From Compendium of Worldly Lore
LocalFishman (talk | contribs) (Created page with "{{Class |Name=Thug |Source=Traps and Treachery I |Role=DPS Utility |Alignment=Any |Description=Worse rogue with a backstab |Abilities=Dexterity to avoid damage and be sneaky, intelligence for skill points |Hit Die=d6 |Starting Gold=5d4 x 10 |Base Skill Points=4 |Proficiencies=light armor with no shield |Spellcasting Class=No |Prestige Class=No |NPC Class=Yes |Monster Class=No |Dragon Class=No }} {{Class Feature |Name=Backstab |Type=Ex |Content=Thugs are not as subtle or...") |
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Revision as of 05:14, 30 April 2023
{{{Summary}}}
Role: DPS Utility
Characteristics: Worse rogue with a backstab
Source: Traps and Treachery I
Game Rule Information
The Thug has the following game statistics.
Abilities: Dexterity to avoid damage and be sneaky, intelligence for skill points
Alignment: Any
Hit Die: d6
Starting Gold: 5d4 x 10
Class Skills
The Thug's class skills are {{{Class Skills}}}
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
All of the following are class features of the Thug.
Weapon and Armor Proficiency: A Thug is proficient with light armor with no shield
Backstab Ex: Thugs are not as subtle or skilled as rogues, but they still know that the fastest way to a man's heart is through their ribcage. A thug may perform a backstab against an opponent who does not get his Dexterity bonus to AC. This does not include flanked opponents and may not be performed at range. A backstab deals an additional 1d4 points of damage, increasing 1d4 at 5th level and every 5 levels thereafter. All the limits of sneak attacks apply to the backstab ability.
Combat Feat: Thugs lead rough lives. At level 10 a thug may pick one feat from a fighter's list of bonus feats except for weapon specialization. A second feat may be chosen at 20th level.
Special Ability: A thug may choose crippling strike, defensive roll or opportunist from the rogue's list of special abilities.