}
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation). If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation). If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.



Latest revision as of 12:36, 12 September 2023

Searchtool-80%.png Needs review
Source: Player's Handbook
Description: You create a roaring explosion of flame

School (Subschool): Evocation (Fire)
Level: Anagakok 3, Battle Mage 3, Eldritch Warrior 3, Shugenja 4, Sorcerer 3, {{#ifeq:{{#ask: ~Fireball|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Fireball, [[|... further results]]
Components: Verbal, Somatic, Material
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes





A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure. You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation). If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

Material Component: A tiny ball of bat guano and sulfur.