Thug

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Thugs are rogue's younger brother, anything you could want from a thug you get more from a rogue. This is your npc thief class if you don't wanna give them real class level.

Role: DPS Utility

Characteristics: Worse rogue with a backstab

Source: Traps and Treachery I

Game Rule Information

The Thug has the following game statistics.

Abilities: Dexterity to avoid damage and be sneaky, intelligence for skill points

Alignment: Any

Hit Die: d6

Starting Gold: 5d4 x 10

Class Skills

The Thug's class skills are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Thug.

Weapon and Armor Proficiency: A Thug is proficient with light crossbow, hand crossbow, dagger, dart, light mace, sap, shortbow, short sword, club, heavy crossbow, heavy mace, morningstar, quarterstaff, rapiers, and light armor with no shield.

Backstab Ex: Thugs are not as subtle or skilled as rogues, but they still know that the fastest way to a man's heart is through their ribcage. A thug may perform a backstab against an opponent who does not get his Dexterity bonus to AC. This does not include flanked opponents and may not be performed at range. A backstab deals an additional 1d4 points of damage, increasing 1d4 at 5th level and every 5 levels thereafter. All the limits of sneak attacks apply to the backstab ability.

Combat Feat: Thugs lead rough lives. At level 10 a thug may pick one feat from a fighter's list of bonus feats except for weapon specialization. A second feat may be chosen at 20th level.

Special Ability: A thug may choose crippling strike, defensive roll or opportunist from the rogue's list of special abilities.

Table 1-1: Thug Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +0 +0 +2 +0 Backstab +1d4
2nd +1 +0 +3 +0
3rd +2 +1 +3 +1
4th +3 +1 +4 +1
5th +3 +1 +4 +1 Backstab +2d4
6th +4 +2 +5 +2
7th +5 +2 +5 +2
8th +6/+1 +2 +6 +2
9th +6/+1 +3 +6 +3
10th +7/+2 +3 +7 +3 Combat feat, backstab +3d4
11th +8/+3 +3 +7 +3
12th +9/+4 +4 +8 +4
13th +9/+4 +4 +8 +4
14th +10/+5 +4 +9 +4
15th +11/+6/+1 +5 +9 +5 Backstab +4d4, special ability
16th +12/+7/+2 +5 +10 +5
17th +12/+7/+2 +5 +10 +5
18th +13/+8/+3 +6 +11 +6
19th +14/+9/+4 +6 +11 +6
20th +15/+10/+5 +6 +12 +6 Combat feat, backstab +5d4