Difference between revisions of "Shock Wave"

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(Created page with "{{Needs Review}} {{Feat |Name=Shock Wave |Source=Draconomicon |Type=Combat |Description=You can strike the ground with your tail so hard it knocks other creatures down. |Prerequisites=STR 13§ Dragon§ Size Large or Larger§ Power Attack |Content=You may, as a full-round action, strike a solid surface with your tail and create a shock wave that radiates out from your space and continues for a number of feet equal to 5 × your racial Hit Dice. Make a bull rush attack by r...")
 
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|Content=You may, as a full-round action, strike a solid surface with your tail and create a shock wave that radiates out from your space and continues for a number of feet equal to 5 × your racial Hit Dice. Make a bull rush attack by rolling once regardless of how many creatures are in the radius. Every creature in the radius makes a Strength check and compares it to your roll. Those who fail their opposed checks are knocked down.
|Content=You may, as a full-round action, strike a solid surface with your tail and create a shock wave that radiates out from your space and continues for a number of feet equal to 5 × your racial Hit Dice. Make a bull rush attack by rolling once regardless of how many creatures are in the radius. Every creature in the radius makes a Strength check and compares it to your roll. Those who fail their opposed checks are knocked down.
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'''Special:''' Structures and unattended objects at least partially within the shock wave take damage equal to 1d6 + your Strength bonus.

Latest revision as of 23:42, 6 May 2023

Searchtool-80%.png Needs review
Source: Draconomicon

Description: You can strike the ground with your tail so hard it knocks other creatures down.

Prerequisites: STR 13, Power Attack, Size Large or Larger, Dragon


You may, as a full-round action, strike a solid surface with your tail and create a shock wave that radiates out from your space and continues for a number of feet equal to 5 × your racial Hit Dice. Make a bull rush attack by rolling once regardless of how many creatures are in the radius. Every creature in the radius makes a Strength check and compares it to your roll. Those who fail their opposed checks are knocked down.


Special: Structures and unattended objects at least partially within the shock wave take damage equal to 1d6 + your Strength bonus.