Difference between revisions of "Fighter"

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(Created page with "{{Class |Name=Fighter |Source=PHB |Role=Martial |Summary=Very customizable martial Tank/DPS, lots of feats |Alignment=N/A |Hit Die=d10 |Class Skills=Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str) |Base Skill Points=2 + Int modifier |Proficiencies=all simple and martial weapons, shields (including tower shields) and all armor |Spellcasting Class=No |Prestige Class=No }} {{Class Feature |Name=Bonus Feats |Content=At...")
 
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{{Class
{{Class
|Name=Fighter
|Name=Fighter
|Source=PHB
|Source=Player's Handbook
|Role=Martial
|Role=Martial
|Summary=Very customizable martial Tank/DPS, lots of feats
|Summary=Very customizable martial Tank DPS that gets more feats than almost any other class.
|Alignment=N/A
|Alignment=N/A
|Hit Die=d10
|Hit Die=d10
Line 11: Line 11:
|Spellcasting Class=No
|Spellcasting Class=No
|Prestige Class=No
|Prestige Class=No
}}
|Abilities=Strength is important for melee attack and damage rolls, constitution for bulk, and Dex for ranged attacks and certain feats. Int 13 is highly recommended for several feats.|Starting Gold=6d4 x 10|Description=Class with best all-around fighting capabilities each with their own specialties}}
{{Class Feature
{{Class Feature
|Name=Bonus Feats
|Name=Bonus Feats
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|-
|-
! Level
! Level
! BAB
! Base
Attack Bonus
! Fort
! Fort
Save
! Ref
! Ref
Save
! Will
! Will
Save
! Special
! Special
|-
|-

Revision as of 13:25, 15 April 2023




Very customizable martial Tank DPS that gets more feats than almost any other class.

Role: Martial

Characteristics: Class with best all-around fighting capabilities each with their own specialties

Source: Player's Handbook

Game Rule Information

The Fighter has the following game statistics.

Abilities: Strength is important for melee attack and damage rolls, constitution for bulk, and Dex for ranged attacks and certain feats. Int 13 is highly recommended for several feats.

Alignment: N/A

Hit Die: d10

Starting Gold: 6d4 x 10

Class Skills

The Fighter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str)

Skill Points at 1st Level: (2 + Int modifier + Int modifier) × 4

Skill Points at Each Additional Level: 2 + Int modifier + Int modifier

Class Features

All of the following are class features of the Fighter.

Weapon and Armor Proficiency: A Fighter is proficient with all simple and martial weapons, shields (including tower shields) and all armor

Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Searchtool-80%.png Needs review

Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +0 +0 Bonus Feat
2nd +2 +3 +0 +0 Bonus Feat
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Bonus Feat
5th +5 +4 +1 +1
6th +6 +5 +2 +2 Bonus Feat
7th +7 +5 +2 +2
8th +8 +6 +2 +2 Bonus Feat
9th +9 +6 +3 +3
10th +10 +7 +3 +3 Bonus Feat
11th +11 +7 +3 +3 Bonus Feat
12th +12 +8 +4 +4 Bonus Feat
13th +13 +8 +4 +4
14th +14 +9 +4 +4 Bonus Feat
15th +15 +9 +5 +5
16th +16 +10 +5 +5 Bonus Feat
17th +17 +10 +5 +5
18th +18 +11 +6 +6 Bonus Feat
19th +19 +11 +6 +6
20th +20 +12 +6 +6 Bonus Feat