From Compendium of Worldly Lore
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|Source=Quintessential Elf 2 | |Source=Quintessential Elf 2 | ||
|Type=Item Creation | |Type=Item Creation | ||
|Description=You | |Description=You may infuse your woven light items with positive energy. | ||
|Prerequisites=Any "Weave" Feat§ Turn Undead | |Prerequisites=Any "Weave" Feat§ Turn Undead | ||
|Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability. | |Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability. | ||
}} | }} | ||
This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats. | This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats. | ||
Infusing a weave with positive energy creates a channel for the forces of fundamental good. Evil aligned creatures touching or bearing the object suffer from a negative level until they discard it. Good creatures gain a +1 sacred bonus to Fortitude saves. Weapons tainted with positive energy deal good damage for the purposes of Damage Reduction and have a +2 sacred bonus to damage when striking evil creatures. Ranged weapons do not confer this bonus to their ammunition. | Infusing a weave with positive energy creates a channel for the forces of fundamental good. Evil aligned creatures touching or bearing the object suffer from a negative level until they discard it. Good creatures gain a +1 sacred bonus to Fortitude saves. Weapons tainted with positive energy deal good damage for the purposes of Damage Reduction and have a +2 sacred bonus to damage when striking evil creatures. Ranged weapons do not confer this bonus to their ammunition. |
Latest revision as of 13:04, 1 November 2023
Needs review
Source: Quintessential Elf 2
Description: You may infuse your woven light items with positive energy.
Prerequisites: Turn Undead, Any "Weave" Feat
You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability.
This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats.
Infusing a weave with positive energy creates a channel for the forces of fundamental good. Evil aligned creatures touching or bearing the object suffer from a negative level until they discard it. Good creatures gain a +1 sacred bonus to Fortitude saves. Weapons tainted with positive energy deal good damage for the purposes of Damage Reduction and have a +2 sacred bonus to damage when striking evil creatures. Ranged weapons do not confer this bonus to their ammunition.