Difference between revisions of "Daunting Presence"

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|Source=Miniatures Handbook
|Source=Miniatures Handbook
|Type=Utility
|Type=Utility
|Description=Induce fear in an opponent using your mere presence.
|Description=Shake an opponent's resolve using your mere presence.
|Prerequisites=CHA 13§ Base Attack Bonus +1
|Prerequisites=CHA 13§ Base Attack Bonus +1
|Content=You may take a standard action to awe an opponent. The opponent must be within 30 feet, have line of sight to you, and have an Intelligence score. If the opponent fails a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier), it is shaken for 10 minutes. This feat has no effect on a creature that is already shaken.
|Content=You may take a standard action to awe an opponent. The opponent must be within 30 feet, have line of sight to you, and have an Intelligence score. If the opponent fails a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier), it is shaken for 10 minutes. This feat has no effect on a creature that is already shaken.

Latest revision as of 06:58, 27 April 2023

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Source: Miniatures Handbook

Description: Shake an opponent's resolve using your mere presence.

Prerequisites: CHA 13, Base Attack Bonus +1


You may take a standard action to awe an opponent. The opponent must be within 30 feet, have line of sight to you, and have an Intelligence score. If the opponent fails a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier), it is shaken for 10 minutes. This feat has no effect on a creature that is already shaken.


Special:

A fighter may select Daunting Presence as one of his fighter bonus feats.