Difference between revisions of "Animal Control"

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(Created page with "{{Needs Review}} {{Feat |Name=Animal Defiance |Source=Masters of the Wild |Type=Magic |Description=You can channel the power of nature to drive off animals. |Prerequisites=Ability to cast Detect Animals or Plants |Content=You can turn (but not destroy) animals as a good cleric turns undead. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn animals. }}")
 
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|Type=Magic
|Type=Magic
|Description=You can channel the power of nature to drive off animals.
|Description=You can channel the power of nature to drive off animals.
|Prerequisites=Ability to cast Detect Animals or Plants
|Prerequisites=Ability to cast Detect Animals or Plants  
|Content=You can turn (but not destroy) animals as a good cleric turns undead. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn animals.
|Content=You can turn (but not destroy) animals as a good cleric turns undead. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn animals.
}}
}}

Revision as of 02:56, 31 May 2025

Searchtool-80%.png Needs review
Source: Masters of the Wild

Description: You can channel the power of nature to drive off animals.

Prerequisites: Ability to cast Detect Animals or Plants

Required for: Animal Control

You can turn (but not destroy) animals as a good cleric turns undead. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn animals.